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-rw-r--r--src/Generating/CompoGen.cpp14
1 files changed, 13 insertions, 1 deletions
diff --git a/src/Generating/CompoGen.cpp b/src/Generating/CompoGen.cpp
index 578bb2481..688d19c40 100644
--- a/src/Generating/CompoGen.cpp
+++ b/src/Generating/CompoGen.cpp
@@ -561,10 +561,16 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc)
// Interpolate the lowest floor:
for (int z = 0; z <= 16 / INTERPOL_Z; z++) for (int x = 0; x <= 16 / INTERPOL_X; x++)
{
- FloorLo[INTERPOL_X * x + 17 * INTERPOL_Z * z] =
+ //*
+ FloorLo[INTERPOL_X * x + 17 * INTERPOL_Z * z] =
m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) *
m_Noise2.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) /
256;
+ //*/
+ /*
+ FloorLo[INTERPOL_X * x + 17 * INTERPOL_Z * z] =
+ m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) / 256;
+ //*/
} // for x, z - FloorLo[]
LinearUpscale2DArrayInPlace<17, 17, INTERPOL_X, INTERPOL_Z>(FloorLo);
@@ -574,10 +580,16 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc)
// First update the high floor:
for (int z = 0; z <= 16 / INTERPOL_Z; z++) for (int x = 0; x <= 16 / INTERPOL_X; x++)
{
+ //*
FloorHi[INTERPOL_X * x + 17 * INTERPOL_Z * z] =
m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) *
m_Noise2.IntNoise3DInt(BaseX + INTERPOL_Z * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) /
256;
+ //*/
+ /*
+ FloorHi[INTERPOL_X * x + 17 * INTERPOL_Z * z] =
+ m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) / 256;
+ //*/
} // for x, z - FloorLo[]
LinearUpscale2DArrayInPlace<17, 17, INTERPOL_X, INTERPOL_Z>(FloorHi);