summaryrefslogtreecommitdiffstats
path: root/source/Simulator/WaterSimulator.h (unfollow)
Commit message (Expand)AuthorFilesLines
2012-10-13Better split of the fluid simulator functionality; removed the old LavaSimulator and WaterSimulator files.madmaxoft@gmail.com1-11/+0
2012-10-13Preparation for multiple fluid simulators.madmaxoft@gmail.com1-0/+0
2012-10-03Moved blockticking into blockhandler classes.madmaxoft@gmail.com1-1/+1
2012-09-30Added falling block entities. Sand and gravel now properly fall downfaketruth1-1/+1
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-1/+1
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-10/+10
2012-02-14Updated fluid simulators with geser's patch file!faketruth1-1/+0
2012-02-02Removed nonsense "virtual inline" declaration from functionsmadmaxoft@gmail.com1-1/+1
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-0/+1
2011-12-29- water slacks fire nowlapayo94@gmail.com1-1/+0
2011-12-25Refactored both simulators (water and lava) to make them more flexible and easier to modifylapayo94@gmail.com1-35/+4
2011-12-24Very alpha water physic for pickups (The swim now)lapayo94@gmail.com1-0/+18
2011-10-03MCServer c++ source filesfaketruth1-0/+25