Commit message (Expand) | Author | Files | Lines | |
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2013-03-03 | Simulators are woken up upon chunk load | madmaxoft@gmail.com | 1 | -0/+2 |
2013-03-01 | New fire simulator, fully rewritten to the new scheme of things, directly accessing chunk data. | madmaxoft@gmail.com | 1 | -0/+1 |
2013-02-28 | Converted simulators to take cWorld reference instead of a pointer | madmaxoft@gmail.com | 1 | -2/+5 |
2013-02-28 | Simulators now have direct access to the cChunk object in the WakeUp() call | madmaxoft@gmail.com | 1 | -4/+5 |
2012-10-14 | Initial Floody fluid simulator. | madmaxoft@gmail.com | 1 | -0/+1 |
2012-10-13 | Preparation for multiple fluid simulators. | madmaxoft@gmail.com | 1 | -0/+38 |