index
:
anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
source
/
cChunkMap.h
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2012-02-17
Chunk coords mostly "upgraded" to include the Y coord for future compatibility
madmaxoft@gmail.com
1
-9
/
+3
2012-02-16
cWorldGenerator speedup - doesn't call GetChunk() anymore, not queueing the chunk it's generating to be loaded recursively.
madmaxoft@gmail.com
1
-7
/
+8
2012-02-16
Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
madmaxoft@gmail.com
1
-2
/
+10
2012-02-16
Chunks are properly saved before being unloaded now
faketruth
1
-1
/
+8
2012-02-15
Restored chest and furnace functionality as it was (it's basically working but joined chests show single-chest window)
madmaxoft@gmail.com
1
-1
/
+34
2012-02-14
Slight cleanup - removed old code, some additional comments on dangerous functions
madmaxoft@gmail.com
1
-2
/
+2
2012-02-13
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
1
-48
/
+41
2012-02-08
Removed unused code
madmaxoft@gmail.com
1
-1
/
+0
2012-02-08
MTRand class is not created in each tick, therefore much improving tick-thread time (now uses ~5 % CPU instead of one full core)
madmaxoft@gmail.com
1
-1
/
+18
2012-01-30
Initial cFile implementation (using stdio FILE) and test in cChunkMap
madmaxoft@gmail.com
1
-2
/
+3
2012-01-29
Old code begone! ChunkMap cleanup
madmaxoft@gmail.com
1
-22
/
+1
2012-01-01
Fixed the numchunks console command.
faketruth
1
-0
/
+2
2011-12-25
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
faketruth
1
-0
/
+2
2011-10-31
Prepared some parts of the code for multi world support, I created lots of TODO's
faketruth
1
-1
/
+3
2011-10-29
Added denotch map converter. Program currently reads the only mcr file in the region dir and writes the uncompressed chunk data in world/X0-Z0.pak. I compile in linux with "g++ cConvert.cpp -lz -o denotch"
admin@omencraft.com
1
-1
/
+1
2011-10-03
MCServer c++ source files
faketruth
1
-0
/
+91