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* Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com2013-07-011-376/+2
* Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com2013-04-131-4/+6
* Pawn, Player: fixed asserts when teleporting players outside of the world (setting spawn Y to 256)madmaxoft@gmail.com2013-04-011-1/+7
* Implemented BroadcastMovementUpdate function. Moved m_Pos,m_Rot,m_Speed to private members and made sure that all classes uses the public functions to access these members.keyboard.osh@gmail.com2013-03-221-12/+8
* Renamed HOOK_KILLED to HOOK_KILLING to match naming conventions.madmaxoft@gmail.com2013-01-281-4/+4
* Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com2013-01-121-1/+1
* MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com2012-12-221-1/+1
* Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type.madmaxoft@gmail.com2012-12-211-2/+2
* Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com2012-12-211-15/+0
* Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com2012-12-211-45/+227
* Refactored the world time.madmaxoft@gmail.com2012-11-011-1/+1
* Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com2012-09-241-0/+230
clau