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* Window, Chest, Furnace and Pawn are not using cPackets at allmadmaxoft@gmail.com2012-08-191-24/+22
* Almost all packets' handling is now rewritten not to use cPacket descendants elsewhere than in cClientHandle.madmaxoft@gmail.com2012-08-191-4/+2
* Simple health regeneration systemlapayo94@gmail.com2012-07-171-16/+0
* Attempt to bring sanity to newlines across systems.cedeel@gmail.com2012-06-141-252/+252
* Split chunk data into separate arrays; decoupled most sources from cChunk.h dependencymadmaxoft@gmail.com2012-03-141-1/+0
* Lua seems to have trouble with a combination of overloaded functions and class inheritance, so I renamed TeleportTo( cEntity* ) to TeleportToEntityfaketruth2012-02-221-1/+1
* Removed some more cChunkPtr usagemadmaxoft@gmail.com2012-02-201-7/+3
* No longer using pointers for Vector3(f/d/i) in cEntity's and cTracerfaketruth2012-02-151-5/+5
* Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com2012-02-131-34/+100
* VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com2012-01-291-1/+3
* - Animals burn now when moving into lava or firelapayo94@gmail.com2011-12-291-5/+9
* - Initial food handling by cedeelmtilden@gmail.com2011-12-291-0/+7
* - Implemented Drops from Burning animalslapayo94@gmail.com2011-12-281-7/+89
* Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth2011-10-311-2/+2
* MCServer c++ source filesfaketruth2011-10-031-0/+96