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* Fixed some small memory leakslapayo94@gmail.com2011-12-281-0/+6
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@148 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Little improvement to save some cpu time but it´s still very heavy cpu loadlapayo94@gmail.com2011-12-281-1/+5
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@141 0a769ca7-a7f5-676a-18bf-c427514a06d6
* - Implemented Drops from Burning animalslapayo94@gmail.com2011-12-281-1/+1
| | | | | | | | - added right monster health and attack strength - refactored the Pawn/Monster/Player class a little bit - changed some namings to fit the style git-svn-id: http://mc-server.googlecode.com/svn/trunk@140 0a769ca7-a7f5-676a-18bf-c427514a06d6
* - improved Simulator system lapayo94@gmail.com2011-12-261-14/+4
| | | | | | | | | | | | -> Manager handles all ticks -> advantage: Much easier to add new simulators, because you only have to register them in the manager - moved sand and gravel simulation to a Simulator-class (cSandSimulator) - Made Squid a little bit more funny and realistic, because it dies now when it´s not in water -Escaping mobs run now faster than normal (They just walked away before :D) git-svn-id: http://mc-server.googlecode.com/svn/trunk@125 0a769ca7-a7f5-676a-18bf-c427514a06d6
* - Implemented function to check item categorylapayo94@gmail.com2011-12-251-1/+2
| | | | | | | | - (Cobble-)stone don´t drop item anymore if mined without pickaxe - FluidSimulator no longer causes compiler warning - Glowstone drops fixed git-svn-id: http://mc-server.googlecode.com/svn/trunk@109 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Refactored both simulators (water and lava) to make them more flexible and easier to modifylapayo94@gmail.com2011-12-251-0/+304
git-svn-id: http://mc-server.googlecode.com/svn/trunk@108 0a769ca7-a7f5-676a-18bf-c427514a06d6