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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
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Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
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alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
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fixesandfeatures
formattingcodes
ghastsounds
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issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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cRedstone.h
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*
Redstone wire now updates correctly when added and removed. it also updates all currently programmed redstone items and wire circuits. Also cleaned up the mess I left of the code.
admin@omencraft.com
2011-11-06
1
-1
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+1
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Redstone is now self aware. It's not quite as dumb as it used to be at any rate. Redstone wires have no range and understand they are supposed to stay on whenever there's an active torch touching it. (Need to add other power devices)
admin@omencraft.com
2011-11-06
1
-1
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+3
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celeaning up the mess I made of cRedstone.h. >.>
admin@omencraft.com
2011-11-04
1
-77
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+0
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Added (Probably incorrectly) a cRedstone class. Also, palcing a redstone torch will recursively light any redstone wire it's connected to. Removing a torch from an active wire will unlight the entire length. Class needs to be updated to make use of non deprecated function. Current deprecated function warning drastically slows redstone performance.
admin@omencraft.com
2011-11-04
1
-0
/
+108