diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/Mobs/Monster.h | 4 | ||||
-rw-r--r-- | src/Mobs/Skeleton.cpp | 1 | ||||
-rw-r--r-- | src/Mobs/Zombie.cpp | 1 | ||||
-rw-r--r-- | src/MonsterConfig.cpp | 27 |
4 files changed, 17 insertions, 16 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index d6b02caac..11d49b82e 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -136,8 +136,8 @@ public: void SetCanPickUpLoot(bool a_CanPickUpLoot) { m_CanPickUpLoot = a_CanPickUpLoot; } void ResetAttackCooldown(); - /** Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick */ - void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; } + void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; } // tolua_export + bool BurnsInDaylight() const { return m_BurnsInDaylight; } // tolua_export double GetRelativeWalkSpeed(void) const { return m_RelativeWalkSpeed; } // tolua_export void SetRelativeWalkSpeed(double a_WalkSpeed) { m_RelativeWalkSpeed = a_WalkSpeed; } // tolua_export diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp index 2a8ca3ddb..4b8b1ab6a 100644 --- a/src/Mobs/Skeleton.cpp +++ b/src/Mobs/Skeleton.cpp @@ -13,7 +13,6 @@ cSkeleton::cSkeleton(bool IsWither) : super("Skeleton", mtSkeleton, "entity.skeleton.hurt", "entity.skeleton.death", 0.6, 1.8), m_bIsWither(IsWither) { - SetBurnsInDaylight(true); } diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp index 882e98bf1..511efb1af 100644 --- a/src/Mobs/Zombie.cpp +++ b/src/Mobs/Zombie.cpp @@ -14,7 +14,6 @@ cZombie::cZombie(bool a_IsVillagerZombie) : m_IsVillagerZombie(a_IsVillagerZombie), m_IsConverting(false) { - SetBurnsInDaylight(true); } diff --git a/src/MonsterConfig.cpp b/src/MonsterConfig.cpp index 28132607e..6d1e2c235 100644 --- a/src/MonsterConfig.cpp +++ b/src/MonsterConfig.cpp @@ -18,6 +18,7 @@ struct cMonsterConfig::sAttributesStruct double m_AttackRate; int m_MaxHealth; bool m_IsFireproof; + bool m_BurnsInDaylight; }; @@ -69,12 +70,13 @@ void cMonsterConfig::Initialize() sAttributesStruct Attributes; AString Name = MonstersIniFile.GetKeyName(i); Attributes.m_Name = Name; - Attributes.m_AttackDamage = MonstersIniFile.GetValueI(Name, "AttackDamage", 0); - Attributes.m_AttackRange = MonstersIniFile.GetValueI(Name, "AttackRange", 0); - Attributes.m_SightDistance = MonstersIniFile.GetValueI(Name, "SightDistance", 0); - Attributes.m_AttackRate = MonstersIniFile.GetValueF(Name, "AttackRate", 0); - Attributes.m_MaxHealth = MonstersIniFile.GetValueI(Name, "MaxHealth", 1); - Attributes.m_IsFireproof = MonstersIniFile.GetValueB(Name, "IsFireproof", false); + Attributes.m_AttackDamage = MonstersIniFile.GetValueI(Name, "AttackDamage", 0); + Attributes.m_AttackRange = MonstersIniFile.GetValueI(Name, "AttackRange", 0); + Attributes.m_SightDistance = MonstersIniFile.GetValueI(Name, "SightDistance", 0); + Attributes.m_AttackRate = MonstersIniFile.GetValueF(Name, "AttackRate", 0); + Attributes.m_MaxHealth = MonstersIniFile.GetValueI(Name, "MaxHealth", 1); + Attributes.m_IsFireproof = MonstersIniFile.GetValueB(Name, "IsFireproof", false); + Attributes.m_BurnsInDaylight = MonstersIniFile.GetValueB(Name, "BurnsInDaylight", false); m_pState->AttributesList.push_front(Attributes); } // for i - SplitList[] } @@ -90,12 +92,13 @@ void cMonsterConfig::AssignAttributes(cMonster * a_Monster, const AString & a_Na { if (itr->m_Name.compare(a_Name) == 0) { - a_Monster->SetAttackDamage (itr->m_AttackDamage); - a_Monster->SetAttackRange (itr->m_AttackRange); - a_Monster->SetSightDistance(itr->m_SightDistance); - a_Monster->SetAttackRate (static_cast<float>(itr->m_AttackRate)); - a_Monster->SetMaxHealth (itr->m_MaxHealth); - a_Monster->SetIsFireproof (itr->m_IsFireproof); + a_Monster->SetAttackDamage (itr->m_AttackDamage); + a_Monster->SetAttackRange (itr->m_AttackRange); + a_Monster->SetSightDistance (itr->m_SightDistance); + a_Monster->SetAttackRate (static_cast<float>(itr->m_AttackRate)); + a_Monster->SetMaxHealth (itr->m_MaxHealth); + a_Monster->SetIsFireproof (itr->m_IsFireproof); + a_Monster->SetBurnsInDaylight(itr->m_BurnsInDaylight); return; } } // for itr - m_pState->AttributesList[] |