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:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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MonsterConfig.cpp
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2013-11-24
Moved source to src
Alexander Harkness
1
-104
/
+0
2013-10-25
cIniFile: Renamed functions to make meaning more explicit.
madmaxoft
1
-2
/
+2
2013-10-25
cIniFile doesn't store filename internally anymore.
madmaxoft
1
-2
/
+2
2013-07-07
Mobs are assigned MaxHealth from monsters.ini; reading monsters.ini doesn't need settings.ini values anymore.
madmaxoft@gmail.com
1
-34
/
+22
2012-12-22
Reduced most mobs' constructors to oneliners by passing parameters to superclasses
madmaxoft@gmail.com
1
-18
/
+20
2012-09-24
Source files cleanup: The rest of the files renamed.
madmaxoft@gmail.com
1
-1
/
+1
2012-09-23
Source files cleanup: Mobs-related files in a separate subfolder, renamed.
madmaxoft@gmail.com
1
-1
/
+1
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-114
/
+114
2012-03-10
Fixed a few obsoleted functions
madmaxoft@gmail.com
1
-8
/
+0
2012-02-17
Lots of logging added
madmaxoft@gmail.com
1
-3
/
+2
2012-02-16
cWorldGenerator speedup - doesn't call GetChunk() anymore, not queueing the chunk it's generating to be loaded recursively.
madmaxoft@gmail.com
1
-1
/
+1
2012-02-08
cMonsterConfig: removed excessive logging
madmaxoft@gmail.com
1
-43
/
+62
2012-02-01
Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
madmaxoft@gmail.com
1
-2
/
+4
2012-01-29
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
1
-3
/
+8
2011-12-29
- Animals burn now when moving into lava or fire
lapayo94@gmail.com
1
-1
/
+1
2011-12-28
- Implemented Drops from Burning animals
lapayo94@gmail.com
1
-0
/
+4
2011-12-25
- Fixed a critical bug, which caused players to not getting spawned on the others client
lapayo94@gmail.com
1
-84
/
+84
2011-10-03
MCServer c++ source files
faketruth
1
-0
/
+93