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* Fast NBT Parser (loading a chunk is now about 10 times faster)madmaxoft@gmail.com2012-05-071-8/+16
* Added the new 1.2.4's PlayerAbilities packet; restructures packet files for less files, more dense.madmaxoft@gmail.com2012-03-241-26/+2
* Removed the split between 1.2.3 and 1.1, left only 1.2.3 codemadmaxoft@gmail.com2012-03-241-1/+1
* Split chunk data into separate arrays; decoupled most sources from cChunk.h dependencymadmaxoft@gmail.com2012-03-141-0/+7
* Added a flat terrain generator with settable terrain heightmadmaxoft@gmail.com2012-03-121-0/+8
* Added the Anvil level format (MCA) support, read-only for the time being. Now MCS can read your worlds from the official server :)madmaxoft@gmail.com2012-03-071-0/+16
* ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)madmaxoft@gmail.com2012-03-051-1/+9
* Forgot to update the VS2008 projectfaketruth2012-03-011-0/+8
* VC2008: slight project reorganization, chunk-generation-related sources are now in one foldermadmaxoft@gmail.com2012-02-281-24/+28
* Using cSocketThreads for client outgoing packets. Unfortunately had to put in one intermediate thread (cServer::cNotifyWriteThread) to avoid deadlocks. Still, seems we have a proper multithreading for clients and no more per-client threads, yay :)madmaxoft@gmail.com2012-02-261-4/+4
* VC2008: cleaned up the Release configuration for the projectmadmaxoft@gmail.com2012-02-221-1/+1
* VC2008: Temporarily reset compiler warnings to Level 3 due to the new ASSERT()madmaxoft@gmail.com2012-02-201-2/+2
* Added the skeleton of the cLightingThread objectmadmaxoft@gmail.com2012-02-171-0/+8
* Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properlymadmaxoft@gmail.com2012-02-161-1/+11
* Slight cleanup - removed old code, some additional comments on dangerous functionsmadmaxoft@gmail.com2012-02-141-8/+0
* Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com2012-02-136-44/+118
* cSocketThreads initial commit. Not yet tested and not yet integratedmadmaxoft@gmail.com2012-02-071-0/+12
* Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;madmaxoft@gmail.com2012-02-011-24/+24
* VC2008: removed an unneeded file from zlib projectmadmaxoft@gmail.com2012-02-011-4/+0
* new cIsThread object for thread encapsulationmadmaxoft@gmail.com2012-02-011-4/+12
* Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!madmaxoft@gmail.com2012-02-011-117/+125
* Initial cFile implementation (using stdio FILE) and test in cChunkMapmadmaxoft@gmail.com2012-01-301-0/+8
* VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com2012-01-293-74/+293
* VC2008 compilation with new lua webpluginmadmaxoft@gmail.com2012-01-291-0/+8
* ChunkGenerator: rewritten thread-locking using the new RAII CSLock classmadmaxoft@gmail.com2012-01-291-0/+1
* Added a VC2010 configuration for Debug build with optimized Noise; made it the default in VC2008madmaxoft@gmail.com2012-01-271-0/+13
* Updated VC2008 project to include cPlugin_NewLuamadmaxoft@gmail.com2012-01-271-0/+8
* MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Expressmadmaxoft@gmail.com2012-01-276-0/+2623