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* Completely integrated the new axis ordering. Will update worlds accordinglyfaketruth2012-03-103-2/+151
* Anvil support: compatible with both chunk orderingsmadmaxoft@gmail.com2012-03-101-0/+4
* Using references instead of pointers for sending packetsmadmaxoft@gmail.com2012-03-108-26/+24
* Fixed mob spawn packet for 1.2 client, now client doesn't bail out when mobs are turned onmadmaxoft@gmail.com2012-03-103-8/+11
* Fixed *nix threading issue;madmaxoft@gmail.com2012-03-1011-88/+93
* Was using "#else if" which is not valid apparently, now using "#elif"faketruth2012-03-104-6/+6
* You can change axis ordering by setting AXIS_ORDER to AXIS_ORDER_XZY in cChunk.h !THIS WILL SCREW UP YOUR WORLDS THOUGH!faketruth2012-03-105-15/+46
* Using more of the index functions in cChunk, so it should be easy enough to flip the axis ordering nowfaketruth2012-03-103-82/+94
* cClientHandles have a unique ID now to distinguish themfaketruth2012-03-0924-71/+224
* Using the _DEBUG macro for *nix debug builds as well; trying to force 8-byte alignment on critical sections ( http://forum.mc-server.org/showthread.php?tid=384 )madmaxoft@gmail.com2012-03-099-127/+62
* Added NBT example dumps for referencemadmaxoft@gmail.com2012-03-072-0/+180
* Anvil format: loading chests' contents.madmaxoft@gmail.com2012-03-074-11/+240
* ChunkSender: Fixed a potential crash: removing a client means that no Send() is called on that client anymoremadmaxoft@gmail.com2012-03-072-16/+27
* WSSCompact: fixed switched version values (!); removed unused methodsmadmaxoft@gmail.com2012-03-072-4/+2
* Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380faketruth2012-03-0713-107/+306
* No need to reset zlib (copypasta error)madmaxoft@gmail.com2012-03-071-1/+0
* Added the Anvil level format (MCA) support, read-only for the time being. Now MCS can read your worlds from the official server :)madmaxoft@gmail.com2012-03-079-2/+1282
* Sticky pistons should work as well nowfaketruth2012-03-061-0/+3
* Added a little documentation on ChunkSender.madmaxoft@gmail.com2012-03-061-1/+14
* Fixed redstone repeater bug where it could not get the direction when it has delay bits setfaketruth2012-03-061-3/+3
* ChunkSender won't send NULL packets anymoremadmaxoft@gmail.com2012-03-061-1/+5
* Fixed rev 373 not compiling on linuxmadmaxoft@gmail.com2012-03-061-0/+5
* Yay redstone repeaters!faketruth2012-03-064-49/+355
* World storage names are now case-INsensitivemadmaxoft@gmail.com2012-03-061-2/+2
* That was not a good place to use ARRAYCOUNT()madmaxoft@gmail.com2012-03-061-5/+5
* Fixed rev368's ChunkSender, now sends properly even chunks that are loaded. Fixed a deadlock in cClientHandle vs TickThread over cClientHandle::m_CSChunkListsmadmaxoft@gmail.com2012-03-065-26/+155
* Fixed bug FS#157 http://mc-server.org/support/index.php?do=details&task_id=157faketruth2012-03-061-5/+5
* Fixed a potential deadlock ( http://forum.mc-server.org/showthread.php?tid=374 )madmaxoft@gmail.com2012-03-051-4/+9
* Using a fixed-size array instead of AString for conversion. Conversion now runs ~10x faster :) (in debug mode)madmaxoft@gmail.com2012-03-051-25/+29
* Added a recommended post-commit hook script for Windows clientsmadmaxoft@gmail.com2012-03-051-0/+39
* WSS conversion quickfix: reserving memory so that AString doesn't need to re-alloc (but still uses painfully slow push_back()s )madmaxoft@gmail.com2012-03-051-0/+2
* ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)madmaxoft@gmail.com2012-03-0521-230/+466
* Removed redstone debugging: powered dirt blocks change into stonefaketruth2012-03-041-8/+8
* Yay tiny commits XD fixed % signfaketruth2012-03-041-1/+1
* Lowered the amount of logging while converting chunksfaketruth2012-03-041-1/+8
* Converted pak files were not marked 'dirty' and wouldn't be saved. Fixed now :)faketruth2012-03-041-0/+1
* Edited the wrong settings.ini ...faketruth2012-03-041-1/+1
* Forcing the use of the new redstone simulatorfaketruth2012-03-041-1/+2
* Should have complete support for 256 blocks high worlds. Old save files are converted to new ones at load.faketruth2012-03-043-16/+165
* The world can now truly be made higher by incrementing cChunk::c_ChunkHeight to 256. !!HOWEVER THIS WILL DESTROY YOUR SAVED WORLD!!faketruth2012-03-044-6/+12
* Changed signed char to unsigned char in block packets, so we can receive height up to 255faketruth2012-03-049-28/+47
* Got rid of some hardcoded numbers, now using hardcoded variables! woofaketruth2012-03-0311-145/+151
* That should not have been committed...faketruth2012-03-021-1/+1
* Chunk light and metadata are also sent now, should take a load off of the clientfaketruth2012-03-021-5/+38
* Finally got the multiblock packet working! It seems the byte order was wrongfaketruth2012-03-022-6/+5
* MultiBlock packet is working partly.. I really don't understand what's wrong with this packet :/faketruth2012-03-024-2/+54
* Chunks are successfully streamed to clients (in a bad a slow way, but whatever)faketruth2012-03-014-5/+49
* Clients can join the server, but chunks are sent completely emptyfaketruth2012-03-012-0/+80
* Forgot to update packet size (though I'm not even sure it's used anymore)faketruth2012-03-011-2/+6
* Started carefully moving to 1.2.2faketruth2012-03-016-67/+135
* Forgot to update the VS2008 projectfaketruth2012-03-011-0/+8
* New redstone simulator. Should work without crashes!faketruth2012-03-0111-8/+663
* Fixed the authenticator bugmadmaxoft@gmail.com2012-02-292-0/+9
* Making sure cClientHandle::m_Player was NULL after authentication completedfaketruth2012-02-291-0/+1
* Added validity checks to world broadcasting. Also added logging to cPlayer deletion to catch that stupid BugByBoo.madmaxoft@gmail.com2012-02-292-4/+12
* Improved threading performance by reducing thread-hopping in queue locks (cs unlocked before event set)madmaxoft@gmail.com2012-02-283-29/+41
* Setting the m_bDestroyed flag only after the cClienthandle is truly destroyed; cClientHandle's destructor now locks loaded chunk listsmadmaxoft@gmail.com2012-02-281-3/+10
* Server uses ~40% less CPU nowfaketruth2012-02-282-87/+93
* Linux compilation fix (y u no support const_iterator, gcc?)madmaxoft@gmail.com2012-02-281-1/+1
* Chunk now has an indicator of load failure; Chunk generator uses cChunkStaymadmaxoft@gmail.com2012-02-289-6/+89
* Implemented synchronous chunk loading; optimized cChunkStay interface for speed (though still unused ;)madmaxoft@gmail.com2012-02-288-152/+342
* VC2008: slight project reorganization, chunk-generation-related sources are now in one foldermadmaxoft@gmail.com2012-02-281-24/+28
* ChunkGenerator: fixed an inverted condition on chunk-skipping when the generator is overloaded; set the overload threshold to 500 chunks (from original 50 which is not enough even for a single player)madmaxoft@gmail.com2012-02-281-6/+9
* Const-correctness for packet broadcasting (fixes GCC compilation)madmaxoft@gmail.com2012-02-284-6/+6
* Fix for the perpetual load issuemadmaxoft@gmail.com2012-02-271-1/+7
* Implemented chunk loading without generating on load-failuremadmaxoft@gmail.com2012-02-263-16/+62
* New cChunkStay class for temporarily keeping chunks loaded even when then have no clients. For now unused, will be used by generator and lighting in the future.madmaxoft@gmail.com2012-02-266-1/+152
* Attempt at fixing crashes with disconnecting playersmadmaxoft@gmail.com2012-02-266-18/+38
* Using cSocketThreads for client outgoing packets. Unfortunately had to put in one intermediate thread (cServer::cNotifyWriteThread) to avoid deadlocks. Still, seems we have a proper multithreading for clients and no more per-client threads, yay :)madmaxoft@gmail.com2012-02-265-154/+257
* Extended SocketThreads for writing support (unusable in cClientHandle due to too many deadlock possibilities)madmaxoft@gmail.com2012-02-264-33/+218
* Made the viewdistance settable by users and default in settings.ini. The default is 9.madmaxoft@gmail.com2012-02-235-28/+73
* Plain pointer cChunkPtr finishing touches; removed cChunk's critical sectionsmadmaxoft@gmail.com2012-02-234-176/+35
* Made cChunkPtr a plain old pointer again, since it's safe nowmadmaxoft@gmail.com2012-02-232-5/+7
* cChunk: removed unused codemadmaxoft@gmail.com2012-02-232-8/+0
* Added cmdline parameters "/cdg" and "/cdf" for crashdump flags "globals" and "full memory"madmaxoft@gmail.com2012-02-231-2/+17
* Rewritten ore generation from scratch, using a different (much faster) algorithm. Chunk generation now about 2x faster :)madmaxoft@gmail.com2012-02-222-25/+111
* That 2nd assert didn't make much sense...faketruth2012-02-221-1/+2
* Added some asserts to trace a bugfaketruth2012-02-222-2/+6
* Fixed a bug that no chunks were unloaded on the client. Now chunks are properly unloaded on the clients.faketruth2012-02-222-0/+7
* Noise function optimization (chunk generation now about 1.5x faster :)madmaxoft@gmail.com2012-02-223-10/+33
* WorldGenerator: fixed small foliage - cacti now generate only at beaches, not underwater.madmaxoft@gmail.com2012-02-221-32/+33
* Updated the ChatLog plugin to the new formatfaketruth2012-02-223-42/+19
* Lua seems to have trouble with a combination of overloaded functions and class inheritance, so I renamed TeleportTo( cEntity* ) to TeleportToEntityfaketruth2012-02-225-33/+54
* Fixed a potential deadlock in cChunkMap::m_CSLayers vs cWorld::m_CSAllEntitiesmadmaxoft@gmail.com2012-02-221-6/+8
* Added a crude way of disabling redstone. It's necessary though, redstone is completely broken, crashes the server all the timefaketruth2012-02-226-158/+202
* Added a CriticalSection to cPlugin_NewLua. Lua plugins are not threadsafe but they ARE accessed by multiple threads, this can create some hard to find errors, but I fixed it now :Pfaketruth2012-02-222-0/+18
* VC2008: cleaned up the Release configuration for the projectmadmaxoft@gmail.com2012-02-221-1/+1
* nightbuild script: don't echo commands; check before building if the file already existsmadmaxoft@gmail.com2012-02-221-3/+15
* First attempt at an automated nightbuild scriptmadmaxoft@gmail.com2012-02-2212-0/+239
* Restricted windows crash dump generating code to 32-bit platforms only due to inline assemblymadmaxoft@gmail.com2012-02-221-5/+6
* Added code to produce dump files on Windows builds to aid with debugging server crashesmadmaxoft@gmail.com2012-02-211-0/+85
* Changed ASSERT() to not cause warnings during compilefaketruth2012-02-212-3/+11
* Removed cChunkPtrs from everywhere but internal cChunkMap usage. Now we should finally be threadsafe :)madmaxoft@gmail.com2012-02-2110-109/+231
* Fixed heightmap optimization from rev 302; removed a few more cChunkPtrsmadmaxoft@gmail.com2012-02-218-38/+146
* Optimized hightmap recalc when setting a chunk's blockmadmaxoft@gmail.com2012-02-211-7/+31
* Fixed block-getting so that simulators work againmadmaxoft@gmail.com2012-02-216-24/+128
* Revised GNUmakefile for header file dependencies (again; this time it should work ;)madmaxoft@gmail.com2012-02-211-5/+4
* VC2008: Temporarily reset compiler warnings to Level 3 due to the new ASSERT()madmaxoft@gmail.com2012-02-201-2/+2
* Removed some more cChunkPtr usagemadmaxoft@gmail.com2012-02-2013-114/+372
* Using own ASSERT() that logs to filefaketruth2012-02-2022-59/+50
* Fixed assertion bug in NamedEntitySpawn packet, it used to assert when item ID is 0, but now 0 is allowedfaketruth2012-02-191-1/+1
* Substantial cWorld::FastSetBlock() speed up by queueing all such calls and processing them later chunk-wise (makes growing trees in the generator fast again)madmaxoft@gmail.com2012-02-186-45/+106
* Fixed previous commit: forgot to remove a debugging settingmadmaxoft@gmail.com2012-02-181-3/+1
* Re-implemented tree-growing. May produce artefacts on old-world / new-world boundaries.madmaxoft@gmail.com2012-02-1811-111/+205
* Thread-safe chunk generation, storage and generator are queried for progress while initializing servermadmaxoft@gmail.com2012-02-1816-176/+408
* Logging: added thread ID to the log output in debug buildsmadmaxoft@gmail.com2012-02-183-7/+11
* Logging: added LOGD macro that logs only in debug buildsmadmaxoft@gmail.com2012-02-181-3/+22
* Moved stdarg.h inclusion into Globals.hmadmaxoft@gmail.com2012-02-183-5/+1
* cIsThread: Added support for getting current thread IDmadmaxoft@gmail.com2012-02-182-0/+15
* Webserver: fixed a compiler warningmadmaxoft@gmail.com2012-02-181-1/+1
* Added the skeleton of the cLightingThread objectmadmaxoft@gmail.com2012-02-175-0/+208
* Chunk coords mostly "upgraded" to include the Y coord for future compatibilitymadmaxoft@gmail.com2012-02-1711-67/+101
* Removed useless log messagesmadmaxoft@gmail.com2012-02-171-1/+0
* Fixed *nix hang on server stop (socket needs shutting down)madmaxoft@gmail.com2012-02-172-211/+291
* Lots of logging addedmadmaxoft@gmail.com2012-02-176-12/+45
* git-svn-id: http://mc-server.googlecode.com/svn/trunk@281 0a769ca7-a7f5-676a-18bf-c427514a06d6faketruth2012-02-165-6/+6
* New server command "unload" to manually unload unused chunksmadmaxoft@gmail.com2012-02-162-3/+11
* cWorldGenerator speedup - doesn't call GetChunk() anymore, not queueing the chunk it's generating to be loaded recursively.madmaxoft@gmail.com2012-02-1611-42/+81
* Got rid of dangerous GetEntity(), not using DoWithEntity()faketruth2012-02-166-55/+31
* Chunks are now marked as savedmadmaxoft@gmail.com2012-02-161-2/+10
* Marking chunk dirty after generatingmadmaxoft@gmail.com2012-02-161-0/+2
* cPlayer empty-handed spawn fixmadmaxoft@gmail.com2012-02-161-1/+2
* Heightmap is properly generated after loading chunks now, so /spawn and /top should work properly againfaketruth2012-02-162-1/+8
* Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properlymadmaxoft@gmail.com2012-02-1628-156/+979
* Chunks are properly saved before being unloaded nowfaketruth2012-02-162-1/+11
* Disabled the excessive logging while initializing the Core pluginfaketruth2012-02-161-3/+1
* cSocket::GetErrorString() now also compiles on Cygwinfaketruth2012-02-161-1/+1
* Fixed logging in cServermadmaxoft@gmail.com2012-02-161-1/+1
* No longer using pointers for Vector3(f/d/i) in cEntity's and cTracerfaketruth2012-02-1512-288/+246
* New players no longer cause an assertfaketruth2012-02-151-3/+3
* Can use the 'restart' command again. cAuthenticator no longer asserts because it properly stops when the server is stopped.faketruth2012-02-153-3/+16
* Fixed a deadlock in WorldStoragefaketruth2012-02-151-3/+5
* Fixed logging formatting error in cWorldmadmaxoft@gmail.com2012-02-151-1/+1
* Restored chest and furnace functionality as it was (it's basically working but joined chests show single-chest window)madmaxoft@gmail.com2012-02-1513-104/+194
* Can now pass any argument to cWorld:ForEachPlayer in Lua! But I'm not even using it.. lolfaketruth2012-02-154-78/+94
* Slight cleanup - removed old code, some additional comments on dangerous functionsmadmaxoft@gmail.com2012-02-148-421/+13
* Got rid of cWorld::GetAllPlayers() and implemented ForEachPlayer() more or less in Luafaketruth2012-02-146-85/+125
* Makefile cleanup - read COMPILING for details on *nix compilationmadmaxoft@gmail.com2012-02-144-21/+61
* makefile: fixed linux build using traditional makefile - added missing sourcesmadmaxoft@gmail.com2012-02-141-1/+15
* Updated fluid simulators with geser's patch file!faketruth2012-02-147-58/+338
* Fixing build for linux using GNUmakefile (explicitly removed LeakFinder and StackWalker)madmaxoft@gmail.com2012-02-141-1/+1
* m_World was never set in cBlockEntity's, now it isfaketruth2012-02-141-0/+1
* Apparently the Fire plugin is depreciated since it's implemented in C++ :Pfaketruth2012-02-142-135/+2
* Fixed the same leak in FireSimulatorfaketruth2012-02-142-18/+18
* Fixed a (pretty big) memory leak in cSandSimulatorfaketruth2012-02-142-15/+16
* Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com2012-02-1387-2736/+6848
* New makefile with automatic *.cpp sourcefile import, automatic header file dependencies and switchable debug / release configuration. gnumake-specific :(madmaxoft@gmail.com2012-02-101-0/+98
* Removed unused codemadmaxoft@gmail.com2012-02-084-63/+126
* Added total chunk count to webadminmadmaxoft@gmail.com2012-02-085-8/+134
* cPluginManager: slight cleanupmadmaxoft@gmail.com2012-02-081-178/+272
* cMonsterConfig: removed excessive loggingmadmaxoft@gmail.com2012-02-081-43/+62
* MTRand class is not created in each tick, therefore much improving tick-thread time (now uses ~5 % CPU instead of one full core)madmaxoft@gmail.com2012-02-0810-71/+156
* cSocketThreads plugged in for cClientHandle reading. Sending still kept the old way. Please help me test this commit thoroughly, this is a change that can break on subtleties.madmaxoft@gmail.com2012-02-088-219/+253
* cSocket: final localhost fix - made it a function (forgotten file)madmaxoft@gmail.com2012-02-071-3/+3
* cSocket: final localhost fix - made it a functionmadmaxoft@gmail.com2012-02-072-7/+15
* Temporary fix for Linux compilation. (gcc won't accept a function call in global var initialization)madmaxoft@gmail.com2012-02-071-1/+1
* Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.madmaxoft@gmail.com2012-02-07109-1316/+1907
* cSocketThreads initial commit. Not yet tested and not yet integratedmadmaxoft@gmail.com2012-02-076-1/+643
* Slight cleanupmadmaxoft@gmail.com2012-02-072-5/+3
* cSocket: Added more functions that will be needed for the new cSocketThreadsmadmaxoft@gmail.com2012-02-072-8/+56
* cSocket: error reporting function now works correctly on GNU Linux; also includes the error number for all errorsmadmaxoft@gmail.com2012-02-061-8/+29
* cSocket: re-implemented the GetLastErrorString() function; win: error texts are now queried from the system rather than enumerated by the programmadmaxoft@gmail.com2012-02-062-25/+15
* Now showing proper error messages when sockets fail :)faketruth2012-02-055-18/+30
* cSocket: added error logging to Bind() failuresmadmaxoft@gmail.com2012-02-051-39/+48
* putting default settings back to defaultadmin@omencraft.com2012-02-042-24/+6
* Fixed a bug in source/cClientHandle.hadmin@omencraft.com2012-02-047-14/+30
* MCServer should be running fast again on Linux!! YAAAY!!faketruth2012-02-032-0/+7
* cClientHandle: split packet handling into separate functions for claritymadmaxoft@gmail.com2012-02-032-989/+1238
* cClientHandle: gotten rid of the obnoxious m_pState, now using direct members insteadmadmaxoft@gmail.com2012-02-024-351/+405
* Socket-related assert fixesmadmaxoft@gmail.com2012-02-023-6/+30
* WebServer: socket fix (force-terminated socket would cause the server to loop indefinitely)madmaxoft@gmail.com2012-02-021-1/+1
* tolua: modified the binding generator to accept AString as a std::string synonym, re-generated Bindings with these settings. Lua callbacks can now safely use AString functions in C++.madmaxoft@gmail.com2012-02-023-28/+29
* makefile: added (commented) debug commandline optionsmadmaxoft@gmail.com2012-02-021-0/+10
* Removed nonsense "virtual inline" declaration from functionsmadmaxoft@gmail.com2012-02-027-28/+28
* cSocket API fix (possible invalid pointer)madmaxoft@gmail.com2012-02-026-45/+103
* Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;madmaxoft@gmail.com2012-02-0125-313/+691
* Added all current hooks to the new plugin structure.faketruth2012-02-016-204/+885
* VC2008: removed an unneeded file from zlib projectmadmaxoft@gmail.com2012-02-011-4/+0
* AString logging fix 2madmaxoft@gmail.com2012-02-017-21/+27
* AString logging fixmadmaxoft@gmail.com2012-02-011-7/+7
* sprintf() begone! Replaced with StringUtils' Printf()madmaxoft@gmail.com2012-02-0118-306/+443
* Removed a few duplicate includesmadmaxoft@gmail.com2012-02-0110-41/+28
* new cIsThread object for thread encapsulationmadmaxoft@gmail.com2012-02-016-5/+247
* cEvent: fixed wrong errorchecking in win32 Set()madmaxoft@gmail.com2012-02-011-1/+1
* StringUtils: SplitString() fixmadmaxoft@gmail.com2012-02-011-2/+21
* auto_ptr fix 2madmaxoft@gmail.com2012-02-011-1/+1
* Missing auto_ptr headermadmaxoft@gmail.com2012-02-011-0/+1
* Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!madmaxoft@gmail.com2012-02-0119-245/+523
* Fixed a sigsegv on *nix (cFile double-closing files)madmaxoft@gmail.com2012-02-011-0/+1
* Changed the Fire plugin to use the new plugin structurefaketruth2012-02-011-41/+25
* Forgot a filefaketruth2012-02-011-0/+93
* Plugins can now be enabled and disabled through WebAdminfaketruth2012-02-019-42/+92
* Changed how Lua handles the (Post)Params in the HTTPRequest of a WebPluginfaketruth2012-01-3112-103/+430
* Slight code cleanup, no big changesmadmaxoft@gmail.com2012-01-313-45/+129
* Another cEvent fix, I wish I could get it finally rightmadmaxoft@gmail.com2012-01-311-0/+1
* Hopefully fixed pthreads in cEvent (again)madmaxoft@gmail.com2012-01-312-1/+3
* cEvent class cleanup (single-event only, since multi-event wasn't used and wouldn't work on *nix anyway)madmaxoft@gmail.com2012-01-312-82/+124
* Linux fixes, but while it compiles, when a user joins it crashes the server with "*** glibc detected *** ./MCServer: double free or corruption (out): 0x00007fb5f5158db0 ***"mtilden@gmail.com2012-01-314-6/+10
* Can now receive POST data in WebPlugins!faketruth2012-01-3114-118/+225
* Replaced most FILE operations with a cFile objectmadmaxoft@gmail.com2012-01-307-151/+210
* Fixed a problem in cCSLock (sorry); reverted cChunkmadmaxoft@gmail.com2012-01-302-3/+9
* Added a WebAdmin interface to view users their groups, and the permissions of groups.faketruth2012-01-3012-20/+183
* More cFile cleanup; removed old format writing for block entitiesmadmaxoft@gmail.com2012-01-3011-286/+343
* Initial cFile implementation (using stdio FILE) and test in cChunkMapmadmaxoft@gmail.com2012-01-308-86/+404
* Added missing #ifdef _DEBUG in cCriticalSection.cpp faketruth2012-01-291-3/+5
* makefile fix for the renamed cEvents file (hopefully)madmaxoft@gmail.com2012-01-291-0/+6
* Old code begone! ChunkMap cleanupmadmaxoft@gmail.com2012-01-294-373/+252
* VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com2012-01-29190-514/+1573
* VC2008 compilation with new lua webpluginmadmaxoft@gmail.com2012-01-291-0/+8
* ChunkGenerator: rewritten thread-locking using the new RAII CSLock classmadmaxoft@gmail.com2012-01-296-82/+211
* now it will compile on linuxmtilden@gmail.com2012-01-291-1/+1
* Now also compiles in Linuxfaketruth2012-01-281-0/+1
* Old Core plugin is deprecated! Begone!faketruth2012-01-282-777/+0
* Converted entire Core plugin including WebAdmin interface to new plugin method/system/thingy and sexyfied it.faketruth2012-01-2836-106/+936
* Added a VC2010 configuration for Debug build with optimized Noise; made it the default in VC2008madmaxoft@gmail.com2012-01-273-6/+135
* Updated VC2008 project to include cPlugin_NewLuamadmaxoft@gmail.com2012-01-271-0/+8
* MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Expressmadmaxoft@gmail.com2012-01-2770-87/+2712
* Resources: Added MSVC2008 Express compatibility (no MFC referenced in the resource script)madmaxoft@gmail.com2012-01-271-0/+0
* Added more ignored folders (world, users, logs, VC2010 build files)madmaxoft@gmail.com2012-01-270-0/+0
* users.ini: Added madmaxoft's testing accounts as adminsmadmaxoft@gmail.com2012-01-271-1/+8
* Converted all of the Core plugin to the new plugin structure, except for the WebAdmin partfaketruth2012-01-277-42/+303
* More new plugin awesomenessfaketruth2012-01-2617-6/+359
* No longer hard coded Lua files in new plugin systemfaketruth2012-01-262-20/+406
* Working on a new plugin design with Lua. While retaining backwards compatibility of course...faketruth2012-01-2612-50/+545
* Probably fixed a deadlock! http://www.mc-server.org/support/index.php?do=details&task_id=147faketruth2012-01-261-2/+2
* Updated Core plugin to allow spawning items with damage/metadata, the damage/metadata can also be specified in items.inifaketruth2012-01-252-25/+65
* Cactus towers can be destroyed by removing the bottom blockfaketruth2012-01-234-4/+89
* Fixed the Ă‚ sign bugfaketruth2012-01-221-2/+2
* Improved Core's WebAmin interface a bit.faketruth2012-01-227-45/+185
* Bug FS#131 http://www.mc-server.org/support/index.php?do=details&task_id=131 should be fixedfaketruth2012-01-211-0/+1
* MCServer is now compatible with Minecraft client 1.1 (as long as the client is not using any mods/plugins I think)faketruth2012-01-205-6/+27
* Terrain generation is synchronous again, async generation has bugs.faketruth2012-01-1914-85/+136
* Fixed crashing bug in cClientHandle::~cClientHandlefaketruth2012-01-021-1/+3
* CreativeInventory Updatelapayo94@gmail.com2012-01-019-85/+107
* Fixed the numchunks console command.faketruth2012-01-0110-14/+187
* - implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)lapayo94@gmail.com2012-01-0119-243/+413
* Chests, furnaces and dispensers face the correct way now.faketruth2012-01-011-0/+5
* Made a couple of functions in cChunk inline, this should speed up several block operations on chunksfaketruth2011-12-317-124/+152
* - Animals burn now when moving into lava or firelapayo94@gmail.com2011-12-293-7/+12
* - Initial food handling by cedeelmtilden@gmail.com2011-12-295-13/+73
* M$ BS...mtilden@gmail.com2011-12-291-1/+1
* - Chests open and close on clients when opened/closedmtilden@gmail.com2011-12-296-7/+84
* - Pickups should now burn in firelapayo94@gmail.com2011-12-295-20/+33
* - water slacks fire nowlapayo94@gmail.com2011-12-298-17/+20
* - little performance improvement on the sand simulatorlapayo94@gmail.com2011-12-282-1/+9
* - implemented the fire simulation in native c++ (cFireSimulator)lapayo94@gmail.com2011-12-2814-96/+302
* - Fixed too fast actions kick for realmtilden@gmail.com2011-12-281-5/+5
* Fixed some small memory leakslapayo94@gmail.com2011-12-283-0/+13
* - Fixed ping displaying same for everyone, knew it was something I messed up with itr :(mtilden@gmail.com2011-12-281-1/+1
* Fixed PLI end white, made random mistake late night when I couldn't remember how I did it beforemtilden@gmail.com2011-12-281-1/+1
* This bug should be fixed now http://mc-server.org/support/index.php?do=details&task_id=112faketruth2011-12-281-6/+44
* Linux fixmtilden@gmail.com2011-12-281-1/+1
* - Didn't notice steak missing as wellmtilden@gmail.com2011-12-281-0/+8
* - Added chicken to eatingmtilden@gmail.com2011-12-282-1/+10
* Little improvement to save some cpu time but it´s still very heavy cpu loadlapayo94@gmail.com2011-12-282-1/+8
* - Implemented Drops from Burning animalslapayo94@gmail.com2011-12-2821-318/+360
* Fixed some things in Core to work for multiple worldsfaketruth2011-12-281-8/+6
* Users file was pretty messed up with mixed unix and windows line endings. The ini failed to parse correctly under cygwin.faketruth2011-12-275-17/+25
* Fixed a little error in cPacket_PlayerListItem.cppfaketruth2011-12-271-1/+1
* Vanity, just to set back to white after a short enough name for the ping image to not change colormtilden@gmail.com2011-12-271-1/+7
* I'll lower my frequency of commits.. 1000 default ends up sent more often than calc'd packets.mtilden@gmail.com2011-12-271-1/+0
* Oops, accidentally left debug printmtilden@gmail.com2011-12-271-1/+0
* - Added basic ping handling.mtilden@gmail.com2011-12-275-10/+38
* I think I fixed the memory leaks in the converterfaketruth2011-12-2715-222/+364
* Including converter update with windows binary from forums. Shouldn't need to load a solution to compile a windows program really.mtilden@gmail.com2011-12-273-5/+0
* Slightly cleaner block change interactions static in headermtilden@gmail.com2011-12-272-2/+4
* Added VS2010 project and solution for the DeNotch map converterfaketruth2011-12-276-0/+210
* Set player interaction kicking to 5 interactions per .1 seconds to help with lag disconnects. Still need to change code to lessen the false positives.admin@omencraft.com2011-12-271-2/+2
* Some kind of 'template' world generator that right now just generates an all dirt world. You can use this to test new algorithmsfaketruth2011-12-278-24/+78
* Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()faketruth2011-12-2613-144/+222
* - improved Simulator system lapayo94@gmail.com2011-12-2617-71/+340
* - improved ClosestPlayerDetection (Really the closest now ;))lapayo94@gmail.com2011-12-262-30/+46
* GameMode Switch added to Core Functions (/gm 0 | /gm 1) needs permission core.changegmlapayo94@gmail.com2011-12-261-0/+13
* Fixed the little check for max players. If somehow a player was able to connect and the number of players would exceed the max players, everybody is allowed in and the server will never be 'full'. It's fixed nowfaketruth2011-12-261-9/+9
* - Linux compatible fixes including updated makefilemtilden@gmail.com2011-12-2615-47/+125
* - Added timer to cPlayer PlayerListItem because sending the packets like minecraft does (every tick per player) is 20 pps per client to each client and was causing Kicks for having too high of a packet queuemtilden@gmail.com2011-12-262-7/+17
* - Default Notchian Ping (static until ping implemented through keepalive send/receive)mtilden@gmail.com2011-12-262-4/+12
* - Scoreboard deleting moved to cClientHandle::~cClientHandle() with checks. Please test this every way you can with clients disconnecting from the internet, crashing, etc. It should work on all cases as every client gets called in this part to be 'Deleted'mtilden@gmail.com2011-12-261-6/+10
* Moved the actual world generation from cChunk.cpp to a more isolated file cWorldGenerator.cppfaketruth2011-12-266-251/+285
* - Cleaned up PLI Packet and its creation/sending and fixed bug of player not being removed on scoreboard (forgot to send color in the removal packet)mtilden@gmail.com2011-12-265-11/+22
* Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speedfaketruth2011-12-269-73/+108
* - Ignoring Debug and Release makes it easier to check what should be committedmtilden@gmail.com2011-12-260-0/+0
* - Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard displaymtilden@gmail.com2011-12-2610-5/+91
* - Fixed Bug #99 -> Mobs no longer bother you in creative modelapayo94@gmail.com2011-12-2542-1235/+383
* - fixed the code from the last commit :)lapayo94@gmail.com2011-12-252-5/+7
* - Fixed a critical bug, which caused players to not getting spawned on the others clientlapayo94@gmail.com2011-12-252-84/+89
* - Implemented function to check item categorylapayo94@gmail.com2011-12-253-2/+43
* Refactored both simulators (water and lava) to make them more flexible and easier to modifylapayo94@gmail.com2011-12-258-559/+403
* Hold item is now dropped when inventory is closedlapayo94@gmail.com2011-12-254-8/+32
* Code improvementslapayo94@gmail.com2011-12-259-15/+495
* The missing file! cChunkGenerator.h/cppfaketruth2011-12-252-0/+195
* - improved and simplified the door system (shorter, clearer)lapayo94@gmail.com2011-12-254-62/+85
* Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :Ofaketruth2011-12-2520-144/+263
* Very alpha water physic for pickups (The swim now)lapayo94@gmail.com2011-12-244-6/+168
* Max. players and MOTD are now changeable in the settings.inilapayo94@gmail.com2011-12-244-13/+50
* Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking atfaketruth2011-12-235-9/+55
* Digging leaves with shears now drops leaveslapayo94@gmail.com2011-12-228-11/+53
* Fixes:lapayo94@gmail.com2011-12-2210-18/+30
* Missed a class in r94 ;) Sorry guys :Dlapayo94@gmail.com2011-12-212-0/+96
* - Crafting fixed in 1.0.0lapayo94@gmail.com2011-12-2144-275/+326
* Changed chunk generation so any surface sand with air underneath it will turn into sandstone to prevent most sand cave-ins due to odd cave placement.admin@omencraft.com2011-11-151-12/+37
* Put view distance back to 13. Didn't mean to change that.admin@omencraft.com2011-11-121-1/+1
* Found and fixed a bug not letting users place blocks in water or lava.admin@omencraft.com2011-11-112-3/+8
* Fixed logging in underground bug this time. A hack, but it works. :Dadmin@omencraft.com2011-11-101-4/+4
* Can now set gamemode via lua.admin@omencraft.com2011-11-105-4/+19
* Some more changes to redstone. admin@omencraft.com2011-11-101-12/+14
* Made block action sanity checks more robust, water buckets, lava buckets and empty buckets should all now work.admin@omencraft.com2011-11-106-26/+258
* Fixed doors. I forgot to actually return proper Hex value. Started work on adding farmland, farming, and leaf decay support.admin@omencraft.com2011-11-102-6/+11
* Added code for doors. Doors now place correctly but opening them is buggy and I need to change the current opening code to use bitwise operators.admin@omencraft.com2011-11-103-5/+108
* Storms were WAY too frequent. I toned them down.admin@omencraft.com2011-11-101-4/+4
* Added random weather that persists per world. Also added SetWeather, GetWeather, and CastThunderbolt to lua bindings.admin@omencraft.com2011-11-105-20/+191
* Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)admin@omencraft.com2011-11-096-3/+79
* bugfix to redstone, it can climb walls again.admin@omencraft.com2011-11-093-16/+44
* Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations.admin@omencraft.com2011-11-096-108/+298
* Broke something in the filters file, fixed nowfaketruth2011-11-081-1/+0
* Fixed world timefaketruth2011-11-083-3/+15
* Forgot to add squirrel project for windowsfaketruth2011-11-083-0/+337
* It's a Squirrel!!faketruth2011-11-08107-67/+23980
* Fixed bug in cChunk.cpp not calculating RedstoneCircuits at the correct positions. Also, forgot to mention you can now place colored wool.admin@omencraft.com2011-11-081-2/+2
* Updated redstone and pistons some mode. If you break an extended piston the piston extension will now also break. When a redstone device is broken by something other than a person the redstone circuit should now update.admin@omencraft.com2011-11-076-121/+238
* More updates to cPiston.cpp. Piston action will now only be broadcasted to players who have the chunk with the moving piston loaded.admin@omencraft.com2011-11-071-2/+6
* Added Sebi's changes to pistons and item drops.admin@omencraft.com2011-11-076-423/+172
* Pistons now generate noise and animate when moving.admin@omencraft.com2011-11-073-4/+50
* Added three new packets and cleaned up cPacket_Thunderbolt.cpp... cPacket_BlockAction, cPacket_Explosion, and cPacket_SoundEffect.admin@omencraft.com2011-11-0711-50/+283
* Redstone wire now updates correctly when added and removed. it also updates all currently programmed redstone items and wire circuits. Also cleaned up the mess I left of the code.admin@omencraft.com2011-11-063-194/+47
* Redstone is now self aware. It's not quite as dumb as it used to be at any rate. Redstone wires have no range and understand they are supposed to stay on whenever there's an active torch touching it. (Need to add other power devices)admin@omencraft.com2011-11-063-42/+232
* Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.admin@omencraft.com2011-11-0615-276/+540
* Finished most of piston class. Pistons should work when a redstone current with wire is lit up or extinguished near them but don't yet. There'sa bug to kill.admin@omencraft.com2011-11-063-48/+408
* Change SetBlock to FastSetBlock in cRedstone.cpp and grass will now grow if any one hit block is above it.admin@omencraft.com2011-11-052-22/+27
* Added cPiston.h and cPiston.cpp to VC2010 files.admin@omencraft.com2011-11-052-0/+11
* Added all the items up to Beta 1.9.5. Added pistons and piston class.admin@omencraft.com2011-11-056-18/+372
* dang finicky OS installs. >.> Bug fixes to make sure this compiles is more than two OS's.admin@omencraft.com2011-11-055-3/+3
* Updated denotch map converter to work in windows. Still has memory leak though.admin@omencraft.com2011-11-057-33/+473
* last file... finallyadmin@omencraft.com2011-11-040-0/+0
* fixing svn directoryadmin@omencraft.com2011-11-040-0/+0
* fixing svn directoryadmin@omencraft.com2011-11-049-0/+1767
* Updated denotch map converter. Compiled with zlib that MCServr uses to remove the lag spike problem caused when reading map files using a different compression. Remade makefile and cleaned up code considerably.admin@omencraft.com2011-11-043-0/+172
* delete and reupload to reslve svn error.admin@omencraft.com2011-11-0410-1487/+0
* Changes to the denotch map converter. Now runs 20 times faster than before. Not done yet.admin@omencraft.com2011-11-048-95/+44
* Added cRedstone to project filefaketruth2011-11-044-9/+19
* Changed use of deprecated function.admin@omencraft.com2011-11-041-14/+19
* celeaning up the mess I made of cRedstone.h. >.>admin@omencraft.com2011-11-041-77/+0
* Added (Probably incorrectly) a cRedstone class. Also, palcing a redstone torch will recursively light any redstone wire it's connected to. Removing a torch from an active wire will unlight the entire length. Class needs to be updated to make use of non deprecated function. Current deprecated function warning drastically slows redstone performance.admin@omencraft.com2011-11-046-25/+223
* Fixed some redstone items and a bug that prevented floats from client to server packets reading correctly on 64 bit linux.admin@omencraft.com2011-11-035-14/+15
* Added some redstone items.admin@omencraft.com2011-11-034-9/+56
* Updated the thunderbolt packet. Lightning and rain can be tested with a workbench and a chest. >:)admin@omencraft.com2011-11-033-11/+42
* Added New/Invaid State and Thunderbolt packets. For testing purposes it now rains whenever a player opens a workbench and stops when they pen a chest. The rain start/stop in only sent to the sole clientopening the items.admin@omencraft.com2011-11-029-9/+164
* Fixed some "Entity was not found in any chunk!" warningsfaketruth2011-11-028-28/+74
* Fixed player spawn teleport postion.admin@omencraft.com2011-11-021-1/+2
* Fixed crash when client only sends a space in the chatfaketruth2011-11-021-0/+2
* Changed world gamemode location to world.ini for world based gamemodes.admin@omencraft.com2011-11-021-2/+4
* fixed player spawning in the ground.admin@omencraft.com2011-11-013-6/+5
* Accidentally removed a line of codefaketruth2011-11-011-1/+2
* You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth2011-11-0118-167/+482
* forogt to update all of cPlayer.cpp for player based gamemode.admin@omencraft.com2011-11-011-1/+1
* Put in some sanity checks to ensure players don't interact with blocks too quickly. Changed gamemode to be player based. (MCServer crashes when picking up an item. Need to find and fix bug.)admin@omencraft.com2011-11-013-14/+56
* Players can now place blocks in creative mode. The blocks players select from the creative mode inventory are not stored in the players' inventory. (I kind of like that)admin@omencraft.com2011-11-012-3/+4
* denotch map converter works! :Dadmin@omencraft.com2011-10-313-14/+56
* Player data is saved and loaded as human readable JSON now.faketruth2011-10-3113-81/+352
* denotch map converter can now successfully converter an mcr to a vaild pak file. Takes about 20 seconds per region file.admin@omencraft.com2011-10-312-7/+8
* denotch map convert successfully created a pak file from an mcr file. Still need to check if it's valid.admin@omencraft.com2011-10-312-30/+90
* Compounds are not closed double anymorefaketruth2011-10-312-16/+19
* denotch map converter can now parse without creating segfaults or unknown tag errors.admin@omencraft.com2011-10-313-3/+17
* More changes to the denotch map converter. Added some tags. Still debugging some parsing issues.admin@omencraft.com2011-10-314-26/+189
* Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth2011-10-3142-206/+418
* put the timer and quicksort functions into their own files. Made a few changes to the converter. Converter doesn't understand Entity tags and some chunks cause it to segfault for a currently unknown reason.admin@omencraft.com2011-10-308-228/+210
* Changed long to long long so it works fine on 32bit systemsfaketruth2011-10-307-30/+169
* Last changes to the converter before bed.admin@omencraft.com2011-10-302-1/+4
* More changes to the denotch map converteradmin@omencraft.com2011-10-304-34/+42
* Added Long Tag. It'll now go through the entire NBT data without erroring out. I'm not sure that it's actually saving all tag 7 data though.admin@omencraft.com2011-10-304-5/+35
* I think I got Tag 7 working, now I need to add tag 4 for the deNotch map converter.admin@omencraft.com2011-10-304-27/+52
* More updates to denotch map converter for testing.admin@omencraft.com2011-10-304-32/+32
* Changed cChunkMat.cpp back to normal. Made more changes to the denotch map converter. Testing cNBTData parser.admin@omencraft.com2011-10-305-31/+55
* Added denotch map converter. Program currently reads the only mcr file in the region dir and writes the uncompressed chunk data in world/X0-Z0.pak. I compile in linux with "g++ cConvert.cpp -lz -o denotch"admin@omencraft.com2011-10-298-7/+1184
* Fixed a memory leakfaketruth2011-10-271-0/+1
* Made several recomended changes. Gamemode is now world based. Need to add it to player.admin@omencraft.com2011-10-2611-19/+26
* Moved GAMEMODE declaration to a single place... cPacket.h. Player can't take damage any more but can still sometimes die on spawn. Not sure why. Falling through the void does not kill you yet.admin@omencraft.com2011-10-263-8/+9
* Creative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice.admin@omencraft.com2011-10-267-7/+18
* Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.admin@omencraft.com2011-10-2612-9/+101
* Updated VS2010 project filesfaketruth2011-10-263-110/+203
* Fixed bug in cMakeDir where it would only create directories named "world"faketruth2011-10-263-34/+16
* added simple code for server side item durabilty on tool items that have durabilty. need to add block destroyed durability modifier.admin@omencraft.com2011-10-261-3/+70
* changing port back to defaultadmin@omencraft.com2011-10-261-24/+24
* git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6admin@omencraft.com2011-10-2631-11/+1792
* Using SSE instructions for noise (terrain generation)faketruth2011-10-254-10/+85
* Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.faketruth2011-10-236-88/+165
* Found something that calls a function when a segfault happens, might be useful.faketruth2011-10-221-4/+16
* Compiles for linuxfaketruth2011-10-2120-78/+269
* Setting filesfaketruth2011-10-0316-0/+2803
* Source for additional projectsfaketruth2011-10-03178-0/+65034
* MCServer c++ source filesfaketruth2011-10-03233-0/+35759
* Visual Studio 2010 solution and project filesfaketruth2011-10-0323-0/+2735
* git-svn-id: http://mc-server.googlecode.com/svn/trunk@1 0a769ca7-a7f5-676a-18bf-c427514a06d6faketruth2011-10-030-0/+0