index
:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
source
/
cEntity.h
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
Moved the commands /coords /viewdistance and /regeneratechunks from cServer.cpp to the Core plugin
faketruth
2012-04-11
1
-3
/
+3
*
Reverted the previous commit - it is useless, since entities still depend heavily on cWorld
madmaxoft@gmail.com
2012-03-24
1
-3
/
+1
*
Encapsulated cWorld functions needed in cWorldStorage into an interface, so that cWorldStorage can actually be used outside of MC-Server (such as storage conversion tools and chunk analyzers)
madmaxoft@gmail.com
2012-03-23
1
-1
/
+3
*
cClientHandles have a unique ID now to distinguish them
faketruth
2012-03-09
1
-5
/
+5
*
Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380
faketruth
2012-03-07
1
-3
/
+4
*
Removed some more cChunkPtr usage
madmaxoft@gmail.com
2012-02-20
1
-0
/
+4
*
Using own ASSERT() that logs to file
faketruth
2012-02-20
1
-1
/
+1
*
No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer
faketruth
2012-02-15
1
-12
/
+12
*
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
2012-02-13
1
-18
/
+45
*
Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()
faketruth
2011-12-26
1
-0
/
+1
*
Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
faketruth
2011-12-26
1
-1
/
+1
*
- fixed the code from the last commit :)
lapayo94@gmail.com
2011-12-25
1
-1
/
+1
*
Fixed some "Entity was not found in any chunk!" warnings
faketruth
2011-11-02
1
-1
/
+4
*
Prepared some parts of the code for multi world support, I created lots of TODO's
faketruth
2011-10-31
1
-1
/
+5
*
MCServer c++ source files
faketruth
2011-10-03
1
-0
/
+108