| Commit message (Expand) | Author | Files | Lines |
2012-06-07 | BlockChecking split into a separate function | madmaxoft@gmail.com | 1 | -1/+4 |
2012-06-07 | Repeaters' delays can be set by rclk | madmaxoft@gmail.com | 1 | -0/+1 |
2012-06-06 | Grass spreads to adjacent dirt blocks. Doesn't check dest light yet. | madmaxoft@gmail.com | 1 | -0/+1 |
2012-05-30 | Added support for SetNextBlockTick() function callable from Lua | madmaxoft@gmail.com | 1 | -0/+8 |
2012-05-30 | Fixed blocktick distribution | madmaxoft@gmail.com | 1 | -12/+1 |
2012-05-30 | Farmland gets hydrated and dehydrated. Fixed an off-by-one error in neighbor-chunk manipulation. | madmaxoft@gmail.com | 1 | -0/+1 |
2012-05-29 | Added code for the chunks to manipulate their neighbors while ticking. Also added some basic farming support - melon and pumpkin growing code. Untested and untestable so far, will test and fix later. | madmaxoft@gmail.com | 1 | -8/+14 |
2012-05-25 | Merged the composable_generator branch into the trunk | madmaxoft@gmail.com | 1 | -24/+35 |
2012-04-10 | Added the "/regeneratechunk" command that regenerates either current chunk or a chunk specified with x, z parameters. TODO: permissions - we don't want guests erasing our chunks! | madmaxoft@gmail.com | 1 | -2/+3 |
2012-03-16 | That didn't work.. I forgot some cChunk functions were changed. Now it should compile again | faketruth | 1 | -0/+3 |
2012-03-14 | Unified the chunk data to use the BLOCKDATA datatype. | madmaxoft@gmail.com | 1 | -1/+1 |
2012-03-14 | Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency | madmaxoft@gmail.com | 1 | -168/+47 |
2012-03-13 | Small optimizations in the SetNibble() and GetNibble() functions; removed unused lighting functions from cChunk | madmaxoft@gmail.com | 1 | -3/+1 |
2012-03-10 | Completely integrated the new axis ordering. Will update worlds accordingly | faketruth | 1 | -1/+1 |
2012-03-10 | Was using "#else if" which is not valid apparently, now using "#elif" | faketruth | 1 | -2/+2 |
2012-03-10 | You can change axis ordering by setting AXIS_ORDER to AXIS_ORDER_XZY in cChunk.h !THIS WILL SCREW UP YOUR WORLDS THOUGH! | faketruth | 1 | -13/+22 |
2012-03-10 | Using more of the index functions in cChunk, so it should be easy enough to flip the axis ordering now | faketruth | 1 | -4/+31 |
2012-03-09 | cClientHandles have a unique ID now to distinguish them | faketruth | 1 | -1/+1 |
2012-03-05 | ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :) | madmaxoft@gmail.com | 1 | -6/+9 |
2012-03-04 | Should have complete support for 256 blocks high worlds. Old save files are converted to new ones at load. | faketruth | 1 | -1/+1 |
2012-03-04 | The world can now truly be made higher by incrementing cChunk::c_ChunkHeight to 256. !!HOWEVER THIS WILL DESTROY YOUR SAVED WORLD!! | faketruth | 1 | -1/+1 |
2012-03-04 | Changed signed char to unsigned char in block packets, so we can receive height up to 255 | faketruth | 1 | -1/+2 |
2012-03-03 | Got rid of some hardcoded numbers, now using hardcoded variables! woo | faketruth | 1 | -4/+6 |
2012-03-01 | New redstone simulator. Should work without crashes! | faketruth | 1 | -0/+1 |
2012-02-28 | Server uses ~40% less CPU now | faketruth | 1 | -1/+1 |
2012-02-28 | Chunk now has an indicator of load failure; Chunk generator uses cChunkStay | madmaxoft@gmail.com | 1 | -0/+3 |
2012-02-26 | New cChunkStay class for temporarily keeping chunks loaded even when then have no clients. For now unused, will be used by generator and lighting in the future. | madmaxoft@gmail.com | 1 | -0/+6 |
2012-02-23 | Plain pointer cChunkPtr finishing touches; removed cChunk's critical sections | madmaxoft@gmail.com | 1 | -14/+5 |
2012-02-23 | Made cChunkPtr a plain old pointer again, since it's safe now | madmaxoft@gmail.com | 1 | -1/+1 |
2012-02-23 | cChunk: removed unused code | madmaxoft@gmail.com | 1 | -2/+0 |
2012-02-21 | Removed cChunkPtrs from everywhere but internal cChunkMap usage. Now we should finally be threadsafe :) | madmaxoft@gmail.com | 1 | -2/+8 |
2012-02-21 | Fixed heightmap optimization from rev 302; removed a few more cChunkPtrs | madmaxoft@gmail.com | 1 | -3/+4 |
2012-02-20 | Removed some more cChunkPtr usage | madmaxoft@gmail.com | 1 | -2/+24 |
2012-02-18 | Substantial cWorld::FastSetBlock() speed up by queueing all such calls and processing them later chunk-wise (makes growing trees in the generator fast again) | madmaxoft@gmail.com | 1 | -1/+16 |
2012-02-18 | Re-implemented tree-growing. May produce artefacts on old-world / new-world boundaries. | madmaxoft@gmail.com | 1 | -3/+6 |
2012-02-18 | Thread-safe chunk generation, storage and generator are queried for progress while initializing server | madmaxoft@gmail.com | 1 | -1/+1 |
2012-02-17 | Chunk coords mostly "upgraded" to include the Y coord for future compatibility | madmaxoft@gmail.com | 1 | -2/+12 |
2012-02-16 | cWorldGenerator speedup - doesn't call GetChunk() anymore, not queueing the chunk it's generating to be loaded recursively. | madmaxoft@gmail.com | 1 | -4/+4 |
2012-02-16 | Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly | madmaxoft@gmail.com | 1 | -3/+49 |
2012-02-15 | Restored chest and furnace functionality as it was (it's basically working but joined chests show single-chest window) | madmaxoft@gmail.com | 1 | -0/+2 |
2012-02-14 | Slight cleanup - removed old code, some additional comments on dangerous functions | madmaxoft@gmail.com | 1 | -10/+9 |
2012-02-13 | Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. | madmaxoft@gmail.com | 1 | -36/+93 |
2012-02-08 | Removed unused code | madmaxoft@gmail.com | 1 | -3/+5 |
2012-02-08 | MTRand class is not created in each tick, therefore much improving tick-thread time (now uses ~5 % CPU instead of one full core) | madmaxoft@gmail.com | 1 | -2/+12 |
2012-01-29 | Old code begone! ChunkMap cleanup | madmaxoft@gmail.com | 1 | -2/+0 |
2012-01-19 | Terrain generation is synchronous again, async generation has bugs. | faketruth | 1 | -2/+2 |
2012-01-01 | Fixed the numchunks console command. | faketruth | 1 | -0/+5 |
2011-12-31 | Made a couple of functions in cChunk inline, this should speed up several block operations on chunks | faketruth | 1 | -1/+14 |
2011-12-26 | - Linux compatible fixes including updated makefile | mtilden@gmail.com | 1 | -1/+1 |
2011-12-26 | Moved the actual world generation from cChunk.cpp to a more isolated file cWorldGenerator.cpp | faketruth | 1 | -15/+7 |
2011-12-26 | Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed | faketruth | 1 | -1/+6 |
2011-12-25 | Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O | faketruth | 1 | -0/+1 |
2011-12-22 | Digging leaves with shears now drops leaves | lapayo94@gmail.com | 1 | -0/+2 |
2011-10-31 | Prepared some parts of the code for multi world support, I created lots of TODO's | faketruth | 1 | -4/+7 |
2011-10-21 | Compiles for linux | faketruth | 1 | -1/+2 |
2011-10-03 | MCServer c++ source files | faketruth | 1 | -0/+127 |