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-rw-r--r--src/BlockEntities/ChestEntity.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/BlockEntities/ChestEntity.cpp b/src/BlockEntities/ChestEntity.cpp
index dfbe6ae87..cb9cc89bf 100644
--- a/src/BlockEntities/ChestEntity.cpp
+++ b/src/BlockEntities/ChestEntity.cpp
@@ -122,6 +122,13 @@ void cChestEntity::UsedBy(cPlayer * a_Player)
void cChestEntity::OpenNewWindow(void)
{
+ // TODO: cats are an obstruction
+ if ((GetPosY() + 1 < cChunkDef::Height) && cBlockInfo::IsSolid(GetWorld()->GetBlock(GetPosX(), GetPosY() + 1, GetPosZ())))
+ {
+ // Obstruction, don't open
+ return;
+ }
+
// Callback for opening together with neighbor chest:
class cOpenDouble :
public cChestCallback
@@ -135,6 +142,12 @@ void cChestEntity::OpenNewWindow(void)
virtual bool Item(cChestEntity * a_Chest) override
{
+ if ((a_Chest->GetPosY() + 1 < cChunkDef::Height) && cBlockInfo::IsSolid(a_Chest->GetWorld()->GetBlock(a_Chest->GetPosX(), a_Chest->GetPosY() + 1, a_Chest->GetPosZ())))
+ {
+ // Obstruction, don't open
+ return false;
+ }
+
// The primary chest should eb the one with lesser X or Z coord:
cChestEntity * Primary = a_Chest;
cChestEntity * Secondary = m_ThisChest;