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2012-09-30Added falling block entities. Sand and gravel now properly fall downfaketruth1-4/+4
2012-09-29Unified folder name-casingmadmaxoft@gmail.com1-1/+1
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-4/+4
2012-07-15A new Block handling system :olapayo94@gmail.com1-7/+11
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-688/+688
2012-06-06Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.madmaxoft@gmail.com1-12/+23
2012-03-31Fixed a crash when fluid would try to go below the world (y = -1)faketruth1-4/+6
2012-02-21Fixed block-getting so that simulators work againmadmaxoft@gmail.com1-7/+58
2012-02-14Updated fluid simulators with geser's patch file!faketruth1-49/+324
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-1/+3
2012-01-23Cactus towers can be destroyed by removing the bottom blockfaketruth1-2/+34
2011-12-29- Pickups should now burn in firelapayo94@gmail.com1-8/+10
2011-12-29- water slacks fire nowlapayo94@gmail.com1-0/+8
2011-12-28Fixed some small memory leakslapayo94@gmail.com1-0/+6
2011-12-28Little improvement to save some cpu time but it´s still very heavy cpu loadlapayo94@gmail.com1-1/+5
2011-12-28- Implemented Drops from Burning animalslapayo94@gmail.com1-1/+1
2011-12-26- improved Simulator system lapayo94@gmail.com1-14/+4
2011-12-25- Implemented function to check item categorylapayo94@gmail.com1-1/+2
2011-12-25Refactored both simulators (water and lava) to make them more flexible and easier to modifylapayo94@gmail.com1-55/+53
2011-12-24Very alpha water physic for pickups (The swim now)lapayo94@gmail.com1-1/+91
2011-10-03MCServer c++ source filesfaketruth1-0/+216