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Diffstat (limited to 'tests/LoadablePieces/LoadablePieces.cpp')
-rw-r--r-- | tests/LoadablePieces/LoadablePieces.cpp | 179 |
1 files changed, 0 insertions, 179 deletions
diff --git a/tests/LoadablePieces/LoadablePieces.cpp b/tests/LoadablePieces/LoadablePieces.cpp deleted file mode 100644 index 58b65464d..000000000 --- a/tests/LoadablePieces/LoadablePieces.cpp +++ /dev/null @@ -1,179 +0,0 @@ - -// LoadablePieces.cpp - -// Implements the LoadablePieces test main entrypoint - -#include "Globals.h" -#ifdef _WIN32 - #include <direct.h> - #define GetCurrentFolder _getcwd -#else - #include <unistd.h> - #define GetCurrentFolder getcwd -#endif -#include "Generating/PrefabPiecePool.h" - - - - - -static int DoLoaderTest(void) -{ - cPrefabPiecePool test; - auto res = test.LoadFromFile("Test.cubeset", true); - if (!res) - { - LOGWARNING("Loading from file \"Test.cubeset\" failed."); - return 1; - } - LOG("Loaded %u regular pieces and %u starting pieces", static_cast<unsigned>(test.GetAllPiecesCount()), static_cast<unsigned>(test.GetStartingPiecesCount())); - - // Check that we loaded all the pieces: - testassert(test.GetAllPiecesCount() == 1); - testassert(test.GetStartingPiecesCount() == 1); - - return 0; -} - - - - - -static int DoParserTest(void) -{ - // Create one static prefab to test the parser: - static const cPrefab::sDef testPrefabDef = - { - // Size: - 7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7 - - // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 6, 5, 6, // MaxX, MaxY, MaxZ - - // Block definitions: - ".: 0: 0\n" /* 0 */ - "a:112: 0\n" /* netherbrick */ - "b:113: 0\n" /* netherbrickfence */, - - // Block data: - // Level 1 - "aaaaaaa" - "aaaaaaa" - "aaaaaaa" - "aaaaaaa" - "aaaaaaa" - "aaaaaaa" - "aaaaaaa" - - // Level 2 - "aa...aa" - "a.....a" - "......." - "......." - "......." - "a.....a" - "aa...aa" - - // Level 3 - "aa...aa" - "a.....a" - "......." - "......." - "......." - "a.....a" - "aa...aa" - - // Level 4 - "aa...aa" - "a.....a" - "......." - "......." - "......." - "a.....a" - "aa...aa" - - // Level 5 - "aabbbaa" - "a.....a" - "b.....b" - "b.....b" - "b.....b" - "a.....a" - "aabbbaa" - - // Level 6 - "aaaaaaa" - "a.....a" - "a.....a" - "a.....a" - "a.....a" - "a.....a" - "aaaaaaa", - - // Connections: - "0: 0, 3, 2: 4\n" - "0: 2, 3, 0: 2\n", - - // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ - - // Merge strategy: - cBlockArea::msImprint, - - // ExtendFloorStrategy: - cPrefab::efsNone, - - // DefaultWeight: - 10, - - // DepthWeight: - "", - - // AddWeightIfSame: - 1000, - - // MoveToGround: - false, - }; - - cPrefab testPrefab(testPrefabDef); - cPiece & prefabAsPiece(testPrefab); // GetConnectors() is private in cPrefab, need to cast to parent cPiece where it is public - if (prefabAsPiece.GetConnectors().size() != 2) - { - LOGWARNING("Piece parsing failed, connectors not parsed properly. Expected 2 connectors, got %u", static_cast<unsigned>(prefabAsPiece.GetConnectors().size())); - } - return 0; -} - - - - - -int main(int argc, char * argv[]) -{ - LOGD("Test started"); - - // Print the current directory for reference: - char folder[FILENAME_MAX]; - GetCurrentFolder(folder, sizeof(folder)); - LOG("Running cPrefabPiecePool test from folder \"%s\".", folder); - - // Run the Loader test: - int res = DoLoaderTest(); - LOG("cPrefabPiecePool loading test done: %s", (res == 0) ? "success" : "failure"); - if (res != 0) - { - return res; - } - - // Run the Parser test: - res = DoParserTest(); - LOG("cPrefab parser test done: %s", (res == 0) ? "success" : "failure"); - - return res; -} - - - - |