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* Added void damageTiger Wang2013-09-111-0/+6
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* Implemented SteerVehicle packet.madmaxoft2013-09-061-0/+2
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* Merge remote-tracking branch 'upstream/master'Tiger Wang2013-09-021-4/+4
|\ | | | | | | | | | | | | | | Conflicts: source/Bindings.cpp source/Entities/Entity.cpp Updated from upsteam
| * Entities fall 3x slower in watermadmaxoft2013-08-271-1/+1
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| * Added skeleton code for projectile spawning.madmaxoft2013-08-221-3/+3
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* | Implemented xoft's suggestions [SEE DESC]Tiger Wang2013-08-291-3/+3
| | | | | | | | | | | | Rail metas are now in BlockID and exported to LUA Minecart now does a SetMass, instead of m_Mass Minecarts use SubType instead of TypeType
* | Preliminary Minecart physics handling [SEE DESC]Tiger Wang2013-08-271-3/+3
|/ | | | | | | | | | | | | | This commit includes physics handling for the following scenarios: Flat rails in orientations [N, S, W, E] Ascending/descending rails in orientations [N, S, W, E] Powered rails are NOT handled (they don't respond to redstone). Curved rails are NOT handled (I haven't figured out how to do them :P) Please note that I have not tried to emulate vanilla behaviour because of a lack of knowledge on velocity unites/C++. We can say it's a feature or something. :P
* Moved entities into the Entities subfolder.madmaxoft2013-08-191-0/+416