index
:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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cClientHandle.cpp
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2011-11-08
It's a Squirrel!!
faketruth
1
-0
/
+1
2011-11-07
Updated redstone and pistons some mode. If you break an extended piston the piston extension will now also break. When a redstone device is broken by something other than a person the redstone circuit should now update.
admin@omencraft.com
1
-15
/
+34
2011-11-07
Added Sebi's changes to pistons and item drops.
admin@omencraft.com
1
-13
/
+20
2011-11-07
Pistons now generate noise and animate when moving.
admin@omencraft.com
1
-1
/
+1
2011-11-06
Redstone wire now updates correctly when added and removed. it also updates all currently programmed redstone items and wire circuits. Also cleaned up the mess I left of the code.
admin@omencraft.com
1
-2
/
+6
2011-11-06
Redstone is now self aware. It's not quite as dumb as it used to be at any rate. Redstone wires have no range and understand they are supposed to stay on whenever there's an active torch touching it. (Need to add other power devices)
admin@omencraft.com
1
-9
/
+29
2011-11-06
Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.
admin@omencraft.com
1
-7
/
+5
2011-11-05
Added all the items up to Beta 1.9.5. Added pistons and piston class.
admin@omencraft.com
1
-2
/
+10
2011-11-04
Added (Probably incorrectly) a cRedstone class. Also, palcing a redstone torch will recursively light any redstone wire it's connected to. Removing a torch from an active wire will unlight the entire length. Class needs to be updated to make use of non deprecated function. Current deprecated function warning drastically slows redstone performance.
admin@omencraft.com
1
-5
/
+27
2011-11-03
Fixed some redstone items and a bug that prevented floats from client to server packets reading correctly on 64 bit linux.
admin@omencraft.com
1
-2
/
+0
2011-11-03
Added some redstone items.
admin@omencraft.com
1
-6
/
+30
2011-11-03
Updated the thunderbolt packet. Lightning and rain can be tested with a workbench and a chest. >:)
admin@omencraft.com
1
-7
/
+17
2011-11-02
Added New/Invaid State and Thunderbolt packets. For testing purposes it now rains whenever a player opens a workbench and stops when they pen a chest. The rain start/stop in only sent to the sole clientopening the items.
admin@omencraft.com
1
-7
/
+26
2011-11-02
Fixed some "Entity was not found in any chunk!" warnings
faketruth
1
-4
/
+8
2011-11-02
Fixed player spawn teleport postion.
admin@omencraft.com
1
-1
/
+2
2011-11-01
fixed player spawning in the ground.
admin@omencraft.com
1
-0
/
+4
2011-11-01
Accidentally removed a line of code
faketruth
1
-1
/
+2
2011-11-01
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
faketruth
1
-46
/
+49
2011-11-01
Put in some sanity checks to ensure players don't interact with blocks too quickly. Changed gamemode to be player based. (MCServer crashes when picking up an item. Need to find and fix bug.)
admin@omencraft.com
1
-5
/
+23
2011-11-01
Players can now place blocks in creative mode. The blocks players select from the creative mode inventory are not stored in the players' inventory. (I kind of like that)
admin@omencraft.com
1
-3
/
+3
2011-10-31
Prepared some parts of the code for multi world support, I created lots of TODO's
faketruth
1
-15
/
+16
2011-10-27
Fixed a memory leak
faketruth
1
-0
/
+1
2011-10-26
Made several recomended changes. Gamemode is now world based. Need to add it to player.
admin@omencraft.com
1
-3
/
+4
2011-10-26
Moved GAMEMODE declaration to a single place... cPacket.h. Player can't take damage any more but can still sometimes die on spawn. Not sure why. Falling through the void does not kill you yet.
admin@omencraft.com
1
-2
/
+2
2011-10-26
Creative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice.
admin@omencraft.com
1
-3
/
+3
2011-10-26
Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.
admin@omencraft.com
1
-0
/
+2
2011-10-26
added simple code for server side item durabilty on tool items that have durabilty. need to add block destroyed durability modifier.
admin@omencraft.com
1
-3
/
+70
2011-10-23
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
faketruth
1
-19
/
+3
2011-10-21
Compiles for linux
faketruth
1
-2
/
+8
2011-10-03
MCServer c++ source files
faketruth
1
-0
/
+1082