Commit message (Expand) | Author | Files | Lines | |
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2013-04-13 | Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick() | madmaxoft@gmail.com | 1 | -1/+1 |
2013-03-02 | Rewritten SandSimulator to use direct chunk access; and sand falling on torches now creates a pickup. | madmaxoft@gmail.com | 1 | -9/+6 |
2013-02-21 | Moved the Speed member into cEntity class instead of its descendants. | madmaxoft@gmail.com | 1 | -2/+0 |
2012-12-26 | Adjusted the protocol framework to support different types of falling block spawning. | madmaxoft@gmail.com | 1 | -0/+3 |
2012-12-22 | MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) | madmaxoft@gmail.com | 1 | -1/+1 |
2012-12-21 | Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass(). | madmaxoft@gmail.com | 1 | -6/+8 |
2012-09-30 | Added falling block entities. Sand and gravel now properly fall down | faketruth | 1 | -0/+44 |