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anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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path:
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VC2008
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MCServer.vcproj
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*
ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)
madmaxoft@gmail.com
2012-03-05
1
-1
/
+9
*
Forgot to update the VS2008 project
faketruth
2012-03-01
1
-0
/
+8
*
VC2008: slight project reorganization, chunk-generation-related sources are now in one folder
madmaxoft@gmail.com
2012-02-28
1
-24
/
+28
*
Using cSocketThreads for client outgoing packets. Unfortunately had to put in one intermediate thread (cServer::cNotifyWriteThread) to avoid deadlocks. Still, seems we have a proper multithreading for clients and no more per-client threads, yay :)
madmaxoft@gmail.com
2012-02-26
1
-4
/
+4
*
VC2008: cleaned up the Release configuration for the project
madmaxoft@gmail.com
2012-02-22
1
-1
/
+1
*
VC2008: Temporarily reset compiler warnings to Level 3 due to the new ASSERT()
madmaxoft@gmail.com
2012-02-20
1
-2
/
+2
*
Added the skeleton of the cLightingThread object
madmaxoft@gmail.com
2012-02-17
1
-0
/
+8
*
Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
madmaxoft@gmail.com
2012-02-16
1
-1
/
+11
*
Slight cleanup - removed old code, some additional comments on dangerous functions
madmaxoft@gmail.com
2012-02-14
1
-8
/
+0
*
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
2012-02-13
1
-26
/
+100
*
cSocketThreads initial commit. Not yet tested and not yet integrated
madmaxoft@gmail.com
2012-02-07
1
-0
/
+12
*
Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
madmaxoft@gmail.com
2012-02-01
1
-24
/
+24
*
new cIsThread object for thread encapsulation
madmaxoft@gmail.com
2012-02-01
1
-4
/
+12
*
Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
madmaxoft@gmail.com
2012-02-01
1
-117
/
+125
*
Initial cFile implementation (using stdio FILE) and test in cChunkMap
madmaxoft@gmail.com
2012-01-30
1
-0
/
+8
*
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
2012-01-29
1
-74
/
+53
*
VC2008 compilation with new lua webplugin
madmaxoft@gmail.com
2012-01-29
1
-0
/
+8
*
ChunkGenerator: rewritten thread-locking using the new RAII CSLock class
madmaxoft@gmail.com
2012-01-29
1
-0
/
+1
*
Added a VC2010 configuration for Debug build with optimized Noise; made it the default in VC2008
madmaxoft@gmail.com
2012-01-27
1
-0
/
+13
*
Updated VC2008 project to include cPlugin_NewLua
madmaxoft@gmail.com
2012-01-27
1
-0
/
+8
*
MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Express
madmaxoft@gmail.com
2012-01-27
1
-0
/
+1545