diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/Entities/Pawn.cpp | 36 | ||||
-rw-r--r-- | src/Mobs/AggressiveMonster.cpp | 2 | ||||
-rw-r--r-- | src/Mobs/Chicken.cpp | 4 | ||||
-rw-r--r-- | src/Mobs/Chicken.h | 2 |
4 files changed, 43 insertions, 1 deletions
diff --git a/src/Entities/Pawn.cpp b/src/Entities/Pawn.cpp index 126947d3e..5ca0c6126 100644 --- a/src/Entities/Pawn.cpp +++ b/src/Entities/Pawn.cpp @@ -4,6 +4,7 @@ #include "Pawn.h" #include "../World.h" #include "../Bindings/PluginManager.h" +#include "BoundingBox.h" @@ -43,6 +44,41 @@ void cPawn::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) // TODO: Check for discrepancies between client and server effect values } + + class Pusher : public cEntityCallback + { + public: + cEntity * m_Pusher; + + Pusher(cEntity * a_Pusher) : + m_Pusher(a_Pusher) + { + } + + virtual bool Item(cEntity * a_Entity) override + { + if (a_Entity->GetUniqueID() == m_Pusher->GetUniqueID()) + { + return false; + } + + // we only push other mobs, boats and minecarts + if ((a_Entity->GetEntityType() != etMonster) && (a_Entity->GetEntityType() != etMinecart) && (a_Entity->GetEntityType() != etBoat)) + { + return false; + } + + Vector3d v3Delta = a_Entity->GetPosition() - m_Pusher->GetPosition(); + v3Delta.y = 0.0; // we only push sideways + v3Delta *= 1.0 / v3Delta.Length(); // we push harder if we're close + // QUESTION: is there an additional multiplier for this? current shoving seems a bit weak + + a_Entity->AddSpeed(v3Delta); + return false; + } + } Callback(this); + + m_World->ForEachEntityInBox(cBoundingBox(GetPosition(), GetWidth(), GetHeight()), Callback); super::Tick(a_Dt, a_Chunk); } diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp index 65bda2dff..1355a3627 100644 --- a/src/Mobs/AggressiveMonster.cpp +++ b/src/Mobs/AggressiveMonster.cpp @@ -80,7 +80,7 @@ void cAggressiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) Vector3d AttackDirection(m_Target->GetPosition() + Vector3d(0, m_Target->GetHeight(), 0) - MyHeadPosition); - if (TargetIsInRange() && !LineOfSight.Trace(MyHeadPosition, AttackDirection, static_cast<int>(AttackDirection.Length()))) + if (TargetIsInRange() && !LineOfSight.Trace(MyHeadPosition, AttackDirection, static_cast<int>(AttackDirection.Length())) && (GetHealth() > 0.0)) { // Attack if reached destination, target isn't null, and have a clear line of sight to target (so won't attack through walls) StopMovingToPosition(); diff --git a/src/Mobs/Chicken.cpp b/src/Mobs/Chicken.cpp index a52d1a2da..71f401e6e 100644 --- a/src/Mobs/Chicken.cpp +++ b/src/Mobs/Chicken.cpp @@ -61,6 +61,10 @@ void cChicken::GetDrops(cItems & a_Drops, cEntity * a_Killer) +void cChicken::HandleFalling(void) +{ + // empty - chickens don't take fall damage +} diff --git a/src/Mobs/Chicken.h b/src/Mobs/Chicken.h index 9349187c6..05cf0ed39 100644 --- a/src/Mobs/Chicken.h +++ b/src/Mobs/Chicken.h @@ -21,6 +21,8 @@ public: virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_SEEDS); } + virtual void HandleFalling(void) override; + private: int m_EggDropTimer; |