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-rw-r--r--src/ClientHandle.cpp6
-rw-r--r--src/Entities/Player.cpp2
2 files changed, 8 insertions, 0 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 0f1164a1e..377a84ce9 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -1719,6 +1719,12 @@ bool cClientHandle::CheckMultiLogin(const AString & a_Username)
bool cClientHandle::HandleHandshake(const AString & a_Username)
{
+ if (a_Username.length() > 16)
+ {
+ Kick("Your username is too long(>16 characters)");
+ return false;
+ }
+
if (!cRoot::Get()->GetPluginManager()->CallHookHandshake(*this, a_Username))
{
if (cRoot::Get()->GetServer()->GetNumPlayers() >= cRoot::Get()->GetServer()->GetMaxPlayers())
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 270b09c24..c88a78a41 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -89,6 +89,8 @@ cPlayer::cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName) :
m_UUID((a_Client != nullptr) ? a_Client->GetUUID() : ""),
m_CustomName("")
{
+ ASSERT(a_PlayerName.length() <= 16); // Otherwise this player could crash many clients...
+
m_InventoryWindow = new cInventoryWindow(*this);
m_CurrentWindow = m_InventoryWindow;
m_InventoryWindow->OpenedByPlayer(*this);