diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/ClientHandle.cpp | 2 | ||||
-rw-r--r-- | src/Entities/EntityEffect.cpp | 86 | ||||
-rw-r--r-- | src/Entities/EntityEffect.h | 8 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 6 | ||||
-rw-r--r-- | src/Items/ItemGoldenApple.h | 1 | ||||
-rw-r--r-- | src/Items/ItemHandler.cpp | 1 | ||||
-rw-r--r-- | src/Items/ItemMilk.h | 8 | ||||
-rw-r--r-- | src/Items/ItemPotion.h | 8 | ||||
-rw-r--r-- | src/Mobs/Monster.cpp | 4 | ||||
-rw-r--r-- | src/Mobs/Monster.h | 5 |
10 files changed, 120 insertions, 9 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index f9c6a664c..5ad9dc644 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1063,7 +1063,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc (m_Player->GetWorld()->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_FIRE) ) { - // Players can't destroy blocks with a Sword in the hand. + // Players can't destroy blocks with a sword in the hand. return; } diff --git a/src/Entities/EntityEffect.cpp b/src/Entities/EntityEffect.cpp index 3e28392f4..9cf20095d 100644 --- a/src/Entities/EntityEffect.cpp +++ b/src/Entities/EntityEffect.cpp @@ -233,6 +233,92 @@ void cEntityEffect::OnTick(cPawn & a_Target) //////////////////////////////////////////////////////////////////////////////// +// cEntityEffectSpeed: + +void cEntityEffectSpeed::OnActivate(cPawn & a_Target) +{ + if (a_Target.IsMob()) + { + cMonster * Mob = (cMonster*) &a_Target; + Mob->SetWalkSpeed(Mob->GetWalkSpeed() + 0.2 * m_Intensity); + } + else if (a_Target.IsPlayer()) + { + cPlayer * Player = (cPlayer*) &a_Target; + Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() + 0.2 * m_Intensity); + Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() + 0.26 * m_Intensity); + Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() + 0.2 * m_Intensity); + } +} + + + + + +void cEntityEffectSpeed::OnDeactivate(cPawn & a_Target) +{ + if (a_Target.IsMob()) + { + cMonster * Mob = (cMonster*) &a_Target; + Mob->SetWalkSpeed(Mob->GetWalkSpeed() - 0.2 * m_Intensity); + } + else if (a_Target.IsPlayer()) + { + cPlayer * Player = (cPlayer*) &a_Target; + Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() - 0.2 * m_Intensity); + Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() - 0.26 * m_Intensity); + Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() - 0.2 * m_Intensity); + } +} + + + + + +//////////////////////////////////////////////////////////////////////////////// +// cEntityEffectSlowness: + +void cEntityEffectSlowness::OnActivate(cPawn & a_Target) +{ + if (a_Target.IsMob()) + { + cMonster * Mob = (cMonster*) &a_Target; + Mob->SetWalkSpeed(Mob->GetWalkSpeed() - 0.15 * m_Intensity); + } + else if (a_Target.IsPlayer()) + { + cPlayer * Player = (cPlayer*) &a_Target; + Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() - 0.15 * m_Intensity); + Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() - 0.195 * m_Intensity); + Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() - 0.15 * m_Intensity); + } +} + + + + + +void cEntityEffectSlowness::OnDeactivate(cPawn & a_Target) +{ + if (a_Target.IsMob()) + { + cMonster * Mob = (cMonster*) &a_Target; + Mob->SetWalkSpeed(Mob->GetWalkSpeed() + 0.15 * m_Intensity); + } + else if (a_Target.IsPlayer()) + { + cPlayer * Player = (cPlayer*) &a_Target; + Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() + 0.15 * m_Intensity); + Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() + 0.195 * m_Intensity); + Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() + 0.15 * m_Intensity); + } +} + + + + + +//////////////////////////////////////////////////////////////////////////////// // cEntityEffectInstantHealth: void cEntityEffectInstantHealth::OnActivate(cPawn & a_Target) diff --git a/src/Entities/EntityEffect.h b/src/Entities/EntityEffect.h index 47c298f57..7cf9cd3d5 100644 --- a/src/Entities/EntityEffect.h +++ b/src/Entities/EntityEffect.h @@ -137,6 +137,10 @@ public: super(a_Duration, a_Intensity, a_DistanceModifier) { } + + virtual void OnActivate(cPawn & a_Target) override; + + virtual void OnDeactivate(cPawn & a_Target) override; }; @@ -152,6 +156,10 @@ public: super(a_Duration, a_Intensity, a_DistanceModifier) { } + + virtual void OnActivate(cPawn & a_Target) override; + + virtual void OnDeactivate(cPawn & a_Target) override; }; diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 756410989..b3bb1072e 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -628,13 +628,11 @@ void cPlayer::FinishEating(void) } ItemHandler->OnFoodEaten(m_World, this, &Item); - GetInventory().RemoveOneEquippedItem(); - // if the food is mushroom soup, return a bowl to the inventory if (Item.m_ItemType == E_ITEM_MUSHROOM_SOUP) { - cItem EmptyBowl(E_ITEM_BOWL); - GetInventory().AddItem(EmptyBowl, true, true); + GetInventory().RemoveOneEquippedItem(); + GetInventory().AddItem(cItem(E_ITEM_BOWL), true, true); } } diff --git a/src/Items/ItemGoldenApple.h b/src/Items/ItemGoldenApple.h index 02ac0202c..5f6f1de6c 100644 --- a/src/Items/ItemGoldenApple.h +++ b/src/Items/ItemGoldenApple.h @@ -36,6 +36,7 @@ public: a_Player->AddEntityEffect(cEntityEffect::effFireResistance, 6000, 0); } + a_Player->GetInventory().RemoveOneEquippedItem(); return true; } diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index bceedaf69..ca0f04dcc 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -632,6 +632,7 @@ bool cItemHandler::GetEatEffect(cEntityEffect::eType & a_EffectType, int & a_Eff bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item) { UNUSED(a_Item); + a_Player->GetInventory().RemoveOneEquippedItem(); FoodInfo Info = GetFoodInfo(); if ((Info.FoodLevel > 0) || (Info.Saturation > 0.f)) diff --git a/src/Items/ItemMilk.h b/src/Items/ItemMilk.h index db7bc13be..c9a90865a 100644 --- a/src/Items/ItemMilk.h +++ b/src/Items/ItemMilk.h @@ -21,8 +21,12 @@ public: { UNUSED(a_Item); a_Player->ClearEntityEffects(); - a_Player->GetInventory().RemoveOneEquippedItem(); - a_Player->GetInventory().AddItem(E_ITEM_BUCKET); + + if (!a_Player->IsGameModeCreative()) + { + a_Player->GetInventory().RemoveOneEquippedItem(); + a_Player->GetInventory().AddItem(E_ITEM_BUCKET); + } return true; } }; diff --git a/src/Items/ItemPotion.h b/src/Items/ItemPotion.h index 24614cd8a..398ef6805 100644 --- a/src/Items/ItemPotion.h +++ b/src/Items/ItemPotion.h @@ -68,8 +68,12 @@ public: cEntityEffect::GetPotionEffectDuration(PotionDamage), cEntityEffect::GetPotionEffectIntensity(PotionDamage) ); - a_Player->GetInventory().RemoveOneEquippedItem(); - a_Player->GetInventory().AddItem(E_ITEM_GLASS_BOTTLE); + + if (!a_Player->IsGameModeCreative()) + { + a_Player->GetInventory().RemoveOneEquippedItem(); + a_Player->GetInventory().AddItem(E_ITEM_GLASS_BOTTLE); + } return true; } }; diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index f7ee0b0c0..09a22cd35 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -89,6 +89,7 @@ cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString , m_DropChanceBoots(0.085f) , m_CanPickUpLoot(true) , m_BurnsInDaylight(false) + , m_WalkSpeed(1.0) { if (!a_ConfigName.empty()) { @@ -302,6 +303,9 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk) Distance *= 0.25f; } + // Apply walk speed: + Distance *= m_WalkSpeed; + AddSpeedX(Distance.x); AddSpeedZ(Distance.z); diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index cdbd26c09..6db8435e2 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -138,6 +138,9 @@ public: /// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; } + double GetWalkSpeed(void) const { return m_WalkSpeed; } // tolua_export + void SetWalkSpeed(double a_WalkSpeed) { m_WalkSpeed = a_WalkSpeed; } // tolua_export + // Overridables to handle ageable mobs virtual bool IsBaby (void) const { return false; } virtual bool IsTame (void) const { return false; } @@ -248,6 +251,8 @@ protected: void HandleDaylightBurning(cChunk & a_Chunk); bool m_BurnsInDaylight; + double m_WalkSpeed; + /** Adds a random number of a_Item between a_Min and a_Max to itemdrops a_Drops*/ void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0); |