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path: root/source/Generating/HeiGen.cpp (unfollow)
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2013-11-24Moved source to srcAlexander Harkness1-390/+0
2013-10-11CompoGen and HeiGen read their settings in their respective Initialize() functions.madmaxoft1-11/+47
2013-05-14Noise3D generator is now using linear upscalingmadmaxoft@gmail.com1-1/+1
2013-05-12LinearUpscale: postfixed with InPlace to differentiate from a future src/dst versionmadmaxoft@gmail.com1-1/+1
2013-05-12Renamed linear interpolation from Noise.h to a more proper LinearUpscale and moved it to a separate file.madmaxoft@gmail.com1-1/+2
2013-05-06DistortedHeightmap: Small optimizations, memory leak fix.madmaxoft@gmail.com1-0/+17
2013-05-05Re-worked generator subobject ownership, added a cache for the CompositionGenmadmaxoft@gmail.com1-1/+0
2013-05-05Added the DistortedHeightmap height and composition generator.madmaxoft@gmail.com1-0/+2
2013-04-22HeiGenBiomal: interpolate in 4x4 blocks on float valuesmadmaxoft@gmail.com1-14/+16
2013-04-22Generator: Added notes of failed optimization attemptsmadmaxoft@gmail.com1-0/+6
2013-03-20HeiGenBiomal: added a fast but ugly-looking optimization, disabled by default.madmaxoft@gmail.com1-0/+25
2013-01-25Adjusted Biomal height generator to have less hills in the rivers.madmaxoft@gmail.com1-21/+21
2012-11-15More valgrind fixesmadmaxoft@gmail.com1-2/+2
2012-09-23Source files cleanup: Generating-related files in a separate subfoldermadmaxoft@gmail.com1-0/+0
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-302/+302
2012-06-02Fixed Linux compilation complaining about min() and max(), hopefully forever. Use std::min() and std::max()madmaxoft@gmail.com1-1/+1
2012-06-02Added a cHeiGenCache object for caching generated heightmaps. World generation is now about twice as fast as before Rev 535 :)madmaxoft@gmail.com1-0/+90
2012-06-02Added the Biomal height generator, made it the default height generator.madmaxoft@gmail.com1-0/+121
2012-05-25Merged the composable_generator branch into the trunkmadmaxoft@gmail.com1-0/+91