| Commit message (Collapse) | Author | Age | Files | Lines |
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Implementation of in-game maps :D
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Implemented paintings, fixes #689
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Broadcast particle effect
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This merges pull request #661.
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Conflicts:
src/Root.cpp
src/Root.h
src/World.cpp
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Fixes #637.
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Conflicts:
MCServer/Plugins/APIDump/APIDesc.lua
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Also removed GetClosestPlayer documentation
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* Moved string manipulation into cClientHandle and therefore...
+ Added configuration option for prefixes.
* Cleaned up code.
* Updated documentation for API.
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This function supersedes cPlugin:Call(), is safer to use in regards to multithreading and once again removes the need for the cPlugin class being exported at all.
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Added Documention for a few features I've added
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The recent changes didn't document some of the new API functions.
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Now the documentation really matches the implementation.
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Fixes #401. Old formats are still accepted, for compatibility reasons.
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This implements #383.
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We may get to documenting them one day, but for now they are unused anyway, so there's no point in documenting them. They are a by-product of multiple inheritance, re-introduced due to #422.
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Documented etExpOrb.
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All the files in the Classes subfolder are read for class descriptions, and in the Hooks subfolder for the hook descriptions.
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Also fixed the parsing of the Include data in the constant groups, and added linkification to group texts.
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Fix #289.
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Fix 162.
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Rather, it only queues the save task onto each world's tick thread.
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The constants are self-documenting, no need to describe them further.
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They don't really need much documentation, so just ignoring them in the Undocumented output.
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Referenced by file links and titles and copied directly from the plugin folder to the dest folder.
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Also fixed most functions that were erroneously parsed as constants by the automatic wiki import.
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