| Commit message (Expand) | Author | Files | Lines |
2012-02-21 | Removed cChunkPtrs from everywhere but internal cChunkMap usage. Now we should finally be threadsafe :) | madmaxoft@gmail.com | 1 | -2/+8 |
2012-02-21 | Fixed heightmap optimization from rev 302; removed a few more cChunkPtrs | madmaxoft@gmail.com | 1 | -3/+4 |
2012-02-20 | Removed some more cChunkPtr usage | madmaxoft@gmail.com | 1 | -2/+24 |
2012-02-18 | Substantial cWorld::FastSetBlock() speed up by queueing all such calls and processing them later chunk-wise (makes growing trees in the generator fast again) | madmaxoft@gmail.com | 1 | -1/+16 |
2012-02-18 | Re-implemented tree-growing. May produce artefacts on old-world / new-world boundaries. | madmaxoft@gmail.com | 1 | -3/+6 |
2012-02-18 | Thread-safe chunk generation, storage and generator are queried for progress while initializing server | madmaxoft@gmail.com | 1 | -1/+1 |
2012-02-17 | Chunk coords mostly "upgraded" to include the Y coord for future compatibility | madmaxoft@gmail.com | 1 | -2/+12 |
2012-02-16 | cWorldGenerator speedup - doesn't call GetChunk() anymore, not queueing the chunk it's generating to be loaded recursively. | madmaxoft@gmail.com | 1 | -4/+4 |
2012-02-16 | Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly | madmaxoft@gmail.com | 1 | -3/+49 |
2012-02-15 | Restored chest and furnace functionality as it was (it's basically working but joined chests show single-chest window) | madmaxoft@gmail.com | 1 | -0/+2 |
2012-02-14 | Slight cleanup - removed old code, some additional comments on dangerous functions | madmaxoft@gmail.com | 1 | -10/+9 |
2012-02-13 | Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. | madmaxoft@gmail.com | 1 | -36/+93 |
2012-02-08 | Removed unused code | madmaxoft@gmail.com | 1 | -3/+5 |
2012-02-08 | MTRand class is not created in each tick, therefore much improving tick-thread time (now uses ~5 % CPU instead of one full core) | madmaxoft@gmail.com | 1 | -2/+12 |
2012-01-29 | Old code begone! ChunkMap cleanup | madmaxoft@gmail.com | 1 | -2/+0 |
2012-01-19 | Terrain generation is synchronous again, async generation has bugs. | faketruth | 1 | -2/+2 |
2012-01-01 | Fixed the numchunks console command. | faketruth | 1 | -0/+5 |
2011-12-31 | Made a couple of functions in cChunk inline, this should speed up several block operations on chunks | faketruth | 1 | -1/+14 |
2011-12-26 | - Linux compatible fixes including updated makefile | mtilden@gmail.com | 1 | -1/+1 |
2011-12-26 | Moved the actual world generation from cChunk.cpp to a more isolated file cWorldGenerator.cpp | faketruth | 1 | -15/+7 |
2011-12-26 | Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed | faketruth | 1 | -1/+6 |
2011-12-25 | Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O | faketruth | 1 | -0/+1 |
2011-12-22 | Digging leaves with shears now drops leaves | lapayo94@gmail.com | 1 | -0/+2 |
2011-10-31 | Prepared some parts of the code for multi world support, I created lots of TODO's | faketruth | 1 | -4/+7 |
2011-10-21 | Compiles for linux | faketruth | 1 | -1/+2 |
2011-10-03 | MCServer c++ source files | faketruth | 1 | -0/+127 |