| Commit message (Expand) | Author | Age | Files | Lines |
* | Substantial cWorld::FastSetBlock() speed up by queueing all such calls and processing them later chunk-wise (makes growing trees in the generator fast again) | madmaxoft@gmail.com | 2012-02-18 | 1 | -0/+51 |
* | Re-implemented tree-growing. May produce artefacts on old-world / new-world boundaries. | madmaxoft@gmail.com | 2012-02-18 | 1 | -0/+16 |
* | Thread-safe chunk generation, storage and generator are queried for progress while initializing server | madmaxoft@gmail.com | 2012-02-18 | 1 | -1/+58 |
* | Chunk coords mostly "upgraded" to include the Y coord for future compatibility | madmaxoft@gmail.com | 2012-02-17 | 1 | -6/+24 |
* | cWorldGenerator speedup - doesn't call GetChunk() anymore, not queueing the chunk it's generating to be loaded recursively. | madmaxoft@gmail.com | 2012-02-16 | 1 | -1/+11 |
* | Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly | madmaxoft@gmail.com | 2012-02-16 | 1 | -6/+105 |
* | Chunks are properly saved before being unloaded now | faketruth | 2012-02-16 | 1 | -0/+3 |
* | Restored chest and furnace functionality as it was (it's basically working but joined chests show single-chest window) | madmaxoft@gmail.com | 2012-02-15 | 1 | -0/+38 |
* | Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. | madmaxoft@gmail.com | 2012-02-13 | 1 | -456/+112 |
* | Removed unused code | madmaxoft@gmail.com | 2012-02-08 | 1 | -15/+8 |
* | MTRand class is not created in each tick, therefore much improving tick-thread time (now uses ~5 % CPU instead of one full core) | madmaxoft@gmail.com | 2012-02-08 | 1 | -2/+2 |
* | AString logging fix 2 | madmaxoft@gmail.com | 2012-02-01 | 1 | -7/+7 |
* | sprintf() begone! Replaced with StringUtils' Printf() | madmaxoft@gmail.com | 2012-02-01 | 1 | -6/+5 |
* | Removed a few duplicate includes | madmaxoft@gmail.com | 2012-02-01 | 1 | -2/+0 |
* | Linux fixes, but while it compiles, when a user joins it crashes the server with "*** glibc detected *** ./MCServer: double free or corruption (out): 0x00007fb5f5158db0 ***" | mtilden@gmail.com | 2012-01-31 | 1 | -0/+1 |
* | Added a WebAdmin interface to view users their groups, and the permissions of groups. | faketruth | 2012-01-30 | 1 | -1/+1 |
* | More cFile cleanup; removed old format writing for block entities | madmaxoft@gmail.com | 2012-01-30 | 1 | -4/+0 |
* | Initial cFile implementation (using stdio FILE) and test in cChunkMap | madmaxoft@gmail.com | 2012-01-30 | 1 | -84/+86 |
* | Old code begone! ChunkMap cleanup | madmaxoft@gmail.com | 2012-01-29 | 1 | -348/+250 |
* | VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. | madmaxoft@gmail.com | 2012-01-29 | 1 | -6/+9 |
* | ChunkGenerator: rewritten thread-locking using the new RAII CSLock class | madmaxoft@gmail.com | 2012-01-29 | 1 | -3/+4 |
* | MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Express | madmaxoft@gmail.com | 2012-01-27 | 1 | -1/+1 |
* | Terrain generation is synchronous again, async generation has bugs. | faketruth | 2012-01-19 | 1 | -1/+1 |
* | Fixed the numchunks console command. | faketruth | 2012-01-01 | 1 | -1/+11 |
* | Users file was pretty messed up with mixed unix and windows line endings. The ini failed to parse correctly under cygwin. | faketruth | 2011-12-27 | 1 | -1/+1 |
* | Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O | faketruth | 2011-12-25 | 1 | -0/+2 |
* | You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet | faketruth | 2011-11-01 | 1 | -12/+8 |
* | Players can now place blocks in creative mode. The blocks players select from the creative mode inventory are not stored in the players' inventory. (I kind of like that) | admin@omencraft.com | 2011-11-01 | 1 | -0/+1 |
* | denotch map converter works! :D | admin@omencraft.com | 2011-10-31 | 1 | -8/+9 |
* | Prepared some parts of the code for multi world support, I created lots of TODO's | faketruth | 2011-10-31 | 1 | -3/+4 |
* | Changed cChunkMat.cpp back to normal. Made more changes to the denotch map converter. Testing cNBTData parser. | admin@omencraft.com | 2011-10-30 | 1 | -5/+0 |
* | Added denotch map converter. Program currently reads the only mcr file in the region dir and writes the uncompressed chunk data in world/X0-Z0.pak. I compile in linux with "g++ cConvert.cpp -lz -o denotch" | admin@omencraft.com | 2011-10-29 | 1 | -5/+10 |
* | Compiles for linux | faketruth | 2011-10-21 | 1 | -0/+3 |
* | MCServer c++ source files | faketruth | 2011-10-03 | 1 | -0/+714 |