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-rw-r--r--src/Chunk.cpp11
-rw-r--r--src/Chunk.h23
-rw-r--r--src/Chunk.inl.h34
-rw-r--r--src/Entities/Entity.h6
-rw-r--r--src/OSSupport/Queue.h31
5 files changed, 42 insertions, 63 deletions
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index a16d34f3b..34cb6a534 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -527,9 +527,11 @@ void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner)
// MG TODO : check that "Level" really means Y
- /*NIBBLETYPE SkyLight = 0;
+ /*
+ NIBBLETYPE SkyLight = 0;
- NIBBLETYPE BlockLight = 0;*/
+ NIBBLETYPE BlockLight = 0;
+ */
if (IsLightValid())
{
@@ -2323,8 +2325,9 @@ BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const
void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
{
- a_BlockType = cChunkDef::GetBlock (m_BlockTypes, a_RelX, a_RelY, a_RelZ);
- a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ);
+ int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
+ a_BlockType = cChunkDef::GetBlock (m_BlockTypes, Idx);
+ a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, Idx);
}
diff --git a/src/Chunk.h b/src/Chunk.h
index 05a96d419..f0a50c3c4 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -12,19 +12,6 @@
-#define C_CHUNK_USE_INLINE 1
-
-// Do not touch
-#if C_CHUNK_USE_INLINE
- #define __C_CHUNK_INLINE__ inline
-#else
- #define __C_CHUNK_INLINE__
-#endif
-
-
-
-
-
namespace Json
{
class Value;
@@ -436,8 +423,6 @@ private:
void RemoveBlockEntity(cBlockEntity * a_BlockEntity);
void AddBlockEntity (cBlockEntity * a_BlockEntity);
- void SpreadLightOfBlock(NIBBLETYPE * a_LightBuffer, int a_X, int a_Y, int a_Z, char a_Falloff);
-
/// Creates a block entity for each block that needs a block entity and doesn't have one in the list
void CreateBlockEntities(void);
@@ -482,11 +467,3 @@ typedef std::list<cChunkPtr> cChunkPtrList;
-
-#if C_CHUNK_USE_INLINE
- #include "Chunk.inl.h"
-#endif
-
-
-
-
diff --git a/src/Chunk.inl.h b/src/Chunk.inl.h
deleted file mode 100644
index fb9c4dad1..000000000
--- a/src/Chunk.inl.h
+++ /dev/null
@@ -1,34 +0,0 @@
-
-#ifndef __C_CHUNK_INL_H__
-#define __C_CHUNK_INL_H__
-
-#ifndef MAX
-# define MAX(a,b) (((a)>(b))?(a):(b))
-#endif
-
-
-
-
-
-__C_CHUNK_INLINE__
-void cChunk::SpreadLightOfBlock(NIBBLETYPE * a_LightBuffer, int a_X, int a_Y, int a_Z, char a_Falloff)
-{
- unsigned char CurrentLight = cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y, a_Z );
- cChunkDef::SetNibble( a_LightBuffer, a_X-1, a_Y, a_Z, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X-1, a_Y, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
- cChunkDef::SetNibble( a_LightBuffer, a_X+1, a_Y, a_Z, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X+1, a_Y, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
- cChunkDef::SetNibble( a_LightBuffer, a_X, a_Y-1, a_Z, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y-1, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
- cChunkDef::SetNibble( a_LightBuffer, a_X, a_Y+1, a_Z, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y+1, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
- cChunkDef::SetNibble( a_LightBuffer, a_X, a_Y, a_Z-1, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y, a_Z-1 ), MAX(0,CurrentLight-a_Falloff) ) );
- cChunkDef::SetNibble( a_LightBuffer, a_X, a_Y, a_Z+1, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y, a_Z+1 ), MAX(0,CurrentLight-a_Falloff) ) );
- MarkDirty();
-}
-
-
-
-
-
-#endif
-
-
-
-
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 3634f087c..2ba1b303d 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -424,11 +424,13 @@ protected:
void Dereference( cEntity*& a_EntityPtr );
private:
- // Measured in degrees (MAX 360 degrees)
+ // Measured in degrees, [-180, +180)
double m_HeadYaw;
+
// Measured in meter/second (m/s)
Vector3d m_Speed;
- // Measured in degrees (MAX 360 degrees)
+
+ // Measured in degrees, [-180, +180)
Vector3d m_Rot;
/// Position of the entity's XZ center and Y bottom
diff --git a/src/OSSupport/Queue.h b/src/OSSupport/Queue.h
new file mode 100644
index 000000000..4571272b3
--- /dev/null
+++ b/src/OSSupport/Queue.h
@@ -0,0 +1,31 @@
+#pragma once
+
+template<class T>
+class cDeleter
+{
+ public:
+ static void Delete(T) {};
+};
+
+template<class T, class D = cDeleter<T>>
+class cQueue
+{
+public:
+ cQueue(int warnsize);
+ cQueue(cQueue<T>& queue);
+ ~cQueue();
+
+ void EnqueueItem(T item);
+ bool TryDequeueItem(T& item);
+ T DequeueItem();
+ void BlockTillEmpty(cEvent CancelationEvent);
+ void Clear();
+ int Size();
+
+private:
+ int warnsize;
+ std::list<T> contents;
+};
+
+//template classes must be implemented in the header
+#include "Queue.inc"