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anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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WSSCompact.cpp
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2012-03-09
cClientHandles have a unique ID now to distinguish them
faketruth
1
-1
/
+1
2012-03-07
WSSCompact: fixed switched version values (!); removed unused methods
madmaxoft@gmail.com
1
-2
/
+2
2012-03-05
Using a fixed-size array instead of AString for conversion. Conversion now runs ~10x faster :) (in debug mode)
madmaxoft@gmail.com
1
-25
/
+29
2012-03-05
WSS conversion quickfix: reserving memory so that AString doesn't need to re-alloc (but still uses painfully slow push_back()s )
madmaxoft@gmail.com
1
-0
/
+2
2012-03-04
Yay tiny commits XD fixed % sign
faketruth
1
-1
/
+1
2012-03-04
Lowered the amount of logging while converting chunks
faketruth
1
-1
/
+8
2012-03-04
Converted pak files were not marked 'dirty' and wouldn't be saved. Fixed now :)
faketruth
1
-0
/
+1
2012-03-04
Should have complete support for 256 blocks high worlds. Old save files are converted to new ones at load.
faketruth
1
-15
/
+155
2012-02-28
Implemented synchronous chunk loading; optimized cChunkStay interface for speed (though still unused ;)
madmaxoft@gmail.com
1
-94
/
+149
2012-02-17
Chunk coords mostly "upgraded" to include the Y coord for future compatibility
madmaxoft@gmail.com
1
-5
/
+5
2012-02-17
Lots of logging added
madmaxoft@gmail.com
1
-1
/
+4
2012-02-16
Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
madmaxoft@gmail.com
1
-50
/
+139
2012-02-13
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
1
-0
/
+415