summaryrefslogtreecommitdiffstats
path: root/source/cChestEntity.cpp (unfollow)
Commit message (Expand)AuthorFilesLines
2012-08-19Almost all packets' handling is now rewritten not to use cPacket descendants elsewhere than in cClientHandle.madmaxoft@gmail.com1-15/+11
2012-08-07Prepared WindowOwner class hierarchy for minecart with chest.madmaxoft@gmail.com1-1/+1
2012-08-06A bit of cleanup and documentation around the UI window handlingmadmaxoft@gmail.com1-8/+6
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-234/+234
2012-06-08Configurable classic composition generatorcedeel@gmail.com1-18/+0
2012-06-06Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.madmaxoft@gmail.com1-2/+3
2012-05-28Chests and Furnaces are now saved properly into Anvil scheme.madmaxoft@gmail.com1-2/+10
2012-04-23Anvil storage writing (Basic storage is working, NO entities except for chests are working! Don't use for real servers)madmaxoft@gmail.com1-1/+1
2012-03-24Reverted the previous commit - it is useless, since entities still depend heavily on cWorldmadmaxoft@gmail.com1-12/+0
2012-03-23Encapsulated cWorld functions needed in cWorldStorage into an interface, so that cWorldStorage can actually be used outside of MC-Server (such as storage conversion tools and chunk analyzers)madmaxoft@gmail.com1-0/+12
2012-03-14Split chunk data into separate arrays; decoupled most sources from cChunk.h dependencymadmaxoft@gmail.com1-1/+0
2012-02-16Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properlymadmaxoft@gmail.com1-5/+0
2012-02-15Restored chest and furnace functionality as it was (it's basically working but joined chests show single-chest window)madmaxoft@gmail.com1-5/+5
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-12/+44
2012-01-30More cFile cleanup; removed old format writing for block entitiesmadmaxoft@gmail.com1-26/+20
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-4/+11
2011-12-29 - Chests open and close on clients when opened/closedmtilden@gmail.com1-4/+48
2011-12-25Code improvementslapayo94@gmail.com1-1/+1
2011-10-31Player data is saved and loaded as human readable JSON now.faketruth1-16/+2
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth1-3/+4
2011-10-03MCServer c++ source filesfaketruth1-0/+185