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* Fixed the server not waiting for the world to save completely before stoppingmadmaxoft@gmail.com2012-03-131-0/+3
* Gotten rid of stricmp MSVC warningsmadmaxoft@gmail.com2012-03-121-2/+2
* Fixed *nix threading issue;madmaxoft@gmail.com2012-03-101-4/+5
* Added the Anvil level format (MCA) support, read-only for the time being. Now MCS can read your worlds from the official server :)madmaxoft@gmail.com2012-03-071-1/+3
* World storage names are now case-INsensitivemadmaxoft@gmail.com2012-03-061-2/+2
* Improved threading performance by reducing thread-hopping in queue locks (cs unlocked before event set)madmaxoft@gmail.com2012-02-281-12/+20
* Chunk now has an indicator of load failure; Chunk generator uses cChunkStaymadmaxoft@gmail.com2012-02-281-0/+3
* Implemented synchronous chunk loading; optimized cChunkStay interface for speed (though still unused ;)madmaxoft@gmail.com2012-02-281-5/+10
* Implemented chunk loading without generating on load-failuremadmaxoft@gmail.com2012-02-261-10/+34
* Using own ASSERT() that logs to filefaketruth2012-02-201-1/+1
* Thread-safe chunk generation, storage and generator are queried for progress while initializing servermadmaxoft@gmail.com2012-02-181-7/+45
* Chunk coords mostly "upgraded" to include the Y coord for future compatibilitymadmaxoft@gmail.com2012-02-171-14/+14
* Chunks are now marked as savedmadmaxoft@gmail.com2012-02-161-2/+10
* Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properlymadmaxoft@gmail.com2012-02-161-45/+136
* Fixed a deadlock in WorldStoragefaketruth2012-02-151-3/+5
* Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com2012-02-131-0/+256