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-rw-r--r--src/BlockEntities/DispenserEntity.cpp4
-rw-r--r--src/ChunkMap.cpp2
-rw-r--r--src/Entities/ArrowEntity.cpp6
-rw-r--r--src/Entities/ArrowEntity.h4
-rw-r--r--src/Entities/Boat.cpp4
-rw-r--r--src/Entities/Boat.h2
-rw-r--r--src/Entities/Entity.h2
-rw-r--r--src/Entities/ExpBottleEntity.cpp18
-rw-r--r--src/Entities/ExpBottleEntity.h10
-rw-r--r--src/Entities/FireChargeEntity.cpp4
-rw-r--r--src/Entities/FireChargeEntity.h4
-rw-r--r--src/Entities/GhastFireballEntity.cpp4
-rw-r--r--src/Entities/GhastFireballEntity.h4
-rw-r--r--src/Entities/ProjectileEntity.cpp4
-rw-r--r--src/Entities/ProjectileEntity.h4
-rw-r--r--src/Entities/SplashPotionEntity.cpp10
-rw-r--r--src/Entities/SplashPotionEntity.h6
-rw-r--r--src/Entities/TNTEntity.cpp14
-rw-r--r--src/Entities/TNTEntity.h3
-rw-r--r--src/Entities/ThrownEggEntity.cpp6
-rw-r--r--src/Entities/ThrownEggEntity.h6
-rw-r--r--src/Entities/ThrownEnderPearlEntity.cpp6
-rw-r--r--src/Entities/ThrownEnderPearlEntity.h6
-rw-r--r--src/Entities/ThrownSnowballEntity.cpp4
-rw-r--r--src/Entities/ThrownSnowballEntity.h4
-rw-r--r--src/Entities/WitherSkullEntity.cpp4
-rw-r--r--src/Entities/WitherSkullEntity.h4
-rw-r--r--src/Items/ItemBoat.h2
-rw-r--r--src/Items/ItemLighter.h2
-rw-r--r--src/Simulator/FireSimulator.cpp12
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h10
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h10
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h8
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h10
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/PistonHandler.h8
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/PoweredRailHandler.h8
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h8
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneBlockHandler.h8
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h10
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.h8
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneLampHandler.h8
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneRepeaterHandler.h8
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h8
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h10
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h10
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/SmallGateHandler.h8
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/SolidBlockHandler.h8
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h10
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h8
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/TripwireHookHandler.h8
-rw-r--r--src/World.cpp8
-rw-r--r--src/World.h18
-rwxr-xr-xsrc/WorldStorage/WSSAnvil.cpp4
53 files changed, 191 insertions, 178 deletions
diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp
index 66311a518..cf2b2f71b 100644
--- a/src/BlockEntities/DispenserEntity.cpp
+++ b/src/BlockEntities/DispenserEntity.cpp
@@ -131,7 +131,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
{
double TNTX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width);
double TNTZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width);
- m_World->SpawnPrimedTNT(TNTX, DispY + 0.5, TNTZ, 80, 0); // 80 ticks fuse, no initial velocity
+ m_World->SpawnPrimedTNT({TNTX, DispY + 0.5, TNTZ}, 80, 0); // 80 ticks fuse, no initial velocity
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}
break;
@@ -250,7 +250,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
SpawnPos += GetShootVector(Meta) * 0.8; // A boat is bigger than one block. Add the shoot vector to put it outside the dispenser.
SpawnPos += Vector3d(0.5, 0.5, 0.5);
- if (m_World->SpawnBoat(SpawnPos.x, SpawnPos.y, SpawnPos.z, cBoat::ItemToMaterial(SlotItem)))
+ if (m_World->SpawnBoat(SpawnPos, cBoat::ItemToMaterial(SlotItem)))
{
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index 6afce338d..1bb4ff89c 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -1721,7 +1721,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
{
// Activate the TNT, with a random fuse between 10 to 30 game ticks
int FuseTime = GetRandomProvider().RandInt(10, 30);
- m_World->SpawnPrimedTNT(a_BlockX + x + 0.5, a_BlockY + y + 0.5, a_BlockZ + z + 0.5, FuseTime);
+ m_World->SpawnPrimedTNT({a_BlockX + x + 0.5, a_BlockY + y + 0.5, a_BlockZ + z + 0.5}, FuseTime);
area.SetBlockTypeMeta(bx + x, by + y, bz + z, E_BLOCK_AIR, 0);
a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z));
break;
diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp
index 6259098d8..2c1a1f005 100644
--- a/src/Entities/ArrowEntity.cpp
+++ b/src/Entities/ArrowEntity.cpp
@@ -76,7 +76,7 @@ bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
-void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
+void cArrowEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace)
{
Vector3d Hit = a_HitPos;
Hit += GetSpeed().NormalizeCopy() / 100000; // Make arrow sink into block a bit so it lodges (TODO: investigate how to stop them going so far so that they become black clientside)
@@ -93,7 +93,7 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa
if ((m_World->GetBlock(Hit) == E_BLOCK_TNT) && IsOnFire())
{
m_World->SetBlock(X, Y, Z, E_BLOCK_AIR, 0);
- m_World->SpawnPrimedTNT(X, Y, Z);
+ m_World->SpawnPrimedTNT(Vector3d(BlockHit));
}
}
@@ -102,7 +102,7 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa
-void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos)
{
super::OnHitEntity(a_EntityHit, a_HitPos);
diff --git a/src/Entities/ArrowEntity.h b/src/Entities/ArrowEntity.h
index 7ed99b79e..6e4644190 100644
--- a/src/Entities/ArrowEntity.h
+++ b/src/Entities/ArrowEntity.h
@@ -100,8 +100,8 @@ protected:
Vector3i m_HitBlockPos;
// cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
- virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+ virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) override;
+ virtual void OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) override;
virtual void CollectedBy(cPlayer & a_Player) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
diff --git a/src/Entities/Boat.cpp b/src/Entities/Boat.cpp
index cdb12123c..4021f9ce8 100644
--- a/src/Entities/Boat.cpp
+++ b/src/Entities/Boat.cpp
@@ -13,8 +13,8 @@
-cBoat::cBoat(double a_X, double a_Y, double a_Z, eMaterial a_Material) :
- super(etBoat, a_X, a_Y, a_Z, 0.98, 0.7),
+cBoat::cBoat(Vector3d a_Pos, eMaterial a_Material) :
+ super(etBoat, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.7),
m_LastDamage(0), m_ForwardDirection(0),
m_DamageTaken(0.0f), m_Material(a_Material),
m_RightPaddleUsed(false), m_LeftPaddleUsed(false)
diff --git a/src/Entities/Boat.h b/src/Entities/Boat.h
index a6a99d683..1a00d48c9 100644
--- a/src/Entities/Boat.h
+++ b/src/Entities/Boat.h
@@ -42,7 +42,7 @@ public:
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways) override;
- cBoat(double a_X, double a_Y, double a_Z, eMaterial a_Material);
+ cBoat(Vector3d a_Pos, eMaterial a_Material);
int GetLastDamage(void) const { return m_LastDamage; }
int GetForwardDirection(void) const { return m_ForwardDirection; }
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index f39039183..7b934fb23 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -232,7 +232,7 @@ public:
void SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ);
/** Sets the speed of the entity, measured in m / sec */
- void SetSpeed(const Vector3d & a_Speed) { SetSpeed(a_Speed.x, a_Speed.y, a_Speed.z); }
+ void SetSpeed(Vector3d a_Speed) { SetSpeed(a_Speed.x, a_Speed.y, a_Speed.z); }
/** Sets the speed in the X axis, leaving the other speed components intact. Measured in m / sec. */
void SetSpeedX(double a_SpeedX);
diff --git a/src/Entities/ExpBottleEntity.cpp b/src/Entities/ExpBottleEntity.cpp
index 4072b939b..a9d250118 100644
--- a/src/Entities/ExpBottleEntity.cpp
+++ b/src/Entities/ExpBottleEntity.cpp
@@ -8,7 +8,7 @@
-cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
+cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, Vector3d a_Speed) :
super(pkExpBottle, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
{
SetSpeed(a_Speed);
@@ -18,7 +18,17 @@ cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y,
-void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
+cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, Vector3d a_Pos, Vector3d a_Speed) :
+ super(pkExpBottle, a_Creator, a_Pos.x, a_Pos.y, a_Pos.z, 0.25, 0.25)
+{
+ SetSpeed(a_Speed);
+}
+
+
+
+
+
+void cExpBottleEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace)
{
Break(a_HitPos);
}
@@ -27,7 +37,7 @@ void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_H
-void cExpBottleEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+void cExpBottleEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos)
{
Break(a_HitPos);
}
@@ -36,7 +46,7 @@ void cExpBottleEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_Hit
-void cExpBottleEntity::Break(const Vector3d &a_HitPos)
+void cExpBottleEntity::Break(Vector3d a_HitPos)
{
// Spawn an experience orb with a reward between 3 and 11.
m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SPLASH_POTION, POSX_TOINT, POSY_TOINT, POSZ_TOINT, 0);
diff --git a/src/Entities/ExpBottleEntity.h b/src/Entities/ExpBottleEntity.h
index ea0c2b5a9..1fcc9b138 100644
--- a/src/Entities/ExpBottleEntity.h
+++ b/src/Entities/ExpBottleEntity.h
@@ -28,17 +28,19 @@ public:
CLASS_PROTODEF(cExpBottleEntity)
- cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
+ cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, Vector3d a_Speed);
+
+ cExpBottleEntity(cEntity * a_Creator, Vector3d a_Pos, Vector3d a_Speed);
protected:
// cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
- virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+ virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) override;
+ virtual void OnHitEntity (cEntity & a_EntityHit, Vector3d a_HitPos) override;
/** Breaks the bottle, fires its particle effects and sounds
@param a_HitPos The position where the bottle will break */
- void Break(const Vector3d & a_HitPos);
+ void Break(Vector3d a_HitPos);
}; // tolua_export
diff --git a/src/Entities/FireChargeEntity.cpp b/src/Entities/FireChargeEntity.cpp
index 83c1f3c76..5432f9206 100644
--- a/src/Entities/FireChargeEntity.cpp
+++ b/src/Entities/FireChargeEntity.cpp
@@ -31,7 +31,7 @@ void cFireChargeEntity::Explode(Vector3i a_Block)
-void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
+void cFireChargeEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace)
{
Destroy();
Explode(a_HitPos.Floor());
@@ -41,7 +41,7 @@ void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_
-void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos)
{
super::OnHitEntity(a_EntityHit, a_HitPos);
diff --git a/src/Entities/FireChargeEntity.h b/src/Entities/FireChargeEntity.h
index e17b25903..2ea64d1e3 100644
--- a/src/Entities/FireChargeEntity.h
+++ b/src/Entities/FireChargeEntity.h
@@ -35,8 +35,8 @@ protected:
void Explode(Vector3i a_Block);
// cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
- virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+ virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) override;
+ virtual void OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) override;
} ; // tolua_export
diff --git a/src/Entities/GhastFireballEntity.cpp b/src/Entities/GhastFireballEntity.cpp
index 1adfd1bc0..2dbfbf481 100644
--- a/src/Entities/GhastFireballEntity.cpp
+++ b/src/Entities/GhastFireballEntity.cpp
@@ -28,7 +28,7 @@ void cGhastFireballEntity::Explode(Vector3i a_Block)
-void cGhastFireballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
+void cGhastFireballEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace)
{
Destroy();
Explode(a_HitPos.Floor());
@@ -38,7 +38,7 @@ void cGhastFireballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace
-void cGhastFireballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+void cGhastFireballEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos)
{
Destroy();
Explode(a_HitPos.Floor());
diff --git a/src/Entities/GhastFireballEntity.h b/src/Entities/GhastFireballEntity.h
index 620efd9e6..bf5b333e2 100644
--- a/src/Entities/GhastFireballEntity.h
+++ b/src/Entities/GhastFireballEntity.h
@@ -35,8 +35,8 @@ protected:
void Explode(Vector3i a_Block);
// cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
- virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+ virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) override;
+ virtual void OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) override;
// TODO: Deflecting the fireballs by arrow- or sword- hits
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp
index c2a1f782d..1017f954a 100644
--- a/src/Entities/ProjectileEntity.cpp
+++ b/src/Entities/ProjectileEntity.cpp
@@ -300,7 +300,7 @@ std::unique_ptr<cProjectileEntity> cProjectileEntity::Create(eKind a_Kind, cEnti
-void cProjectileEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
+void cProjectileEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace)
{
// Set the position based on what face was hit:
SetPosition(a_HitPos);
@@ -320,7 +320,7 @@ void cProjectileEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_
-void cProjectileEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+void cProjectileEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos)
{
UNUSED(a_HitPos);
diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h
index da8c650f5..36f53c841 100644
--- a/src/Entities/ProjectileEntity.h
+++ b/src/Entities/ProjectileEntity.h
@@ -49,10 +49,10 @@ public:
static std::unique_ptr<cProjectileEntity> Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem * a_Item, const Vector3d * a_Speed = nullptr);
/** Called by the physics blocktracer when the entity hits a solid block, the hit position and the face hit (BLOCK_FACE_) is given */
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace);
+ virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace);
/** Called by the physics blocktracer when the entity hits another entity */
- virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos);
+ virtual void OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos);
/** Called by Chunk when the projectile is eligible for player collection */
virtual void CollectedBy(cPlayer & a_Dest);
diff --git a/src/Entities/SplashPotionEntity.cpp b/src/Entities/SplashPotionEntity.cpp
index af4008e83..8356806b3 100644
--- a/src/Entities/SplashPotionEntity.cpp
+++ b/src/Entities/SplashPotionEntity.cpp
@@ -28,7 +28,7 @@ public:
@param a_HitPos The position where the splash potion has splashed
@param a_EntityEffectType The effect type of the potion
@param a_EntityEffect The effect description */
- cSplashPotionCallback(const Vector3d & a_HitPos, cEntityEffect::eType a_EntityEffectType, const cEntityEffect & a_EntityEffect) :
+ cSplashPotionCallback(Vector3d a_HitPos, cEntityEffect::eType a_EntityEffectType, const cEntityEffect & a_EntityEffect) :
m_HitPos(a_HitPos),
m_EntityEffectType(a_EntityEffectType),
m_EntityEffect(a_EntityEffect)
@@ -61,7 +61,7 @@ public:
}
private:
- const Vector3d & m_HitPos;
+ Vector3d m_HitPos;
cEntityEffect::eType m_EntityEffectType;
const cEntityEffect & m_EntityEffect;
};
@@ -96,7 +96,7 @@ cSplashPotionEntity::cSplashPotionEntity(
-void cSplashPotionEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
+void cSplashPotionEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace)
{
Splash(a_HitPos);
m_DestroyTimer = 2;
@@ -106,7 +106,7 @@ void cSplashPotionEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace
-void cSplashPotionEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+void cSplashPotionEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos)
{
a_EntityHit.TakeDamage(dtRangedAttack, this, 0, 1);
Splash(a_HitPos);
@@ -117,7 +117,7 @@ void cSplashPotionEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_
-void cSplashPotionEntity::Splash(const Vector3d & a_HitPos)
+void cSplashPotionEntity::Splash(Vector3d a_HitPos)
{
cSplashPotionCallback Callback(a_HitPos, m_EntityEffectType, m_EntityEffect);
m_World->ForEachEntity(Callback);
diff --git a/src/Entities/SplashPotionEntity.h b/src/Entities/SplashPotionEntity.h
index baa5da725..fc364404b 100644
--- a/src/Entities/SplashPotionEntity.h
+++ b/src/Entities/SplashPotionEntity.h
@@ -60,8 +60,8 @@ protected:
// cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
- virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+ virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) override;
+ virtual void OnHitEntity (cEntity & a_EntityHit, Vector3d a_HitPos) override;
virtual void Tick (std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override
{
if (m_DestroyTimer > 0)
@@ -81,7 +81,7 @@ protected:
/** Splashes the potion, fires its particle effects and sounds
@param a_HitPos The position where the potion will splash */
- void Splash(const Vector3d & a_HitPos);
+ void Splash(Vector3d a_HitPos);
virtual void SpawnOn(cClientHandle & a_Client) override;
diff --git a/src/Entities/TNTEntity.cpp b/src/Entities/TNTEntity.cpp
index 6784f19f5..26217cfcd 100644
--- a/src/Entities/TNTEntity.cpp
+++ b/src/Entities/TNTEntity.cpp
@@ -8,19 +8,7 @@
-cTNTEntity::cTNTEntity(double a_X, double a_Y, double a_Z, int a_FuseTicks) :
- super(etTNT, a_X, a_Y, a_Z, 0.98, 0.98),
- m_FuseTicks(a_FuseTicks)
-{
- SetGravity(-16.0f);
- SetAirDrag(0.02f);
-}
-
-
-
-
-
-cTNTEntity::cTNTEntity(const Vector3d & a_Pos, int a_FuseTicks) :
+cTNTEntity::cTNTEntity(Vector3d a_Pos, int a_FuseTicks) :
super(etTNT, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98),
m_FuseTicks(a_FuseTicks)
{
diff --git a/src/Entities/TNTEntity.h b/src/Entities/TNTEntity.h
index 5f1faa6b4..25c74ded5 100644
--- a/src/Entities/TNTEntity.h
+++ b/src/Entities/TNTEntity.h
@@ -16,8 +16,7 @@ public:
// tolua_end
CLASS_PROTODEF(cTNTEntity)
- cTNTEntity(double a_X, double a_Y, double a_Z, int a_FuseTicks = 80);
- cTNTEntity(const Vector3d & a_Pos, int a_FuseTicks = 80);
+ cTNTEntity(Vector3d a_Pos, int a_FuseTicks = 80);
// cEntity overrides:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
diff --git a/src/Entities/ThrownEggEntity.cpp b/src/Entities/ThrownEggEntity.cpp
index 3131f4841..226f37fb6 100644
--- a/src/Entities/ThrownEggEntity.cpp
+++ b/src/Entities/ThrownEggEntity.cpp
@@ -18,7 +18,7 @@ cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y,
-void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
+void cThrownEggEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace)
{
TrySpawnChicken(a_HitPos);
@@ -29,7 +29,7 @@ void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_H
-void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos)
{
int TotalDamage = 0;
// If entity is an Ender Dragon or Ender Crystal, it is damaged.
@@ -72,7 +72,7 @@ void cThrownEggEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
-void cThrownEggEntity::TrySpawnChicken(const Vector3d & a_HitPos)
+void cThrownEggEntity::TrySpawnChicken(Vector3d a_HitPos)
{
auto & Random = GetRandomProvider();
if (Random.RandBool(0.125))
diff --git a/src/Entities/ThrownEggEntity.h b/src/Entities/ThrownEggEntity.h
index f20cd41a1..071b974cb 100644
--- a/src/Entities/ThrownEggEntity.h
+++ b/src/Entities/ThrownEggEntity.h
@@ -33,12 +33,12 @@ public:
protected:
// cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
- virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+ virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) override;
+ virtual void OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
// Randomly decides whether to spawn a chicken where the egg lands.
- void TrySpawnChicken(const Vector3d & a_HitPos);
+ void TrySpawnChicken(Vector3d a_HitPos);
private:
diff --git a/src/Entities/ThrownEnderPearlEntity.cpp b/src/Entities/ThrownEnderPearlEntity.cpp
index 4b2e2f9ff..4dedffc5b 100644
--- a/src/Entities/ThrownEnderPearlEntity.cpp
+++ b/src/Entities/ThrownEnderPearlEntity.cpp
@@ -19,7 +19,7 @@ cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X
-void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
+void cThrownEnderPearlEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace)
{
// TODO: Tweak a_HitPos based on block face.
TeleportCreator(a_HitPos);
@@ -31,7 +31,7 @@ void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockF
-void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos)
{
int TotalDamage = 0;
// TODO: If entity is Ender Crystal, destroy it
@@ -67,7 +67,7 @@ void cThrownEnderPearlEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Ch
-void cThrownEnderPearlEntity::TeleportCreator(const Vector3d & a_HitPos)
+void cThrownEnderPearlEntity::TeleportCreator(Vector3d a_HitPos)
{
if (m_CreatorData.m_Name.empty())
{
diff --git a/src/Entities/ThrownEnderPearlEntity.h b/src/Entities/ThrownEnderPearlEntity.h
index 03d54e911..ee618f900 100644
--- a/src/Entities/ThrownEnderPearlEntity.h
+++ b/src/Entities/ThrownEnderPearlEntity.h
@@ -33,12 +33,12 @@ public:
protected:
// cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
- virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+ virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) override;
+ virtual void OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
/** Teleports the creator where the ender pearl lands */
- void TeleportCreator(const Vector3d & a_HitPos);
+ void TeleportCreator(Vector3d a_HitPos);
private:
diff --git a/src/Entities/ThrownSnowballEntity.cpp b/src/Entities/ThrownSnowballEntity.cpp
index ef88bfd18..8a6426ca9 100644
--- a/src/Entities/ThrownSnowballEntity.cpp
+++ b/src/Entities/ThrownSnowballEntity.cpp
@@ -18,7 +18,7 @@ cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, do
-void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
+void cThrownSnowballEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace)
{
m_DestroyTimer = 2;
}
@@ -27,7 +27,7 @@ void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFac
-void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos)
{
super::OnHitEntity(a_EntityHit, a_HitPos);
diff --git a/src/Entities/ThrownSnowballEntity.h b/src/Entities/ThrownSnowballEntity.h
index d22930f8f..7bed78df3 100644
--- a/src/Entities/ThrownSnowballEntity.h
+++ b/src/Entities/ThrownSnowballEntity.h
@@ -33,8 +33,8 @@ public:
protected:
// cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
- virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+ virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) override;
+ virtual void OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
private:
diff --git a/src/Entities/WitherSkullEntity.cpp b/src/Entities/WitherSkullEntity.cpp
index 03385b283..354a08dc6 100644
--- a/src/Entities/WitherSkullEntity.cpp
+++ b/src/Entities/WitherSkullEntity.cpp
@@ -24,7 +24,7 @@ cWitherSkullEntity::cWitherSkullEntity(cEntity * a_Creator, double a_X, double a
-void cWitherSkullEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
+void cWitherSkullEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace)
{
// TODO: Explode
// TODO: Apply wither effect to entities nearby
@@ -35,7 +35,7 @@ void cWitherSkullEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a
-void cWitherSkullEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+void cWitherSkullEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos)
{
// TODO: If entity is Ender Crystal, destroy it
a_EntityHit.TakeDamage(dtRangedAttack, this, 0, 1);
diff --git a/src/Entities/WitherSkullEntity.h b/src/Entities/WitherSkullEntity.h
index 11b6fe3aa..af9b31625 100644
--- a/src/Entities/WitherSkullEntity.h
+++ b/src/Entities/WitherSkullEntity.h
@@ -33,8 +33,8 @@ public:
protected:
// cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
- virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+ virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) override;
+ virtual void OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) override;
} ; // tolua_export
diff --git a/src/Items/ItemBoat.h b/src/Items/ItemBoat.h
index f39a35a88..09d8b1d2d 100644
--- a/src/Items/ItemBoat.h
+++ b/src/Items/ItemBoat.h
@@ -95,7 +95,7 @@ public:
}
// Spawn block at water level
- if (a_World->SpawnBoat(x + 0.5, y + 0.5, z + 0.5, cBoat::ItemToMaterial(a_Player->GetEquippedItem())) == cEntity::INVALID_ID)
+ if (a_World->SpawnBoat(Callbacks.m_Pos + Vector3d(0.5, 0.5, 0.5), cBoat::ItemToMaterial(a_Player->GetEquippedItem())) == cEntity::INVALID_ID)
{
return false;
}
diff --git a/src/Items/ItemLighter.h b/src/Items/ItemLighter.h
index 1cf2ec939..8b46ba011 100644
--- a/src/Items/ItemLighter.h
+++ b/src/Items/ItemLighter.h
@@ -58,7 +58,7 @@ public:
// Activate the TNT:
a_World->BroadcastSoundEffect("entity.tnt.primed", static_cast<double>(a_BlockX), static_cast<double>(a_BlockY), static_cast<double>(a_BlockZ), 1.0f, 1.0f);
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
- a_World->SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5); // 80 ticks to boom
+ a_World->SpawnPrimedTNT({a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5}); // 80 ticks to boom
break;
}
default:
diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp
index 45969bd0a..d5671c5c2 100644
--- a/src/Simulator/FireSimulator.cpp
+++ b/src/Simulator/FireSimulator.cpp
@@ -352,18 +352,18 @@ void cFireSimulator::TrySpreadFire(cChunk * a_Chunk, int a_RelX, int a_RelY, int
void cFireSimulator::RemoveFuelNeighbors(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
{
- for (size_t i = 0; i < ARRAYCOUNT(gNeighborCoords); i++)
+ for (auto & Coord : gNeighborCoords)
{
BLOCKTYPE BlockType;
- int X = a_RelX + gNeighborCoords[i].x;
- int Z = a_RelZ + gNeighborCoords[i].z;
+ int X = a_RelX + Coord.x;
+ int Z = a_RelZ + Coord.z;
cChunkPtr Neighbour = a_Chunk->GetRelNeighborChunkAdjustCoords(X, Z);
if (Neighbour == nullptr)
{
continue;
}
- BlockType = Neighbour->GetBlock(X, a_RelY + gNeighborCoords[i].y, Z);
+ BlockType = Neighbour->GetBlock(X, a_RelY + Coord.y, Z);
if (!IsFuel(BlockType))
{
@@ -371,12 +371,12 @@ void cFireSimulator::RemoveFuelNeighbors(cChunk * a_Chunk, int a_RelX, int a_Rel
}
int AbsX = (Neighbour->GetPosX() * cChunkDef::Width) + X;
- int Y = a_RelY + gNeighborCoords[i].y;
+ int Y = a_RelY + Coord.y;
int AbsZ = (Neighbour->GetPosZ() * cChunkDef::Width) + Z;
if (BlockType == E_BLOCK_TNT)
{
- m_World.SpawnPrimedTNT(AbsX, Y, AbsZ, 0);
+ m_World.SpawnPrimedTNT({static_cast<double>(AbsX), static_cast<double>(Y), static_cast<double>(AbsZ)}, 0);
Neighbour->SetBlock(X, Y, Z, E_BLOCK_AIR, 0);
return;
}
diff --git a/src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h b/src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h
index 91fbe05ff..2e7150080 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h
@@ -13,7 +13,7 @@ class cCommandBlockHandler : public cRedstoneHandler
typedef cRedstoneHandler super;
public:
- virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
+ virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
{
UNUSED(a_World);
UNUSED(a_Position);
@@ -24,7 +24,7 @@ public:
return 0;
}
- virtual unsigned char GetPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual unsigned char GetPowerLevel(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_World);
UNUSED(a_Position);
@@ -33,7 +33,7 @@ public:
return 0;
}
- virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
+ virtual cVector3iArray Update(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
{
// LOGD("Evaluating commander the cmdblck (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
@@ -58,11 +58,11 @@ public:
return {};
}
- virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_World);
UNUSED(a_BlockType);
UNUSED(a_Meta);
- return GetAdjustedRelatives(a_Position, GetRelativeAdjacents());;
+ return GetAdjustedRelatives(a_Position, GetRelativeAdjacents());
}
};
diff --git a/src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h b/src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h
index 999454b56..b41f61941 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h
@@ -13,7 +13,7 @@ class cDoorHandler : public cRedstoneHandler
typedef cRedstoneHandler super;
public:
- virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
+ virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
{
UNUSED(a_World);
UNUSED(a_Position);
@@ -24,7 +24,7 @@ public:
return 0;
}
- virtual unsigned char GetPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual unsigned char GetPowerLevel(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_World);
UNUSED(a_Position);
@@ -33,7 +33,7 @@ public:
return 0;
}
- virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
+ virtual cVector3iArray Update(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
{
// LOGD("Evaluating dori the door (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
@@ -47,11 +47,11 @@ public:
return {};
}
- virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_World);
UNUSED(a_BlockType);
UNUSED(a_Meta);
- return GetAdjustedRelatives(a_Position, GetRelativeAdjacents());;
+ return GetAdjustedRelatives(a_Position, GetRelativeAdjacents());
}
};
diff --git a/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h b/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h
index 62b37eb1d..42598f519 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h
@@ -29,7 +29,7 @@ public:
}
}
- virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
+ virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
{
UNUSED(a_World);
UNUSED(a_Position);
@@ -40,7 +40,7 @@ public:
return 0;
}
- virtual unsigned char GetPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual unsigned char GetPowerLevel(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_World);
UNUSED(a_Position);
@@ -49,7 +49,7 @@ public:
return 0;
}
- virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
+ virtual cVector3iArray Update(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
{
// LOGD("Evaluating spencer the dropspenser (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
bool IsPoweredNow = (a_PoweringData.PowerLevel > 0);
@@ -79,7 +79,7 @@ public:
return {};
}
- virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_World);
UNUSED(a_BlockType);
diff --git a/src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h b/src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h
index add608654..7ecc64c72 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h
@@ -13,7 +13,7 @@ class cNoteBlockHandler : public cRedstoneHandler
typedef cRedstoneHandler super;
public:
- virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
+ virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
{
UNUSED(a_World);
UNUSED(a_World);
@@ -25,7 +25,7 @@ public:
return 0;
}
- virtual unsigned char GetPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual unsigned char GetPowerLevel(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_World);
UNUSED(a_Position);
@@ -34,7 +34,7 @@ public:
return 0;
}
- virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
+ virtual cVector3iArray Update(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
{
// LOGD("Evaluating sparky the magical note block (%d %d %d) %i", a_Position.x, a_Position.y, a_Position.z, a_PoweringData.PowerLevel);
@@ -60,11 +60,11 @@ public:
return {};
}
- virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_World);
UNUSED(a_BlockType);
UNUSED(a_Meta);
- return GetAdjustedRelatives(a_Position, GetRelativeAdjacents());;
+ return GetAdjustedRelatives(a_Position, GetRelativeAdjacents());
}
};
diff --git a/src/Simulator/IncrementalRedstoneSimulator/PistonHandler.h b/src/Simulator/IncrementalRedstoneSimulator/PistonHandler.h
index f41fad89d..01742b13c 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/PistonHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/PistonHandler.h
@@ -13,7 +13,7 @@ class cPistonHandler : public cRedstoneHandler
typedef cRedstoneHandler super;
public:
- virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
+ virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
{
UNUSED(a_World);
UNUSED(a_Position);
@@ -24,7 +24,7 @@ public:
return 0;
}
- virtual unsigned char GetPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual unsigned char GetPowerLevel(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_World);
UNUSED(a_Position);
@@ -33,7 +33,7 @@ public:
return 0;
}
- virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
+ virtual cVector3iArray Update(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
{
// LOGD("Evaluating pisty the piston (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
auto Data = static_cast<cIncrementalRedstoneSimulator *>(a_World.GetRedstoneSimulator())->GetChunkData();
@@ -72,7 +72,7 @@ public:
return {};
}
- virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_World);
UNUSED(a_BlockType);
diff --git a/src/Simulator/IncrementalRedstoneSimulator/PoweredRailHandler.h b/src/Simulator/IncrementalRedstoneSimulator/PoweredRailHandler.h
index 0b18ae511..3c02bf5ec 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/PoweredRailHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/PoweredRailHandler.h
@@ -30,7 +30,7 @@ public:
}
}
- virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
+ virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
{
UNUSED(a_QueryBlockType);
@@ -43,14 +43,14 @@ public:
return 0;
}
- virtual unsigned char GetPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual unsigned char GetPowerLevel(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_BlockType);
UNUSED(a_Meta);
return static_cast<cIncrementalRedstoneSimulator *>(a_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PowerLevel;
}
- virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
+ virtual cVector3iArray Update(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
{
// LOGD("Evaluating tracky the rail (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
@@ -86,7 +86,7 @@ public:
}
}
- virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_World);
UNUSED(a_BlockType);
diff --git a/src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h b/src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h
index 14d7baf85..944543460 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h
@@ -13,7 +13,7 @@ class cPressurePlateHandler : public cRedstoneHandler
typedef cRedstoneHandler super;
public:
- virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
+ virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
{
UNUSED(a_BlockType);
UNUSED(a_Meta);
@@ -23,7 +23,7 @@ public:
return static_cast<cIncrementalRedstoneSimulator *>(a_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PowerLevel;
}
- virtual unsigned char GetPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual unsigned char GetPowerLevel(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
@@ -79,7 +79,7 @@ public:
}
}
- virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
+ virtual cVector3iArray Update(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
{
UNUSED(a_PoweringData.PowerLevel);
// LOGD("Evaluating clicky the pressure plate (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
@@ -96,7 +96,7 @@ public:
return {};
}
- virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_World);
UNUSED(a_Position);
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneBlockHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneBlockHandler.h
index 4151fc9ad..441f802c3 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneBlockHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneBlockHandler.h
@@ -12,7 +12,7 @@ class cRedstoneBlockHandler : public cRedstoneHandler
typedef cRedstoneHandler super;
public:
- virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
+ virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
{
UNUSED(a_World);
UNUSED(a_Position);
@@ -22,7 +22,7 @@ public:
return cIncrementalRedstoneSimulator::IsMechanism(a_QueryBlockType) ? 15 : 0;
}
- virtual unsigned char GetPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual unsigned char GetPowerLevel(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_World);
UNUSED(a_Position);
@@ -31,13 +31,13 @@ public:
return 15;
}
- virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
+ virtual cVector3iArray Update(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
{
// LOGD("Evaluating crimson the redstone block (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
return {};
}
- virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_World);
UNUSED(a_Position);
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h
index 55efee6b5..cd43a4875 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h
@@ -13,7 +13,7 @@ class cRedstoneComparatorHandler : public cRedstoneHandler
typedef cRedstoneHandler super;
public:
- unsigned char GetFrontPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, unsigned char a_HighestSidePowerLevel, unsigned char a_HighestRearPowerLevel) const
+ unsigned char GetFrontPowerLevel(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, unsigned char a_HighestSidePowerLevel, unsigned char a_HighestRearPowerLevel) const
{
if (cBlockComparatorHandler::IsInSubtractionMode(a_Meta))
{
@@ -27,7 +27,7 @@ public:
}
}
- virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
+ virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
{
UNUSED(a_QueryPosition);
UNUSED(a_QueryBlockType);
@@ -39,7 +39,7 @@ public:
);
}
- virtual unsigned char GetPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual unsigned char GetPowerLevel(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_Position);
UNUSED(a_BlockType);
@@ -90,7 +90,7 @@ public:
return RearPower;
}
- virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
+ virtual cVector3iArray Update(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
{
// Note that a_PoweringData here contains the maximum * side * power level, as specified by GetValidSourcePositions
// LOGD("Evaluating ALU the comparator (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
@@ -134,7 +134,7 @@ public:
return {};
}
- virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_World);
UNUSED(a_BlockType);
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.h
index 384d872f4..788a3c337 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.h
@@ -54,10 +54,10 @@ public:
}
};
- virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const = 0;
- virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) const = 0;
- virtual unsigned char GetPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const = 0;
- virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const = 0;
+ virtual cVector3iArray Update(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const = 0;
+ virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const = 0;
+ virtual unsigned char GetPowerLevel(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const = 0;
+ virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const = 0;
// Force a virtual destructor
virtual ~cRedstoneHandler() {}
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneLampHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneLampHandler.h
index f28f75f4b..6c6fa48d7 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneLampHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneLampHandler.h
@@ -15,17 +15,17 @@ public:
return (a_BlockType == E_BLOCK_REDSTONE_LAMP_ON);
}
- virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
+ virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
{
return 0;
}
- virtual unsigned char GetPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual unsigned char GetPowerLevel(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
return 0;
}
- virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
+ virtual cVector3iArray Update(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
{
// LOGD("Evaluating lamp (%i %i %i)", a_Position.x, a_Position.y, a_Position.z);
@@ -47,7 +47,7 @@ public:
return {};
}
- virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_World);
UNUSED(a_Meta);
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneRepeaterHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneRepeaterHandler.h
index 9d8dda1bb..5f4898804 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneRepeaterHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneRepeaterHandler.h
@@ -18,7 +18,7 @@ public:
return (a_Block == E_BLOCK_REDSTONE_REPEATER_ON);
}
- virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
+ virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
{
return (
(a_QueryPosition == (a_Position + cBlockRedstoneRepeaterHandler::GetFrontCoordinateOffset(a_Meta))) ?
@@ -26,7 +26,7 @@ public:
);
}
- virtual unsigned char GetPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual unsigned char GetPowerLevel(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_World);
UNUSED(a_Position);
@@ -34,7 +34,7 @@ public:
return IsOn(a_BlockType) ? 15 : 0;
}
- virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
+ virtual cVector3iArray Update(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
{
// LOGD("Evaluating loopy the repeater (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
auto Data = static_cast<cIncrementalRedstoneSimulator *>(a_World.GetRedstoneSimulator())->GetChunkData();
@@ -65,7 +65,7 @@ public:
return {};
}
- virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
return { cBlockRedstoneRepeaterHandler::GetRearCoordinateOffset(a_Meta) + a_Position };
}
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h
index 9d950a8b9..d5bf78399 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h
@@ -63,7 +63,7 @@ public:
}
}
- virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
+ virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
{
UNUSED(a_QueryBlockType);
if ((GetPositionAttachedTo(a_Position, a_BlockType, a_Meta) == a_QueryPosition) || cIncrementalRedstoneSimulator::IsMechanism(a_QueryBlockType))
@@ -73,7 +73,7 @@ public:
return 0;
}
- virtual unsigned char GetPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual unsigned char GetPowerLevel(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_World);
UNUSED(a_Position);
@@ -91,13 +91,13 @@ public:
}
}
- virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
+ virtual cVector3iArray Update(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
{
// LOGD("Evaluating templatio<> the lever/button (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
return {};
}
- virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_World);
UNUSED(a_Position);
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h
index b892dedb5..16f060939 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h
@@ -16,7 +16,7 @@ public:
return (a_Block == E_BLOCK_REDSTONE_TORCH_ON);
}
- inline static Vector3i GetOffsetAttachedTo(const Vector3i & a_Position, NIBBLETYPE a_Meta)
+ inline static Vector3i GetOffsetAttachedTo(Vector3i a_Position, NIBBLETYPE a_Meta)
{
switch (a_Meta)
{
@@ -33,7 +33,7 @@ public:
}
}
- virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
+ virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
{
if (
IsOn(a_BlockType) &&
@@ -46,12 +46,12 @@ public:
return 0;
}
- virtual unsigned char GetPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual unsigned char GetPowerLevel(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
return IsOn(a_BlockType) ? 15 : 0;
}
- virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
+ virtual cVector3iArray Update(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
{
// LOGD("Evaluating torchy the redstone torch (%i %i %i)", a_Position.x, a_Position.y, a_Position.z);
@@ -86,7 +86,7 @@ public:
return {};
}
- virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_World);
UNUSED(a_BlockType);
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h
index 7b2a60323..09b16fb25 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h
@@ -27,7 +27,7 @@ public:
}
}
- cVector3iArray GetTerracingConnectionOffsets(cWorld & a_World, const Vector3i & a_Position) const
+ cVector3iArray GetTerracingConnectionOffsets(cWorld & a_World, Vector3i a_Position) const
{
cVector3iArray RelativePositions;
auto YPTerraceBlock = a_World.GetBlock(a_Position + OffsetYP());
@@ -56,7 +56,7 @@ public:
return RelativePositions;
}
- virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
+ virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
{
if (a_QueryPosition == (a_Position + OffsetYP()))
{
@@ -100,7 +100,7 @@ public:
return (a_Meta != 0) ? --a_Meta : a_Meta;
}
- virtual unsigned char GetPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual unsigned char GetPowerLevel(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_World);
UNUSED(a_Position);
@@ -108,7 +108,7 @@ public:
return a_Meta;
}
- virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
+ virtual cVector3iArray Update(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
{
UNUSED(a_BlockType);
// LOGD("Evaluating dusty the wire (%d %d %d) %i", a_Position.x, a_Position.y, a_Position.z, a_PoweringData.PowerLevel);
@@ -122,7 +122,7 @@ public:
return {};
}
- virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_World);
UNUSED(a_BlockType);
diff --git a/src/Simulator/IncrementalRedstoneSimulator/SmallGateHandler.h b/src/Simulator/IncrementalRedstoneSimulator/SmallGateHandler.h
index 6c201f354..dd4188b56 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/SmallGateHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/SmallGateHandler.h
@@ -12,7 +12,7 @@ class cSmallGateHandler : public cRedstoneHandler
typedef cRedstoneHandler super;
public:
- virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
+ virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
{
UNUSED(a_World);
UNUSED(a_Position);
@@ -23,7 +23,7 @@ public:
return 0;
}
- virtual unsigned char GetPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual unsigned char GetPowerLevel(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_World);
UNUSED(a_Position);
@@ -32,7 +32,7 @@ public:
return 0;
}
- virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
+ virtual cVector3iArray Update(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
{
// LOGD("Evaluating gateydory the fence gate/trapdoor (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
auto Data = static_cast<cIncrementalRedstoneSimulator *>(a_World.GetRedstoneSimulator())->GetChunkData();
@@ -44,7 +44,7 @@ public:
return {};
}
- virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_World);
UNUSED(a_BlockType);
diff --git a/src/Simulator/IncrementalRedstoneSimulator/SolidBlockHandler.h b/src/Simulator/IncrementalRedstoneSimulator/SolidBlockHandler.h
index 215ccd990..b8b9b3bed 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/SolidBlockHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/SolidBlockHandler.h
@@ -12,7 +12,7 @@ class cSolidBlockHandler : public cRedstoneHandler
typedef cRedstoneHandler super;
public:
- virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
+ virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
{
// TODO: wire isn't linked powered only if the source was a wire, not just because it is a wire
return (
@@ -24,12 +24,12 @@ public:
) ? 0 : GetPowerLevel(a_World, a_Position, a_BlockType, a_Meta);
}
- virtual unsigned char GetPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual unsigned char GetPowerLevel(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
return static_cast<cIncrementalRedstoneSimulator *>(a_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PowerLevel;
}
- virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
+ virtual cVector3iArray Update(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
{
UNUSED(a_BlockType);
UNUSED(a_Meta);
@@ -44,7 +44,7 @@ public:
return {};
}
- virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_World);
UNUSED(a_BlockType);
diff --git a/src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h b/src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h
index 40e7da96a..6cea4501f 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h
@@ -12,7 +12,7 @@ class cTNTHandler : public cRedstoneHandler
typedef cRedstoneHandler super;
public:
- virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
+ virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
{
UNUSED(a_World);
UNUSED(a_Position);
@@ -23,7 +23,7 @@ public:
return 0;
}
- virtual unsigned char GetPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual unsigned char GetPowerLevel(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_World);
UNUSED(a_Position);
@@ -32,19 +32,19 @@ public:
return 0;
}
- virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
+ virtual cVector3iArray Update(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
{
// LOGD("Evaluating explodinator the trinitrotoluene (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
if (a_PoweringData.PowerLevel != 0)
{
a_World.BroadcastSoundEffect("entity.tnt.primed", static_cast<double>(a_Position.x), static_cast<double>(a_Position.y), static_cast<double>(a_Position.z), 0.5f, 0.6f);
a_World.SetBlock(a_Position.x, a_Position.y, a_Position.z, E_BLOCK_AIR, 0);
- a_World.SpawnPrimedTNT(a_Position.x + 0.5, a_Position.y + 0.5, a_Position.z + 0.5); // 80 ticks to boom
+ a_World.SpawnPrimedTNT(a_Position + Vector3d(0.5, 0.5, 0.5)); // 80 ticks to boom
}
return {};
}
- virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_World);
UNUSED(a_BlockType);
diff --git a/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h b/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h
index 8b7b82d49..4ae4aff3d 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h
@@ -13,7 +13,7 @@ class cTrappedChestHandler : public cRedstoneHandler
typedef cRedstoneHandler super;
public:
- virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
+ virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
{
UNUSED(a_BlockType);
UNUSED(a_Meta);
@@ -23,7 +23,7 @@ public:
return static_cast<cIncrementalRedstoneSimulator *>(a_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PowerLevel;
}
- virtual unsigned char GetPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual unsigned char GetPowerLevel(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_BlockType);
UNUSED(a_Meta);
@@ -62,7 +62,7 @@ public:
return GTCP.GetPowerLevel();
}
- virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
+ virtual cVector3iArray Update(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
{
// LOGD("Evaluating tricky the trapped chest (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
@@ -77,7 +77,7 @@ public:
return {};
}
- virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_World);
UNUSED(a_Position);
diff --git a/src/Simulator/IncrementalRedstoneSimulator/TripwireHookHandler.h b/src/Simulator/IncrementalRedstoneSimulator/TripwireHookHandler.h
index 85c05430c..609db932d 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/TripwireHookHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/TripwireHookHandler.h
@@ -13,7 +13,7 @@ class cTripwireHookHandler : public cRedstoneHandler
typedef cRedstoneHandler super;
public:
- virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
+ virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
{
UNUSED(a_QueryBlockType);
UNUSED(a_QueryPosition);
@@ -21,7 +21,7 @@ public:
return (GetPowerLevel(a_World, a_Position, a_BlockType, a_Meta) == 15) ? 15 : 0;
}
- virtual unsigned char GetPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual unsigned char GetPowerLevel(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_BlockType);
@@ -86,7 +86,7 @@ public:
return 0;
}
- virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
+ virtual cVector3iArray Update(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
{
// LOGD("Evaluating hooky the tripwire hook (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
@@ -121,7 +121,7 @@ public:
return {};
}
- virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_World);
UNUSED(a_BlockType);
diff --git a/src/World.cpp b/src/World.cpp
index 0ecf9a274..f610d4d2e 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -2306,9 +2306,9 @@ UInt32 cWorld::SpawnMinecart(double a_X, double a_Y, double a_Z, int a_MinecartT
-UInt32 cWorld::SpawnBoat(double a_X, double a_Y, double a_Z, cBoat::eMaterial a_Material)
+UInt32 cWorld::SpawnBoat(Vector3d a_Pos, cBoat::eMaterial a_Material)
{
- auto Boat = cpp14::make_unique<cBoat>(a_X, a_Y, a_Z, a_Material);
+ auto Boat = cpp14::make_unique<cBoat>(a_Pos, a_Material);
auto BoatPtr = Boat.get();
if (!BoatPtr->Initialize(std::move(Boat), *this))
{
@@ -2320,9 +2320,9 @@ UInt32 cWorld::SpawnBoat(double a_X, double a_Y, double a_Z, cBoat::eMaterial a_
-UInt32 cWorld::SpawnPrimedTNT(double a_X, double a_Y, double a_Z, int a_FuseTicks, double a_InitialVelocityCoeff)
+UInt32 cWorld::SpawnPrimedTNT(Vector3d a_Pos, int a_FuseTicks, double a_InitialVelocityCoeff)
{
- auto TNT = cpp14::make_unique<cTNTEntity>(a_X, a_Y, a_Z, a_FuseTicks);
+ auto TNT = cpp14::make_unique<cTNTEntity>(a_Pos, a_FuseTicks);
auto TNTPtr = TNT.get();
if (!TNTPtr->Initialize(std::move(TNT), *this))
{
diff --git a/src/World.h b/src/World.h
index b1a5e8d79..87110a5cf 100644
--- a/src/World.h
+++ b/src/World.h
@@ -457,18 +457,32 @@ public:
Returns the UniqueID of the spawned minecart, or cEntity::INVALID_ID on failure. */
UInt32 SpawnMinecart(double a_X, double a_Y, double a_Z, int a_MinecartType, const cItem & a_Content = cItem(), int a_BlockHeight = 1);
+ // DEPRECATED, use the vector-parametered version instead.
+ UInt32 SpawnBoat(double a_X, double a_Y, double a_Z, cBoat::eMaterial a_Material)
+ {
+ LOGWARNING("cWorld::SpawnBoat(double, double, double) is deprecated, use cWorld::SpawnBoat(Vector3d) instead.");
+ return SpawnBoat({a_X, a_Y, a_Z}, a_Material);
+ }
+
/** Spawns a boat at the given coordinates.
Returns the UniqueID of the spawned boat, or cEntity::INVALID_ID on failure. */
- UInt32 SpawnBoat(double a_X, double a_Y, double a_Z, cBoat::eMaterial a_Material);
+ UInt32 SpawnBoat(Vector3d a_Pos, cBoat::eMaterial a_Material);
/** Spawns an experience orb at the given location with the given reward.
Returns the UniqueID of the spawned experience orb, or cEntity::INVALID_ID on failure. */
virtual UInt32 SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward) override;
+ // DEPRECATED, use the vector-parametered version instead.
+ UInt32 SpawnPrimedTNT(double a_X, double a_Y, double a_Z, int a_FuseTimeInSec = 80, double a_InitialVelocityCoeff = 1)
+ {
+ LOGWARNING("cWorld::SpawnPrimedTNT(double, double, double) is deprecated, use cWorld::SpawnPrimedTNT(Vector3d) instead.");
+ return SpawnPrimedTNT({a_X, a_Y, a_Z}, a_FuseTimeInSec, a_InitialVelocityCoeff);
+ }
+
/** Spawns a new primed TNT entity at the specified block coords and specified fuse duration.
Initial velocity is given based on the relative coefficient provided.
Returns the UniqueID of the created entity, or cEntity::INVALID_ID on failure. */
- UInt32 SpawnPrimedTNT(double a_X, double a_Y, double a_Z, int a_FuseTimeInSec = 80, double a_InitialVelocityCoeff = 1);
+ UInt32 SpawnPrimedTNT(Vector3d a_Pos, int a_FuseTimeInSec = 80, double a_InitialVelocityCoeff = 1);
// tolua_end
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index a3251481f..8f4d41598 100755
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -1661,7 +1661,7 @@ void cWSSAnvil::LoadOldMinecartFromNBT(cEntityList & a_Entities, const cParsedNB
void cWSSAnvil::LoadBoatFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cBoat> Boat = cpp14::make_unique<cBoat>(0, 0, 0, cBoat::bmOak);
+ std::unique_ptr<cBoat> Boat = cpp14::make_unique<cBoat>(Vector3d(), cBoat::bmOak);
if (!LoadEntityBaseFromNBT(*Boat.get(), a_NBT, a_TagIdx))
{
return;
@@ -1851,7 +1851,7 @@ void cWSSAnvil::LoadPickupFromNBT(cEntityList & a_Entities, const cParsedNBT & a
void cWSSAnvil::LoadTNTFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cTNTEntity> TNT = cpp14::make_unique<cTNTEntity>(0.0, 0.0, 0.0, 0);
+ std::unique_ptr<cTNTEntity> TNT = cpp14::make_unique<cTNTEntity>(Vector3d(), 0);
if (!LoadEntityBaseFromNBT(*TNT.get(), a_NBT, a_TagIdx))
{
return;