Commit message (Expand) | Author | Age | Files | Lines | |
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* | Terrain generation is synchronous again, async generation has bugs. | faketruth | 2012-01-19 | 1 | -1/+1 |
* | Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed | faketruth | 2011-12-26 | 1 | -14/+3 |
* | - fixed the code from the last commit :) | lapayo94@gmail.com | 2011-12-25 | 1 | -4/+6 |
* | - Fixed a critical bug, which caused players to not getting spawned on the others client | lapayo94@gmail.com | 2011-12-25 | 1 | -0/+5 |
* | Fixed some "Entity was not found in any chunk!" warnings | faketruth | 2011-11-02 | 1 | -10/+29 |
* | You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet | faketruth | 2011-11-01 | 1 | -0/+2 |
* | Prepared some parts of the code for multi world support, I created lots of TODO's | faketruth | 2011-10-31 | 1 | -11/+15 |
* | MCServer c++ source files | faketruth | 2011-10-03 | 1 | -0/+283 |