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-rw-r--r--src/Entities/Entity.cpp4
-rw-r--r--src/Mobs/Guardian.cpp9
-rw-r--r--src/Mobs/Squid.cpp34
3 files changed, 30 insertions, 17 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 4f35315f7..347c0ec91 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -56,8 +56,8 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
m_TicksSinceLastVoidDamage(0),
m_IsSwimming(false),
m_IsSubmerged(false),
- m_AirLevel(0),
- m_AirTickTimer(0),
+ m_AirLevel(MAX_AIR_LEVEL),
+ m_AirTickTimer(DROWNING_TICKS),
m_TicksAlive(0),
m_IsTicking(false),
m_ParentChunk(nullptr),
diff --git a/src/Mobs/Guardian.cpp b/src/Mobs/Guardian.cpp
index 3dbec9928..f36f98ea8 100644
--- a/src/Mobs/Guardian.cpp
+++ b/src/Mobs/Guardian.cpp
@@ -42,20 +42,11 @@ void cGuardian::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
// that is not where the entity currently resides (FS #411)
Vector3d Pos = GetPosition();
- // TODO: Not a real behavior, but cool :D
int RelY = FloorC(Pos.y);
if ((RelY < 0) || (RelY >= cChunkDef::Height))
{
return;
}
- int RelX = FloorC(Pos.x) - a_Chunk.GetPosX() * cChunkDef::Width;
- int RelZ = FloorC(Pos.z) - a_Chunk.GetPosZ() * cChunkDef::Width;
- BLOCKTYPE BlockType;
- if (a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockType) && !IsBlockWater(BlockType) && !IsOnFire())
- {
- // Burn for 10 ticks, then decide again
- StartBurning(10);
- }
super::Tick(a_Dt, a_Chunk);
}
diff --git a/src/Mobs/Squid.cpp b/src/Mobs/Squid.cpp
index 00cc07e14..8ae688a1b 100644
--- a/src/Mobs/Squid.cpp
+++ b/src/Mobs/Squid.cpp
@@ -46,13 +46,35 @@ void cSquid::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
return;
}
- int RelX = FloorC(Pos.x) - a_Chunk.GetPosX() * cChunkDef::Width;
- int RelZ = FloorC(Pos.z) - a_Chunk.GetPosZ() * cChunkDef::Width;
- BLOCKTYPE BlockType;
- if (a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockType) && !IsBlockWater(BlockType) && !IsOnFire())
+
+ if (!IsSubmerged())
+ {
+ if (m_AirLevel <= 0)
+ {
+ // Runs the air tick timer to check whether the squid should be damaged
+ if (m_AirTickTimer <= 0)
+ {
+ // Damage squid
+ TakeDamage(dtSuffocating, nullptr, 1, 1, 0);
+ // Reset timer
+ m_AirTickTimer = DROWNING_TICKS;
+ }
+ else
+ {
+ m_AirTickTimer--;
+ }
+ }
+ else
+ {
+ // Reduce air supply
+ m_AirLevel--;
+ }
+ }
+ else
{
- // Burn for 10 ticks, then decide again
- StartBurning(10);
+ // Set the air back to maximum
+ m_AirLevel = MAX_AIR_LEVEL;
+ m_AirTickTimer = DROWNING_TICKS;
}
super::Tick(a_Dt, a_Chunk);