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* Improved Core's WebAmin interface a bit.faketruth2012-01-221-1/+68
| | | | | | | | | Can now kick players through WebAdmin Can now enable/disable whitelist through WebAdmin Tick speed is limited in a better way now, instead of always sleeping 50ms before each tick, it now add only sleeps additional time when the tick time was faster than 50ms. Server should run slightly faster because of this (and use more cpu%) git-svn-id: http://mc-server.googlecode.com/svn/trunk@167 0a769ca7-a7f5-676a-18bf-c427514a06d6
* CreativeInventory Updatelapayo94@gmail.com2012-01-011-50/+49
| | | | | | | - Fixed various problems with the new creative inventory (Crafting, furnace, etc) - Creative inventory will now be saved to disk, so you keep your creative inventory also for the next sessions git-svn-id: http://mc-server.googlecode.com/svn/trunk@162 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed the numchunks console command.faketruth2012-01-011-1/+66
| | | | | | | Added some form of reference counting to cChunk to make sure it's not referenced when deleting it. Right now it's only needed due to the generation of chunks in a separate thread and adding it to the spread light list in cWorld git-svn-id: http://mc-server.googlecode.com/svn/trunk@161 0a769ca7-a7f5-676a-18bf-c427514a06d6
* - implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)lapayo94@gmail.com2012-01-011-17/+51
| | | | | | | | | | | (Separation is not perfect yet, because maybe there are some mayor changes needed :D) - implemented CreativeInventoryAction (was mistakenly called CreateInventoryAction) -> Fixed meta data for creative selected blocks ->->Slabs/Steps are now placed correctly - slabs can now be build to a double slab - fixed a bug in the inventory which put items with different meta values in the same slot git-svn-id: http://mc-server.googlecode.com/svn/trunk@160 0a769ca7-a7f5-676a-18bf-c427514a06d6
* - Implemented Drops from Burning animalslapayo94@gmail.com2011-12-281-83/+14
| | | | | | | | - added right monster health and attack strength - refactored the Pawn/Monster/Player class a little bit - changed some namings to fit the style git-svn-id: http://mc-server.googlecode.com/svn/trunk@140 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()faketruth2011-12-261-6/+42
| | | | | | Changed isValidItem to IsValidItem in Core.lua git-svn-id: http://mc-server.googlecode.com/svn/trunk@126 0a769ca7-a7f5-676a-18bf-c427514a06d6
* - Crafting fixed in 1.0.0lapayo94@gmail.com2011-12-211-1/+1
| | | | | | | | | | - Server compatible with the weapons and equip again. (Some Packets were incompatible) - fixed bucket bugs (not all) - Fixed clients getting crashed by wrong Pickups - fixed nearly all mob drops. (Check wheather they are burning is missing Big Grin) - maybe some other things I canĀ“t recall atm Big Grin git-svn-id: http://mc-server.googlecode.com/svn/trunk@94 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Can now set gamemode via lua.admin@omencraft.com2011-11-101-1/+1
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@89 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Made block action sanity checks more robust, water buckets, lava buckets and empty buckets should all now work.admin@omencraft.com2011-11-101-7/+173
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@87 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Added random weather that persists per world. Also added SetWeather, GetWeather, and CastThunderbolt to lua bindings.admin@omencraft.com2011-11-101-1/+106
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@83 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)admin@omencraft.com2011-11-091-1/+67
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@82 0a769ca7-a7f5-676a-18bf-c427514a06d6
* It's a Squirrel!!faketruth2011-11-081-15/+266
| | | | | | In SquirrelBindings.h use #define USE_SQUIRREL 1 to enable squirrel git-svn-id: http://mc-server.googlecode.com/svn/trunk@76 0a769ca7-a7f5-676a-18bf-c427514a06d6
* You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth2011-11-011-15/+248
| | | | | | | | | | | Players are now stored in separate folder /players instead of in the world folder (!so move the folder!) Fixed a memory leak/error in cPickup.cpp Multiple worlds are stored in cRoot cClientHandle lists are taken out of cWorld and now stored in cServer Worlds now have names to distinguish them by Some functions in the Core plugin now distinguish between worlds git-svn-id: http://mc-server.googlecode.com/svn/trunk@40 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth2011-10-311-26/+202
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@29 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.admin@omencraft.com2011-10-261-0/+1
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@15 0a769ca7-a7f5-676a-18bf-c427514a06d6
* MCServer c++ source filesfaketruth2011-10-031-0/+15468
git-svn-id: http://mc-server.googlecode.com/svn/trunk@3 0a769ca7-a7f5-676a-18bf-c427514a06d6