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* Using own ASSERT() that logs to filefaketruth2012-02-201-1/+1
* No longer using pointers for Vector3(f/d/i) in cEntity's and cTracerfaketruth2012-02-151-12/+12
* Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com2012-02-131-18/+45
* Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()faketruth2011-12-261-0/+1
* Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speedfaketruth2011-12-261-1/+1
* - fixed the code from the last commit :)lapayo94@gmail.com2011-12-251-1/+1
* Fixed some "Entity was not found in any chunk!" warningsfaketruth2011-11-021-1/+4
* Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth2011-10-311-1/+5
* MCServer c++ source filesfaketruth2011-10-031-0/+108