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2011-10-31Player data is saved and loaded as human readable JSON now.faketruth2-2/+17
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth2-0/+16
2011-10-30Changed long to long long so it works fine on 32bit systemsfaketruth4-0/+132
2011-10-26Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.admin@omencraft.com2-2/+13
2011-10-26Updated VS2010 project filesfaketruth2-6/+160
2011-10-21Compiles for linuxfaketruth1-3/+4
2011-10-03Visual Studio 2010 solution and project filesfaketruth23-0/+2735