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* Window contents are sent whenever the window is opened by a player.madmaxoft@gmail.com2013-05-301-0/+1
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1533 0a769ca7-a7f5-676a-18bf-c427514a06d6
* LuaWindow: Initial code, the window can be opened, but not much manipulatedmadmaxoft@gmail.com2013-05-301-6/+23
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1532 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Implemented left-click inventory paintingmadmaxoft@gmail.com2013-05-301-0/+30
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1529 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Moved BlockEntities to a separate foldermadmaxoft@gmail.com2013-05-281-1/+1
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1527 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Refactored cInventory to use cItemGrid for the actual Storagemadmaxoft@gmail.com2013-05-241-13/+5
| | | | | | This makes the API more orthogonal and is easier to use in the plugins. Also changes in the inventory are now propagated to the needed places (armor updates to BroadcastEntityEquipment etc.) even when the inventory is changed by a plugin. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1503 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Inventory code cleanup, players can now see each other's armormadmaxoft@gmail.com2013-05-191-10/+12
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1493 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Empty permission is always grantedmadmaxoft@gmail.com2013-05-191-1/+7
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1490 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Replaced MIN / MAX with std::min and std::max (pt 2)madmaxoft@gmail.com2013-05-071-9/+7
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1456 0a769ca7-a7f5-676a-18bf-c427514a06d6
* cPlayer now uses BroadcastMovementUpdate during its Tick functionkeyboard.osh@gmail.com2013-04-191-40/+6
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1395 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Proper entity removal functionsmadmaxoft@gmail.com2013-04-131-1/+1
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1386 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com2013-04-131-8/+7
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1385 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed personal crafting grid not being tossed on inventory close.madmaxoft@gmail.com2013-04-041-19/+0
| | | | | | FS #355, http://www.mc-server.org/support/index.php?do=details&task_id=355 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1358 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Pawn, Player: fixed asserts when teleporting players outside of the world (setting spawn Y to 256)madmaxoft@gmail.com2013-04-011-9/+20
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1346 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Added helper functions AddSpeed, AddSpeedX, AddSpeedY, AddSpeedZ, AddPosition, AddPosX, AddPosY, AddPosZ. Made sure that all entites use these helper functions.keyboard.osh@gmail.com2013-03-231-1/+1
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1299 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Implemented BroadcastMovementUpdate function. Moved m_Pos,m_Rot,m_Speed to private members and made sure that all classes uses the public functions to access these members.keyboard.osh@gmail.com2013-03-221-29/+29
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1294 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Pickups are now being saved into Anvil.madmaxoft@gmail.com2013-03-091-1/+1
| | | | | | Also changed cEntity rotation datatype to double git-svn-id: http://mc-server.googlecode.com/svn/trunk@1262 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed random teleporting into the void when leaving minecartsmadmaxoft@gmail.com2013-03-051-4/+9
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1259 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Player can sit in minecarts (but not move them yet)madmaxoft@gmail.com2013-03-031-1/+11
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1249 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Changed HOOK_PLAYER_MOVED to HOOK_PLAYER_MOVING to match the scheme used for names.madmaxoft@gmail.com2013-01-261-1/+1
| | | | | | -ING means the event is being processed and may be refused by a plugin, -ED means it has already happenned and the plugin cannot do anything about it. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1174 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com2013-01-121-2/+2
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1139 0a769ca7-a7f5-676a-18bf-c427514a06d6
* MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com2012-12-221-5/+2
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1096 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type.madmaxoft@gmail.com2012-12-211-2/+2
| | | | | | Also added a few utility functions to cEntity for distinguishing the types (IsPlayer(), IsPickup() etc.) git-svn-id: http://mc-server.googlecode.com/svn/trunk@1092 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com2012-12-211-6/+0
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1090 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com2012-12-211-15/+24
| | | | | | http://forum.mc-server.org/showthread.php?tid=625 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1087 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed fall damage againluksor111@gmail.com2012-12-151-1/+1
| | | | | | Added sound effects to pistons git-svn-id: http://mc-server.googlecode.com/svn/trunk@1074 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed warnings in Player.cppluksor111@gmail.com2012-11-271-2/+2
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1071 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Added initial adventure mode supportluksor111@gmail.com2012-11-271-2/+6
| | | | | | | | | Added missing Emerald crafting recipe You get more fall damage when jumping Torch no longer protects players from fall damage Fixed Ender Chest drops git-svn-id: http://mc-server.googlecode.com/svn/trunk@1070 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed certain blocks crashing clients when minedluksor111@gmail.com2012-11-261-1/+1
| | | | | | | | Fixed rail duplication glitch Fixed fall damage calculation Glass no longer drops glass git-svn-id: http://mc-server.googlecode.com/svn/trunk@1068 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Refactored the world time.madmaxoft@gmail.com2012-11-011-5/+5
| | | | | | Now it is stored in two values - WorldAge (only incremented, plugins cannot change) and TimeOfDay (plugins can change). Since sub-tick precision is needed in Tick(), we store it both as number of seconds (double) and number of ticks (Int64) is calculated off of that. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1022 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed issues with pickups. sebi.noreply@gmail.com2012-10-241-2/+9
| | | | | | | | | * Now when picking up max. stack amount is checked. * Added cInventory::AddItemAnyAmount() which will not fail if it cannot add all items (it will just modify amount) * If there is no space in inventory and picking up stacked items, it will try to fill stacks already in inventory, partially picking up the item. * When closing inventory player will drop any items it's currently 'dragging' git-svn-id: http://mc-server.googlecode.com/svn/trunk@1008 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Converted some const char*s and std::strings to AStringsfaketruth2012-10-181-6/+35
| | | | | | | Added a cPlayer:RemoveFromGroup() so players can be removed from groups programmatically Added a cClientHandle:SetUsername to be used by Lua. I'm curious what ThuGie can do with his plugin. git-svn-id: http://mc-server.googlecode.com/svn/trunk@978 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed initial player head rotation when a player is being spawned on another clientfaketruth2012-09-291-1/+4
| | | | | | | Fixed showing correct item in the player hand when spawned on another client (it didn't include metadata/health before) Fixed player head rotation when moving and looking around at the same time git-svn-id: http://mc-server.googlecode.com/svn/trunk@914 0a769ca7-a7f5-676a-18bf-c427514a06d6
* SocketThread: clients aren't double-removed anymore.madmaxoft@gmail.com2012-09-291-1/+4
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@909 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com2012-09-241-0/+1019
git-svn-id: http://mc-server.googlecode.com/svn/trunk@887 0a769ca7-a7f5-676a-18bf-c427514a06d6