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anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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cAuthenticator.h
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*
Source files cleanup: OSSupport-related files in a separate subfolder, renamed.
madmaxoft@gmail.com
2012-09-23
1
-1
/
+1
*
Added protocol-specific authentication, now works for both 1.2.5 and 1.3.2
madmaxoft@gmail.com
2012-09-06
1
-4
/
+9
*
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
2012-06-14
1
-85
/
+85
*
Fixed *nix threading issue;
madmaxoft@gmail.com
2012-03-10
1
-6
/
+6
*
cClientHandles have a unique ID now to distinguish them
faketruth
2012-03-09
1
-3
/
+4
*
Can use the 'restart' command again. cAuthenticator no longer asserts because it properly stops when the server is stopped.
faketruth
2012-02-15
1
-0
/
+3
*
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
2012-02-13
1
-0
/
+1
*
Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
madmaxoft@gmail.com
2012-02-01
1
-7
/
+74
*
MCServer c++ source files
faketruth
2011-10-03
1
-0
/
+13