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anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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cServer.cpp
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*
Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
madmaxoft@gmail.com
2012-03-14
1
-1
/
+1
*
Fixed a few obsoleted functions
madmaxoft@gmail.com
2012-03-10
1
-3
/
+3
*
Using references instead of pointers for sending packets
madmaxoft@gmail.com
2012-03-10
1
-1
/
+1
*
Fixed *nix threading issue;
madmaxoft@gmail.com
2012-03-10
1
-3
/
+3
*
cClientHandles have a unique ID now to distinguish them
faketruth
2012-03-09
1
-5
/
+5
*
Fixed a potential deadlock ( http://forum.mc-server.org/showthread.php?tid=374 )
madmaxoft@gmail.com
2012-03-05
1
-4
/
+9
*
Improved threading performance by reducing thread-hopping in queue locks (cs unlocked before event set)
madmaxoft@gmail.com
2012-02-28
1
-3
/
+5
*
Attempt at fixing crashes with disconnecting players
madmaxoft@gmail.com
2012-02-26
1
-0
/
+9
*
Using cSocketThreads for client outgoing packets. Unfortunately had to put in one intermediate thread (cServer::cNotifyWriteThread) to avoid deadlocks. Still, seems we have a proper multithreading for clients and no more per-client threads, yay :)
madmaxoft@gmail.com
2012-02-26
1
-24
/
+136
*
Extended SocketThreads for writing support (unusable in cClientHandle due to too many deadlock possibilities)
madmaxoft@gmail.com
2012-02-26
1
-1
/
+1
*
Made the viewdistance settable by users and default in settings.ini. The default is 9.
madmaxoft@gmail.com
2012-02-23
1
-13
/
+34
*
Lots of logging added
madmaxoft@gmail.com
2012-02-17
1
-1
/
+1
*
git-svn-id: http://mc-server.googlecode.com/svn/trunk@281 0a769ca7-a7f5-676a-18bf-c427514a06d6
faketruth
2012-02-16
1
-1
/
+1
*
New server command "unload" to manually unload unused chunks
madmaxoft@gmail.com
2012-02-16
1
-1
/
+9
*
Fixed logging in cServer
madmaxoft@gmail.com
2012-02-16
1
-1
/
+1
*
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
2012-02-13
1
-17
/
+17
*
cSocketThreads plugged in for cClientHandle reading. Sending still kept the old way. Please help me test this commit thoroughly, this is a change that can break on subtleties.
madmaxoft@gmail.com
2012-02-08
1
-49
/
+16
*
Now showing proper error messages when sockets fail :)
faketruth
2012-02-05
1
-3
/
+3
*
cSocket API fix (possible invalid pointer)
madmaxoft@gmail.com
2012-02-02
1
-8
/
+14
*
Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
madmaxoft@gmail.com
2012-02-01
1
-8
/
+101
*
Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
madmaxoft@gmail.com
2012-02-01
1
-39
/
+17
*
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
2012-01-29
1
-11
/
+7
*
Improved Core's WebAmin interface a bit.
faketruth
2012-01-22
1
-3
/
+9
*
Bug FS#131 http://www.mc-server.org/support/index.php?do=details&task_id=131 should be fixed
faketruth
2012-01-21
1
-0
/
+1
*
Terrain generation is synchronous again, async generation has bugs.
faketruth
2012-01-19
1
-2
/
+1
*
Fixed the numchunks console command.
faketruth
2012-01-01
1
-1
/
+1
*
Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()
faketruth
2011-12-26
1
-10
/
+0
*
Code improvements
lapayo94@gmail.com
2011-12-25
1
-1
/
+18
*
Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at
faketruth
2011-12-23
1
-2
/
+2
*
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
faketruth
2011-11-01
1
-19
/
+19
*
Prepared some parts of the code for multi world support, I created lots of TODO's
faketruth
2011-10-31
1
-3
/
+5
*
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
faketruth
2011-10-23
1
-58
/
+24
*
Compiles for linux
faketruth
2011-10-21
1
-0
/
+1
*
MCServer c++ source files
faketruth
2011-10-03
1
-0
/
+553