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2012-01-27MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Expressmadmaxoft@gmail.com1-1/+1
2012-01-19Terrain generation is synchronous again, async generation has bugs.faketruth1-1/+1
2012-01-01Fixed the numchunks console command.faketruth1-1/+11
2011-12-27Users file was pretty messed up with mixed unix and windows line endings. The ini failed to parse correctly under cygwin.faketruth1-1/+1
2011-12-25Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :Ofaketruth1-0/+2
2011-11-01You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth1-12/+8
2011-11-01Players can now place blocks in creative mode. The blocks players select from the creative mode inventory are not stored in the players' inventory. (I kind of like that)admin@omencraft.com1-0/+1
2011-10-31denotch map converter works! :Dadmin@omencraft.com1-8/+9
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth1-3/+4
2011-10-30Changed cChunkMat.cpp back to normal. Made more changes to the denotch map converter. Testing cNBTData parser.admin@omencraft.com1-5/+0
2011-10-29Added denotch map converter. Program currently reads the only mcr file in the region dir and writes the uncompressed chunk data in world/X0-Z0.pak. I compile in linux with "g++ cConvert.cpp -lz -o denotch"admin@omencraft.com1-5/+10
2011-10-21Compiles for linuxfaketruth1-0/+3
2011-10-03MCServer c++ source filesfaketruth1-0/+714