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-rw-r--r--tests/LoadablePieces/LoadablePieces.cpp179
1 files changed, 0 insertions, 179 deletions
diff --git a/tests/LoadablePieces/LoadablePieces.cpp b/tests/LoadablePieces/LoadablePieces.cpp
deleted file mode 100644
index 58b65464d..000000000
--- a/tests/LoadablePieces/LoadablePieces.cpp
+++ /dev/null
@@ -1,179 +0,0 @@
-
-// LoadablePieces.cpp
-
-// Implements the LoadablePieces test main entrypoint
-
-#include "Globals.h"
-#ifdef _WIN32
- #include <direct.h>
- #define GetCurrentFolder _getcwd
-#else
- #include <unistd.h>
- #define GetCurrentFolder getcwd
-#endif
-#include "Generating/PrefabPiecePool.h"
-
-
-
-
-
-static int DoLoaderTest(void)
-{
- cPrefabPiecePool test;
- auto res = test.LoadFromFile("Test.cubeset", true);
- if (!res)
- {
- LOGWARNING("Loading from file \"Test.cubeset\" failed.");
- return 1;
- }
- LOG("Loaded %u regular pieces and %u starting pieces", static_cast<unsigned>(test.GetAllPiecesCount()), static_cast<unsigned>(test.GetStartingPiecesCount()));
-
- // Check that we loaded all the pieces:
- testassert(test.GetAllPiecesCount() == 1);
- testassert(test.GetStartingPiecesCount() == 1);
-
- return 0;
-}
-
-
-
-
-
-static int DoParserTest(void)
-{
- // Create one static prefab to test the parser:
- static const cPrefab::sDef testPrefabDef =
- {
- // Size:
- 7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7
-
- // Hitbox (relative to bounding box):
- 0, 0, 0, // MinX, MinY, MinZ
- 6, 5, 6, // MaxX, MaxY, MaxZ
-
- // Block definitions:
- ".: 0: 0\n" /* 0 */
- "a:112: 0\n" /* netherbrick */
- "b:113: 0\n" /* netherbrickfence */,
-
- // Block data:
- // Level 1
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
-
- // Level 2
- "aa...aa"
- "a.....a"
- "......."
- "......."
- "......."
- "a.....a"
- "aa...aa"
-
- // Level 3
- "aa...aa"
- "a.....a"
- "......."
- "......."
- "......."
- "a.....a"
- "aa...aa"
-
- // Level 4
- "aa...aa"
- "a.....a"
- "......."
- "......."
- "......."
- "a.....a"
- "aa...aa"
-
- // Level 5
- "aabbbaa"
- "a.....a"
- "b.....b"
- "b.....b"
- "b.....b"
- "a.....a"
- "aabbbaa"
-
- // Level 6
- "aaaaaaa"
- "a.....a"
- "a.....a"
- "a.....a"
- "a.....a"
- "a.....a"
- "aaaaaaa",
-
- // Connections:
- "0: 0, 3, 2: 4\n"
- "0: 2, 3, 0: 2\n",
-
- // AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
- // Merge strategy:
- cBlockArea::msImprint,
-
- // ExtendFloorStrategy:
- cPrefab::efsNone,
-
- // DefaultWeight:
- 10,
-
- // DepthWeight:
- "",
-
- // AddWeightIfSame:
- 1000,
-
- // MoveToGround:
- false,
- };
-
- cPrefab testPrefab(testPrefabDef);
- cPiece & prefabAsPiece(testPrefab); // GetConnectors() is private in cPrefab, need to cast to parent cPiece where it is public
- if (prefabAsPiece.GetConnectors().size() != 2)
- {
- LOGWARNING("Piece parsing failed, connectors not parsed properly. Expected 2 connectors, got %u", static_cast<unsigned>(prefabAsPiece.GetConnectors().size()));
- }
- return 0;
-}
-
-
-
-
-
-int main(int argc, char * argv[])
-{
- LOGD("Test started");
-
- // Print the current directory for reference:
- char folder[FILENAME_MAX];
- GetCurrentFolder(folder, sizeof(folder));
- LOG("Running cPrefabPiecePool test from folder \"%s\".", folder);
-
- // Run the Loader test:
- int res = DoLoaderTest();
- LOG("cPrefabPiecePool loading test done: %s", (res == 0) ? "success" : "failure");
- if (res != 0)
- {
- return res;
- }
-
- // Run the Parser test:
- res = DoParserTest();
- LOG("cPrefab parser test done: %s", (res == 0) ? "success" : "failure");
-
- return res;
-}
-
-
-
-