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2013-10-29Changed GameMode() == 1 to IsGameModeCreative in AggressiveMonster.cpp and ClientHandle.cppSTRWarrior1-1/+1
2013-10-29Update to allow the light map to remain the same, but allow alteration of sky light values based on time.Samuel Barney1-3/+3
2013-10-28Now saddled horses spawn a saddle pickup when killedtonibm191-1/+4
2013-10-28Now saddle pigs spawn a saddle pickup when killedtonibm191-0/+4
2013-10-28Fixed indentation in tonibm19's code.madmaxoft1-3/+3
2013-10-28Fixed compilationtonibm191-1/+1
STR_Warrior code had an error (I copied&pasted it before)
2013-10-28Use STR_Warrior code and changed variable nametonibm191-17/+4
2013-10-27Extra linetonibm191-0/+1
2013-10-27Sheep fixes.tonibm191-4/+19
Now amount of wool you get when shearing a sheep is random. Sheeps only spawn in white color (I will add sheep dying soon).
2013-10-25cMonster: Improved doxycomments.madmaxoft1-2/+2
2013-10-24Renamed cMonster::GetSpawnRate() to GetSpawnDelay().madmaxoft2-3/+3
2013-10-22Fixed an assert in cMonstermadmaxoft1-2/+2
2013-10-20Reimplemented cMonster::FamilyFromType() as a simple switch (duh!)madmaxoft1-38/+27
2013-10-20Fixed memory leaks in cMobCensus, moved GetSpawnRate() to cMonster.madmaxoft2-0/+20
2013-10-20Fixed binary search in StringToMobType().madmaxoft1-3/+3
2013-10-20Moved all MobTypesManager functions to cMonster.madmaxoft2-7/+246
This removes some of the memory leaks and is more logical in structure. Also the functions are exported to Lua.
2013-10-20Fixed loading allowed mobs in world.madmaxoft37-49/+53
2013-10-18Fixed indentation and re-styled conditions.madmaxoft1-38/+44
2013-10-17Moved linestonibm191-16/+17
don't know if I did well
2013-10-17More fixestonibm191-3/+8
- You can only tame horses with nothing at hand - Fixed rearing
2013-10-16Improved horse saddling [SEE DESC]tonibm191-32/+32
Now it checks if horse is already saddled, and if it's, you don't lose the saddle. Also, if the horse isn't tammed, you can't saddle it.
2013-10-16Fixed compilation errors.madmaxoft1-2/+6
2013-10-15Added extra linetonibm191-0/+1
2013-10-15Fixed saddle horsetonibm191-4/+5
2013-10-15Fixed a big fail.I didtonibm191-0/+1
2013-10-15Added extra line (yes, again)tonibm191-0/+1
2013-10-15Added basic milk code.tonibm191-5/+12
2013-10-15Added extra linetonibm191-0/+1
2013-10-15Added horse saddlingtonibm191-1/+12
It uses pig code, sorry if it don't works, i'm a noob, but it should work.
2013-10-13Eight round of fixesTiger Wang2-7/+8
* Changed IsA() to *long if statement* - Removed deprecated values in Entity.h - to blazes with the plugins! * Renamed villager type enumerations to be LESS SHOUTY and more vt-y + Use vtMax for World.cpp testificate spawning
2013-10-11Sixth round of fixesTiger Wang2-4/+9
* Made horse rearing time fixed instead of random
2013-10-11Fifth round of fixesTiger Wang2-4/+15
* Enumerated Villager spawning
2013-10-11Fourth round of fixesTiger Wang1-10/+10
* Switchified WriteMobMetadata * Renamed Horse functions to be better
2013-10-11Third round of fixesTiger Wang5-10/+5
* Split WriteMetadata into three functions for common, entity, and mob * Edited a few mob sizes to Vanilla values
2013-10-09Second round of fixesTiger Wang12-6/+73
* Implemented suggestions
2013-10-08Initial round of fixesTiger Wang2-4/+4
* Fixed intentional misspelling of baby! :D * Better chested horse bool name * Fixed some weird continuity issues with my recent changes not being pushed up initially * Fixed derpy hexadecimal values
2013-10-08Initial Metadata Commit [SEE DESC]Tiger Wang15-24/+340
+ Pigs, Minecarts, Sheep, Skeletons, Slimes, Villagers, Wolves, and Horses have metadata + Base code on taming wolves, shearing sheep, and taming horses + Sheep and horses have different colours when spawned
2013-09-21Linux compilation fix #2.madmaxoft1-1/+1
2013-09-21Fixed Linux compilation.madmaxoft1-1/+1
2013-09-21Fixed compilation from previous commit.madmaxoft2-2/+2
2013-09-19Fixed new monster aggressiveness issueTiger Wang2-4/+4
2013-09-18Added moar mobs!Tiger Wang17-55/+348
+ Added dragons + Added golems + Added giants + Added horses + Added some missing items + Added missing spawn egg metas
2013-09-17Fixed undead burningTiger Wang1-1/+1
(c'mon xoft, test ya code :P)
2013-09-16Exported cMonster:GetMobType() to the Lua API.madmaxoft1-1/+3
2013-09-13Added an extra line.tonibm191-0/+1
In first commit it says I removed first line
2013-09-13Fixed mobs attack range being too longtonibm191-2/+1
It was set to 5, I think 2 is better because now mobs can kill you when there is a block (or 2) between you and monster.
2013-09-10Inside cMonster::getMobFamily() : replacing Polymorphism by Map, in order to remove redundancymgueydan10-28/+8
2013-09-10Changing Bat to AMbiant creaturemgueydan1-1/+1
2013-09-08Implementing the MobSpawner (not used yet) that contains spawning rulesmgueydan1-1/+4
2013-09-07Adding a getType in Monster that return an enum instead of an int or charmgueydan1-1/+2
2013-09-07relockating mobs includes (they probably will end somewhere else in order not to recompile world each time you update a mob)mgueydan1-0/+23
2013-09-07Adding Family for monsters : Hostile/Passive/Water/Ambientmgueydan9-6/+56
2013-09-07Fixed a missing initialization in cMonster.madmaxoft1-2/+3
This should fix commit ff762a7ece6400eaeb5e21f3fea7cad00786a8d9 's all-mobs burning.
2013-09-06Moved daylight burning directly into cMonster.madmaxoft6-40/+46
2013-09-05Moved daylight burning directly into cMonster.madmaxoft6-40/+46
2013-08-27Zomb-ee and Skellingtons burning improvementsTiger Wang2-10/+14
They don't burn unless they are in direct view of the sun god or are protected by the sands of the souls of the underworld.
2013-08-19Moved entities into the Entities subfolder.madmaxoft4-4/+4
2013-08-16Replaced E_ENTITY_TYPE_XXX with cMonster::mtXXX.madmaxoft7-1/+41
Also slightly improved the spawning algorithm.
2013-08-10Fixed squid crashing the server when above or below the worldmadmaxoft1-1/+6
2013-08-09Fixed squid crashing the server when above or below the worldmadmaxoft1-1/+6
2013-07-29Changed everyting to Unix line endings.Alexander Harkness12-319/+319
2013-07-07Squid: fixed a possible crash caused by access to a wrong chunkmadmaxoft@gmail.com1-4/+7
Fixes FS #411. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1665 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-07-01Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com49-93/+124
Fixes FS #297 and part of FS #403. Added sizes to all entities. Moved all damage-related functions from cPawn to cEntity API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords() git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-25Unified the way mobs are spawned (egg vs natural). Fixed deadlocks in mob moving. Fixed mob destroying code.madmaxoft@gmail.com1-2/+7
Should fix FS #400 and partially fix FS #381 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1626 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-22Moved physics to the cEntity class from the derivative classes (cMonster, cPickup). Added physics override to cPlayer to disable physics calculations. Fixed bug with pitch calculations on mobs.keyboard.osh@gmail.com2-127/+5
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1400 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-13Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com18-89/+69
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1385 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-02Added support for head yaw tracking and packet sending and fixed bug in BroadcastMovementUpdatekeyboard.osh@gmail.com1-0/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1350 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-23Added helper functions AddSpeed, AddSpeedX, AddSpeedY, AddSpeedZ, AddPosition, AddPosX, AddPosY, AddPosZ. Made sure that all entites use these helper functions.keyboard.osh@gmail.com1-5/+5
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1299 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-22Implemented BroadcastMovementUpdate function. Moved m_Pos,m_Rot,m_Speed to private members and made sure that all classes uses the public functions to access these members.keyboard.osh@gmail.com2-43/+45
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1294 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-09Pickups are now being saved into Anvil.madmaxoft@gmail.com1-2/+2
Also changed cEntity rotation datatype to double git-svn-id: http://mc-server.googlecode.com/svn/trunk@1262 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-02-21Moved the Speed member into cEntity class instead of its descendants.madmaxoft@gmail.com1-1/+0
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1222 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-02-16Removed all E_ITEM_ symbols equivalent to E_BLOCK_, and all obsolete item and block symbols.madmaxoft@gmail.com2-2/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1218 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-22MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com18-87/+97
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1096 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-22Reduced most mobs' constructors to oneliners by passing parameters to superclassesmadmaxoft@gmail.com35-200/+85
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1095 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-21Added sounds to levers and mobsluksor111@gmail.com22-0/+47
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1093 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-21Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type.madmaxoft@gmail.com5-31/+66
Also added a few utility functions to cEntity for distinguishing the types (IsPlayer(), IsPickup() etc.) git-svn-id: http://mc-server.googlecode.com/svn/trunk@1092 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-21Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com48-267/+75
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1090 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-21Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com49-594/+574
http://forum.mc-server.org/showthread.php?tid=625 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1087 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-11-01Refactored the world time.madmaxoft@gmail.com6-12/+16
Now it is stored in two values - WorldAge (only incremented, plugins cannot change) and TimeOfDay (plugins can change). Since sub-tick precision is needed in Tick(), we store it both as number of seconds (double) and number of ticks (Int64) is calculated off of that. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1022 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-11-01Added Bats and Witches.luksor111@gmail.com4-0/+128
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1021 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-19Added spawn eggs with mobs (patch committed by Luksor)madmaxoft@gmail.com10-0/+314
git-svn-id: http://mc-server.googlecode.com/svn/trunk@979 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-06Removed a few debugging messages from the release builds.madmaxoft@gmail.com1-4/+5
( http://forum.mc-server.org/showthread.php?tid=571 ) git-svn-id: http://mc-server.googlecode.com/svn/trunk@936 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com4-12/+12
git-svn-id: http://mc-server.googlecode.com/svn/trunk@887 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-23Source files cleanup: Mobs-related files in a separate subfolder, renamed.madmaxoft@gmail.com40-0/+1986
git-svn-id: http://mc-server.googlecode.com/svn/trunk@883 0a769ca7-a7f5-676a-18bf-c427514a06d6