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-rw-r--r--src/BlockArea.cpp2
-rw-r--r--src/ChunkMap.cpp4
-rw-r--r--src/ChunkMap.h6
-rw-r--r--src/ClientHandle.cpp31
-rw-r--r--src/ClientHandle.h4
-rw-r--r--src/Server.cpp2
6 files changed, 10 insertions, 39 deletions
diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp
index 185582ba3..0e4c42f0f 100644
--- a/src/BlockArea.cpp
+++ b/src/BlockArea.cpp
@@ -59,7 +59,7 @@ void InternalMergeBlocks(
}
else
{
- BLOCKTYPE FakeDestMeta = 0;
+ NIBBLETYPE FakeDestMeta = 0;
Combinator(a_DstTypes[DstIdx], a_SrcTypes[SrcIdx], FakeDestMeta, (NIBBLETYPE)0);
}
++DstIdx;
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index 35d55d396..4040fff9f 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -1278,7 +1278,7 @@ void cChunkMap::SetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYP
-void cChunkMap::SetBlock(cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, bool a_SendToClients)
+void cChunkMap::SetBlock(cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients)
{
cChunkInterface ChunkInterface(this);
if (a_BlockType == E_BLOCK_AIR)
@@ -1303,7 +1303,7 @@ void cChunkMap::SetBlock(cWorldInterface & a_WorldInterface, int a_BlockX, int a
-void cChunkMap::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType)
+void cChunkMap::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType)
{
int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
cChunkDef::AbsoluteToRelative(X, Y, Z, ChunkX, ChunkZ);
diff --git a/src/ChunkMap.h b/src/ChunkMap.h
index 4daa85ebd..973d0d219 100644
--- a/src/ChunkMap.h
+++ b/src/ChunkMap.h
@@ -154,9 +154,9 @@ public:
NIBBLETYPE GetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ);
NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ);
NIBBLETYPE GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ);
- void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockMeta);
- void SetBlock (cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, bool a_SendToClients = true);
- void QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType = E_BLOCK_AIR);
+ void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockMeta);
+ void SetBlock (cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients = true);
+ void QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType = E_BLOCK_AIR);
bool GetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
bool GetBlockInfo (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight);
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index efa734b44..56275a9b2 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -40,9 +40,6 @@
/** Maximum number of block change interactions a player can perform per tick - exceeding this causes a kick */
#define MAX_BLOCK_CHANGE_INTERACTIONS 20
-/** How many ticks before the socket is closed after the client is destroyed (#31) */
-static const int TICKS_BEFORE_CLOSE = 20;
-
@@ -79,7 +76,6 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
m_PingID(1),
m_BlockDigAnimStage(-1),
m_HasStartedDigging(false),
- m_TicksSinceDestruction(0),
m_State(csConnected),
m_ShouldCheckDownloaded(false),
m_NumExplosionsThisTick(0),
@@ -104,7 +100,7 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
cClientHandle::~cClientHandle()
{
- ASSERT(m_State >= csDestroyedWaiting); // Has Destroy() been called?
+ ASSERT(m_State == csDestroyed); // Has Destroy() been called?
LOGD("Deleting client \"%s\" at %p", GetUsername().c_str(), this);
@@ -169,7 +165,7 @@ void cClientHandle::Destroy(void)
RemoveFromAllChunks();
m_Player->GetWorld()->RemoveClientFromChunkSender(this);
}
- m_State = csDestroyedWaiting;
+ m_State = csDestroyed;
}
@@ -1823,18 +1819,7 @@ bool cClientHandle::CheckBlockInteractionsRate(void)
void cClientHandle::Tick(float a_Dt)
-{
- // Handle clients that are waiting for final close while destroyed:
- if (m_State == csDestroyedWaiting)
- {
- m_TicksSinceDestruction += 1; // This field is misused for the timeout counting
- if (m_TicksSinceDestruction > TICKS_BEFORE_CLOSE)
- {
- m_State = csDestroyed;
- }
- return;
- }
-
+{
// Process received network data:
AString IncomingData;
{
@@ -1900,15 +1885,7 @@ void cClientHandle::Tick(float a_Dt)
void cClientHandle::ServerTick(float a_Dt)
-{
- // Handle clients that are waiting for final close while destroyed:
- if (m_State == csDestroyedWaiting)
- {
- // Do not wait while the client is not in the world, simply cut them off.
- m_State = csDestroyed;
- return;
- }
-
+{
// Process received network data:
AString IncomingData;
{
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 6f2c86b27..b0bbda19e 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -325,9 +325,6 @@ private:
int m_LastDigBlockX;
int m_LastDigBlockY;
int m_LastDigBlockZ;
-
- /** Used while csDestroyedWaiting for counting the ticks until the connection is closed */
- int m_TicksSinceDestruction;
enum eState
{
@@ -338,7 +335,6 @@ private:
csConfirmingPos, ///< The client has been sent the position packet, waiting for them to repeat the position back
csPlaying, ///< Normal gameplay
csDestroying, ///< The client is being destroyed, don't queue any more packets / don't add to chunks
- csDestroyedWaiting, ///< The client has been destroyed, but is still kept so that the Kick packet is delivered (#31)
csDestroyed, ///< The client has been destroyed, the destructor is to be called from the owner thread
// TODO: Add Kicking here as well
diff --git a/src/Server.cpp b/src/Server.cpp
index 5d1e51036..9220731eb 100644
--- a/src/Server.cpp
+++ b/src/Server.cpp
@@ -221,14 +221,12 @@ bool cServer::InitServer(cIniFile & a_SettingsIni)
bool HasAnyPorts = false;
AString Ports = a_SettingsIni.GetValueSet("Server", "Port", "25565");
- m_ListenThreadIPv4.SetReuseAddr(true);
if (m_ListenThreadIPv4.Initialize(Ports))
{
HasAnyPorts = true;
}
Ports = a_SettingsIni.GetValueSet("Server", "PortsIPv6", "25565");
- m_ListenThreadIPv6.SetReuseAddr(true);
if (m_ListenThreadIPv6.Initialize(Ports))
{
HasAnyPorts = true;