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2012-06-06Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.madmaxoft@gmail.com1-1/+11
2012-05-28Chests and Furnaces are now saved properly into Anvil scheme.madmaxoft@gmail.com1-1/+1
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-2/+2
2011-12-28- implemented the fire simulation in native c++ (cFireSimulator)lapayo94@gmail.com1-0/+53
2011-12-21- Crafting fixed in 1.0.0lapayo94@gmail.com1-1/+3
2011-10-31Player data is saved and loaded as human readable JSON now.faketruth1-0/+9
2011-10-03MCServer c++ source filesfaketruth1-0/+33