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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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ChunkSender.cpp
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Author
Age
Files
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*
Fixed MapChunk packets to include (fake) biome data, makes clients happy
madmaxoft@gmail.com
2012-03-12
1
-1
/
+2
*
Stopping the ChunkSender upon server stop
madmaxoft@gmail.com
2012-03-11
1
-2
/
+12
*
Not sending chunks to the client twice
madmaxoft@gmail.com
2012-03-11
1
-0
/
+11
*
Fixed *nix threading issue;
madmaxoft@gmail.com
2012-03-10
1
-3
/
+3
*
cClientHandles have a unique ID now to distinguish them
faketruth
2012-03-09
1
-1
/
+4
*
ChunkSender: Fixed a potential crash: removing a client means that no Send() is called on that client anymore
madmaxoft@gmail.com
2012-03-07
1
-12
/
+18
*
ChunkSender won't send NULL packets anymore
madmaxoft@gmail.com
2012-03-06
1
-1
/
+5
*
Fixed rev368's ChunkSender, now sends properly even chunks that are loaded. Fixed a deadlock in cClientHandle vs TickThread over cClientHandle::m_CSChunkLists
madmaxoft@gmail.com
2012-03-06
1
-22
/
+91
*
ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)
madmaxoft@gmail.com
2012-03-05
1
-0
/
+133