Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fixed a typo in cEntity doxycomments. | madmaxoft | 2013-09-27 | 1 | -4/+4 |
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* | Merge pull request #159 from tigerw/bugfix | Mattes D | 2013-09-11 | 1 | -0/+6 |
|\ | | | | | Multiple fixes and features | ||||
| * | Added void damage | Tiger Wang | 2013-09-11 | 1 | -0/+6 |
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* | | Merge branch 'boats' of git://github.com/tigerw/MCServer. | madmaxoft | 2013-09-09 | 1 | -0/+2 |
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| * | | Fixed a bunch of stuff | Tiger Wang | 2013-09-08 | 1 | -0/+2 |
| |/ | | | | | | | | | | | * Fixed compilation * Made it less obvious I COPIED ALL THE CODE from Minecarts * Fixed alignment spaces to make xoft happy | ||||
| * | Implemented SteerVehicle packet. | madmaxoft | 2013-09-06 | 1 | -0/+2 |
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* | | Merged branch 'Projectiles'. | madmaxoft | 2013-09-07 | 1 | -0/+10 |
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| * | | Arrows have proper yaw and pitch when shot, and stop when they hit a block. | madmaxoft | 2013-09-07 | 1 | -0/+6 |
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| * | | Added cEntity's gravity to the Lua API. | madmaxoft | 2013-09-03 | 1 | -0/+4 |
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* | | | Implemented SteerVehicle packet. | madmaxoft | 2013-09-06 | 1 | -0/+2 |
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* | | Merge remote-tracking branch 'upstream/master' | Tiger Wang | 2013-09-02 | 1 | -4/+4 |
|\| | | | | | | | | | | | | | | | Conflicts: source/Bindings.cpp source/Entities/Entity.cpp Updated from upsteam | ||||
| * | Entities fall 3x slower in water | madmaxoft | 2013-08-27 | 1 | -1/+1 |
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| * | Added skeleton code for projectile spawning. | madmaxoft | 2013-08-22 | 1 | -3/+3 |
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* | | Implemented xoft's suggestions [SEE DESC] | Tiger Wang | 2013-08-29 | 1 | -3/+3 |
| | | | | | | | | | | | | Rail metas are now in BlockID and exported to LUA Minecart now does a SetMass, instead of m_Mass Minecarts use SubType instead of TypeType | ||||
* | | Preliminary Minecart physics handling [SEE DESC] | Tiger Wang | 2013-08-27 | 1 | -3/+3 |
|/ | | | | | | | | | | | | | | This commit includes physics handling for the following scenarios: Flat rails in orientations [N, S, W, E] Ascending/descending rails in orientations [N, S, W, E] Powered rails are NOT handled (they don't respond to redstone). Curved rails are NOT handled (I haven't figured out how to do them :P) Please note that I have not tried to emulate vanilla behaviour because of a lack of knowledge on velocity unites/C++. We can say it's a feature or something. :P | ||||
* | Moved entities into the Entities subfolder. | madmaxoft | 2013-08-19 | 1 | -0/+416 |