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FS #300
Most console commands are now implemented in the Core plugin.
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As described on the forum: http://forum.mc-server.org/showthread.php?tid=561
For now, only basic clicking works; shift-click not implemented yet.
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Again, API change! cPlugin:OnChat() has had its parameters swapped, to match all the other callbacks - Player first, Message second
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Thread objects now use variable names consistent with MCS convention;
Fixed a few *nix threading cornercases
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cAuthenticator uses unique client ID for authentication
Changed the kick function used by cAuthenticator to take a client ID instead of name, so the correct user is kicked
Using callback reference instead of pointer in GetChunkData and affiliates
GetChunkData returns false when failed, and true when succeeded
Renamed entity type enums to something prettier
Exposed some functions to Lua
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Extended the range of ignored packets in pre-game client states (fixes connection issues with some mods installed)
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Crossplatform GetLastError function in cSocket
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cMCLogger slight change (CS ptr -> member)
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Global player-kicking function (cServer, cRoot);
More char * -> AString conversion
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Can now kick players through WebAdmin
Can now enable/disable whitelist through WebAdmin
Tick speed is limited in a better way now, instead of always sleeping 50ms before each tick, it now add only sleeps additional time when the tick time was faster than 50ms. Server should run slightly faster because of this (and use more cpu%)
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Made some funky smart pointer things for chunks.
Fixed a bug where the client would override the player position on the server and back again, resulting in sending too many chunks to the client which it doesn't even need.
Fixed some compiler warnings in cPickup.cpp
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Added some form of reference counting to cChunk to make sure it's not referenced when deleting it.
Right now it's only needed due to the generation of chunks in a separate thread and adding it to the spread light list in cWorld
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Changed isValidItem to IsValidItem in Core.lua
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Fixed authentication (Can be activated now)
Added MersenneTwister.h
Thanks to mtilden
( http://forum.mc-server.org/showthread.php?tid=183&pid=1428#pid1428 and http://forum.mc-server.org/showthread.php?tid=183&pid=1418#pid1418 )
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Players are now stored in separate folder /players instead of in the world folder (!so move the folder!)
Fixed a memory leak/error in cPickup.cpp
Multiple worlds are stored in cRoot
cClientHandle lists are taken out of cWorld and now stored in cServer
Worlds now have names to distinguish them by
Some functions in the Core plugin now distinguish between worlds
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MCSocket.h should soon be deprecated and deleted
Do a full rebuild (mine bugged out when I didn't)
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