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* Completely removed the old (buggy) redstone simulator.madmaxoft@gmail.com2012-10-061-8/+0
* Added falling block entities. Sand and gravel now properly fall downfaketruth2012-09-301-0/+8
* Beds can be slept in now (it doesn't change the time though)faketruth2012-09-291-0/+4
* Made beds placeablefaketruth2012-09-291-0/+8
* Fixed a bug in the inventory system where it would de-sync when dragging items with non-default metadata/healthfaketruth2012-09-261-5/+5
* Restored Noise's optimization even in debug build, lost in previous rename.madmaxoft@gmail.com2012-09-241-0/+13
* Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com2012-09-241-252/+222
* Source files cleanup: ChunkDataSerializer is Protocol-relatedmadmaxoft@gmail.com2012-09-231-8/+8
* Source files cleanup: OSSupport-related files in a separate subfolder, renamed.madmaxoft@gmail.com2012-09-231-27/+27
* Source files cleanup: Removed unused cBlockToPickupmadmaxoft@gmail.com2012-09-231-8/+0
* Source files cleanup: Mobs-related files in a separate subfolder, renamed.madmaxoft@gmail.com2012-09-231-40/+40
* Source files cleanup: WorldStorage-related files in a separate subfoldermadmaxoft@gmail.com2012-09-231-9/+9
* Source files cleanup: Generating-related files in a separate subfoldermadmaxoft@gmail.com2012-09-231-18/+18
* Source files cleanup: Protocol-related files in a separate subfoldermadmaxoft@gmail.com2012-09-231-7/+7
* Source files cleanup: UI files renamedmadmaxoft@gmail.com2012-09-231-5/+5
* Restored resource files from vc2010 into vc2008madmaxoft@gmail.com2012-09-221-1/+9
* Refactored windows.madmaxoft@gmail.com2012-09-201-29/+5
* Merged in a patch for sounds by l0udPLmadmaxoft@gmail.com2012-09-111-0/+8
* Fixed profiling to work under the new project layoutmadmaxoft@gmail.com2012-09-071-1/+1
* Implemented 1.3.2 protocol encryption using CryptoPP, up to Client Status packet (http://wiki.vg/Protocol_FAQ step 14)madmaxoft@gmail.com2012-08-301-5/+5
* Added a basic protocol recognizer and the base for 1.3.2 protocol.madmaxoft@gmail.com2012-08-301-0/+12
* Gotten completely rid of all cPackets. The cProtocol125 class now does all the parsing and writing by itself.madmaxoft@gmail.com2012-08-291-176/+0
* Moved all packet-serializing code into cProtocol125; half the packet classes aren't needed anymore.madmaxoft@gmail.com2012-08-281-220/+0
* Cut out all packet handling to a separate cProtocol descendantmadmaxoft@gmail.com2012-08-271-0/+20
* git-svn-id: http://mc-server.googlecode.com/svn/trunk@795 0a769ca7-a7f5-676a-18bf-c427514a06d6madmaxoft@gmail.com2012-08-261-0/+8
* Added basic noteblocks, finished sign storage in Anvil (patch contributed by l0udPL)madmaxoft@gmail.com2012-08-261-0/+12
* WebAdmin should not cause crashes anymorefaketruth2012-08-221-8/+0
* Moved files used by MCServer to a special MCServer folderfaketruth2012-08-201-0/+3
* Added Core files to the VC2008 project (so that they can be opened from the IDE there, nothing more)madmaxoft@gmail.com2012-08-181-0/+128
* VC2008: Removed Android-specific files from all Windows build configurationsmadmaxoft@gmail.com2012-08-181-0/+80
* Android: Pressing back button sends stop command to serverfaketruth2012-08-181-0/+64
* Packets now parse themselves from a cByteBuffer object (1st part of packeting rewrite, http://forum.mc-server.org/showthread.php?tid=524 )madmaxoft@gmail.com2012-08-171-0/+8
* Fixed warnings in md5madmaxoft@gmail.com2012-07-291-0/+27
* VC2008 project: finally a truly Release build, with full optimization.madmaxoft@gmail.com2012-07-281-0/+8
* Added a new cave generator: DualRidgeCaves ( somewhat like http://www.gamedev.net/blog/33/entry-2227887-more-on-minecraft-type-world-gen/ )madmaxoft@gmail.com2012-07-221-0/+8
* Ravines: initial implementation, randomized shapes are working, but still needs some workmadmaxoft@gmail.com2012-07-191-0/+8
* Some code improvementslapayo94@gmail.com2012-07-161-36/+0
* A new Block handling system :olapayo94@gmail.com2012-07-151-0/+288
* Improved Squirrel Bindingslapayo94@gmail.com2012-07-091-0/+12
* BlockArea name change revertedlapayo94@gmail.com2012-07-091-14/+42
* cBlockArea object added (with only minimal testing so far)madmaxoft@gmail.com2012-07-021-0/+45
* Basic handling of vines. No growth yet.cedeel@gmail.com2012-06-151-0/+4
* Moved LuaFunctions.h into the Bindings section of the projectmadmaxoft@gmail.com2012-06-131-4/+4
* Added a BlockToPickup hook for modifying pickups when a player breaks a block.madmaxoft@gmail.com2012-06-131-0/+4
* Updated the crafting recipes architecture to better support crafting hooks. Removed the old recipe file and implementation altogether.madmaxoft@gmail.com2012-06-121-8/+0
* Added implementation of E_PLUGIN_CHUNK_GENERATING lua hookfaketruth2012-06-111-0/+8
* Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.madmaxoft@gmail.com2012-06-061-0/+5
* Added the new recipe parser, parsing the crafting.txt file. Included are a few recipes. The old parser still works, but will be replaced soon.madmaxoft@gmail.com2012-06-041-4/+12
* Fixed MSVC2008 projects for new zlibmadmaxoft@gmail.com2012-06-041-3/+3
* Updated zlib, added chat formatting, fixed upside down stairs and slabs, fixed makefiles, hopefully updated vc project filescedeel@gmail.com2012-06-041-0/+4
* Merged the composable_generator branch into the trunkmadmaxoft@gmail.com2012-05-251-38/+90
* Added a profiling option to the VC2008 projects, using the MS standalone profiler (see vc2008/profile_run.cmd for details and usage)madmaxoft@gmail.com2012-05-081-0/+118
* Fast NBT Parser (loading a chunk is now about 10 times faster)madmaxoft@gmail.com2012-05-071-8/+16
* Added the new 1.2.4's PlayerAbilities packet; restructures packet files for less files, more dense.madmaxoft@gmail.com2012-03-241-26/+2
* Removed the split between 1.2.3 and 1.1, left only 1.2.3 codemadmaxoft@gmail.com2012-03-241-1/+1
* Split chunk data into separate arrays; decoupled most sources from cChunk.h dependencymadmaxoft@gmail.com2012-03-141-0/+7
* Added a flat terrain generator with settable terrain heightmadmaxoft@gmail.com2012-03-121-0/+8
* Added the Anvil level format (MCA) support, read-only for the time being. Now MCS can read your worlds from the official server :)madmaxoft@gmail.com2012-03-071-0/+16
* ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)madmaxoft@gmail.com2012-03-051-1/+9
* Forgot to update the VS2008 projectfaketruth2012-03-011-0/+8
* VC2008: slight project reorganization, chunk-generation-related sources are now in one foldermadmaxoft@gmail.com2012-02-281-24/+28
* Using cSocketThreads for client outgoing packets. Unfortunately had to put in one intermediate thread (cServer::cNotifyWriteThread) to avoid deadlocks. Still, seems we have a proper multithreading for clients and no more per-client threads, yay :)madmaxoft@gmail.com2012-02-261-4/+4
* VC2008: cleaned up the Release configuration for the projectmadmaxoft@gmail.com2012-02-221-1/+1
* VC2008: Temporarily reset compiler warnings to Level 3 due to the new ASSERT()madmaxoft@gmail.com2012-02-201-2/+2
* Added the skeleton of the cLightingThread objectmadmaxoft@gmail.com2012-02-171-0/+8
* Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properlymadmaxoft@gmail.com2012-02-161-1/+11
* Slight cleanup - removed old code, some additional comments on dangerous functionsmadmaxoft@gmail.com2012-02-141-8/+0
* Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com2012-02-131-26/+100
* cSocketThreads initial commit. Not yet tested and not yet integratedmadmaxoft@gmail.com2012-02-071-0/+12
* Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;madmaxoft@gmail.com2012-02-011-24/+24
* new cIsThread object for thread encapsulationmadmaxoft@gmail.com2012-02-011-4/+12
* Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!madmaxoft@gmail.com2012-02-011-117/+125
* Initial cFile implementation (using stdio FILE) and test in cChunkMapmadmaxoft@gmail.com2012-01-301-0/+8
* VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com2012-01-291-74/+53
* VC2008 compilation with new lua webpluginmadmaxoft@gmail.com2012-01-291-0/+8
* ChunkGenerator: rewritten thread-locking using the new RAII CSLock classmadmaxoft@gmail.com2012-01-291-0/+1
* Added a VC2010 configuration for Debug build with optimized Noise; made it the default in VC2008madmaxoft@gmail.com2012-01-271-0/+13
* Updated VC2008 project to include cPlugin_NewLuamadmaxoft@gmail.com2012-01-271-0/+8
* MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Expressmadmaxoft@gmail.com2012-01-271-0/+1545