diff options
Diffstat (limited to 'src')
33 files changed, 714 insertions, 16 deletions
diff --git a/src/Bindings/AllToLua.pkg b/src/Bindings/AllToLua.pkg index 6c295102f..1f08c66dc 100644 --- a/src/Bindings/AllToLua.pkg +++ b/src/Bindings/AllToLua.pkg @@ -34,6 +34,7 @@ $cfile "../Entities/Entity.h" $cfile "../Entities/Floater.h" $cfile "../Entities/Pawn.h" $cfile "../Entities/Player.h" +$cfile "../Entities/Painting.h" $cfile "../Entities/Pickup.h" $cfile "../Entities/ProjectileEntity.h" $cfile "../Entities/TNTEntity.h" diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp index c6be7be3c..ca7f6b255 100644 --- a/src/Bindings/LuaState.cpp +++ b/src/Bindings/LuaState.cpp @@ -173,6 +173,31 @@ void cLuaState::Detach(void) +void cLuaState::AddPackagePath(const AString & a_PathVariable, const AString & a_Path) +{ + // Get the current path: + lua_getfield(m_LuaState, LUA_GLOBALSINDEX, "package"); // Stk: <package> + lua_getfield(m_LuaState, -1, a_PathVariable.c_str()); // Stk: <package> <package.path> + size_t len = 0; + const char * PackagePath = lua_tolstring(m_LuaState, -1, &len); + + // Append the new path: + AString NewPackagePath(PackagePath, len); + NewPackagePath.append(LUA_PATHSEP); + NewPackagePath.append(a_Path); + + // Set the new path to the environment: + lua_pop(m_LuaState, 1); // Stk: <package> + lua_pushlstring(m_LuaState, NewPackagePath.c_str(), NewPackagePath.length()); // Stk: <package> <NewPackagePath> + lua_setfield(m_LuaState, -2, a_PathVariable.c_str()); // Stk: <package> + lua_pop(m_LuaState, 1); + lua_pop(m_LuaState, 1); // Stk: - +} + + + + + bool cLuaState::LoadFile(const AString & a_FileName) { ASSERT(IsValid()); @@ -1251,6 +1276,7 @@ void cLuaState::LogStack(lua_State * a_LuaState, const char * a_Header) case LUA_TLIGHTUSERDATA: Printf(Value, "%p", lua_touserdata(a_LuaState, i)); break; case LUA_TNUMBER: Printf(Value, "%f", (double)lua_tonumber(a_LuaState, i)); break; case LUA_TSTRING: Printf(Value, "%s", lua_tostring(a_LuaState, i)); break; + case LUA_TTABLE: Printf(Value, "%p", lua_topointer(a_LuaState, i)); break; default: break; } LOGD(" Idx %d: type %d (%s) %s", i, Type, lua_typename(a_LuaState, Type), Value.c_str()); diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h index b9bf10142..dcb660c3f 100644 --- a/src/Bindings/LuaState.h +++ b/src/Bindings/LuaState.h @@ -154,6 +154,9 @@ public: /** Returns true if the m_LuaState is valid */ bool IsValid(void) const { return (m_LuaState != NULL); } + /** Adds the specified path to package.<a_PathVariable> */ + void AddPackagePath(const AString & a_PathVariable, const AString & a_Path); + /** Loads the specified file Returns false and logs a warning to the console if not successful (but the LuaState is kept open). m_SubsystemName is displayed in the warning log message. diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp index 773d522c4..45c8216be 100644 --- a/src/Bindings/PluginLua.cpp +++ b/src/Bindings/PluginLua.cpp @@ -82,6 +82,14 @@ bool cPluginLua::Initialize(void) lua_pushstring(m_LuaState, GetName().c_str()); lua_setglobal(m_LuaState, LUA_PLUGIN_NAME_VAR_NAME); + // Add the plugin's folder to the package.path and package.cpath variables (#693): + m_LuaState.AddPackagePath("path", FILE_IO_PREFIX + GetLocalFolder() + "/?.lua"); + #ifdef _WIN32 + m_LuaState.AddPackagePath("cpath", GetLocalFolder() + "\\?.dll"); + #else + m_LuaState.AddPackagePath("cpath", FILE_IO_PREFIX + GetLocalFolder() + "/?.so"); + #endif + tolua_pushusertype(m_LuaState, this, "cPluginLua"); lua_setglobal(m_LuaState, "g_Plugin"); } diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp index c6c8c081e..c7df6357e 100644 --- a/src/Bindings/PluginManager.cpp +++ b/src/Bindings/PluginManager.cpp @@ -56,7 +56,7 @@ void cPluginManager::ReloadPlugins(void) void cPluginManager::FindPlugins(void) { - AString PluginsPath = FILE_IO_PREFIX + AString( "Plugins/" ); + AString PluginsPath = GetPluginsPath() + "/"; // First get a clean list of only the currently running plugins, we don't want to mess those up for (PluginMap::iterator itr = m_Plugins.begin(); itr != m_Plugins.end();) diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h index c78bceda1..44bc5a8d7 100644 --- a/src/Bindings/PluginManager.h +++ b/src/Bindings/PluginManager.h @@ -266,6 +266,10 @@ public: // tolua_export Returns false if plugin not found, and the value that the callback has returned otherwise. */ bool DoWithPlugin(const AString & a_PluginName, cPluginCallback & a_Callback); + /** Returns the path where individual plugins' folders are expected. + The path doesn't end in a slash. */ + static AString GetPluginsPath(void) { return FILE_IO_PREFIX + AString("Plugins"); } // tolua_export + private: friend class cRoot; diff --git a/src/BlockID.h b/src/BlockID.h index d5b3da672..740c5fc90 100644 --- a/src/BlockID.h +++ b/src/BlockID.h @@ -266,7 +266,7 @@ enum ENUM_ITEM_ID E_ITEM_FLINT = 318, E_ITEM_RAW_PORKCHOP = 319, E_ITEM_COOKED_PORKCHOP = 320, - E_ITEM_PAINTINGS = 321, + E_ITEM_PAINTING = 321, E_ITEM_GOLDEN_APPLE = 322, E_ITEM_SIGN = 323, E_ITEM_WOODEN_DOOR = 324, diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index bfece3312..387556775 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -53,6 +53,7 @@ if (NOT MSVC) Entities/Entity.h Entities/Floater.h Entities/Pawn.h + Entities/Painting.h Entities/Pickup.h Entities/Player.h Entities/ProjectileEntity.h diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 0e757be6e..4f301c209 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -1655,6 +1655,38 @@ void cChunk::UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z) +void cChunk::SetBiomeAt(int a_RelX, int a_RelZ, EMCSBiome a_Biome) +{ + cChunkDef::SetBiome(m_BiomeMap, a_RelX, a_RelZ, a_Biome); + MarkDirty(); +} + + + + + +void cChunk::SetAreaBiome(int a_MinRelX, int a_MaxRelX, int a_MinRelZ, int a_MaxRelZ, EMCSBiome a_Biome) +{ + for (int z = a_MinRelZ; z <= a_MaxRelZ; z++) + { + for (int x = a_MinRelX; x <= a_MaxRelX; x++) + { + cChunkDef::SetBiome(m_BiomeMap, x, z, a_Biome); + } + } + MarkDirty(); + + // Re-send the chunk to all clients: + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) + { + m_World->ForceSendChunkTo(m_PosX, m_PosZ, (*itr)); + } // for itr - m_LoadedByClient[] +} + + + + + void cChunk::CollectPickupsByPlayer(cPlayer * a_Player) { double PosX = a_Player->GetPosX(); diff --git a/src/Chunk.h b/src/Chunk.h index 6bec60813..1b7a6fa07 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -177,6 +177,14 @@ public: EMCSBiome GetBiomeAt(int a_RelX, int a_RelZ) const {return cChunkDef::GetBiome(m_BiomeMap, a_RelX, a_RelZ); } + /** Sets the biome at the specified relative coords. + Doesn't resend the chunk to clients. */ + void SetBiomeAt(int a_RelX, int a_RelZ, EMCSBiome a_Biome); + + /** Sets the biome in the specified relative coords area. All the coords are inclusive. + Sends the chunk to all relevant clients. */ + void SetAreaBiome(int a_MinRelX, int a_MaxRelX, int a_MinRelZ, int a_MaxRelZ, EMCSBiome a_Biome); + void CollectPickupsByPlayer(cPlayer * a_Player); /** Sets the sign text. Returns true if successful. Also sends update packets to all clients in the chunk */ diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 0d19ecd28..fbb8706e0 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -1390,10 +1390,10 @@ void cChunkMap::ReplaceTreeBlocks(const sSetBlockVector & a_Blocks) EMCSBiome cChunkMap::GetBiomeAt (int a_BlockX, int a_BlockZ) { int ChunkX, ChunkZ, X = a_BlockX, Y = 0, Z = a_BlockZ; - cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ ); + cChunkDef::AbsoluteToRelative(X, Y, Z, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); + cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ); if ((Chunk != NULL) && Chunk->IsValid()) { return Chunk->GetBiomeAt(X, Z); @@ -1408,6 +1408,63 @@ EMCSBiome cChunkMap::GetBiomeAt (int a_BlockX, int a_BlockZ) +bool cChunkMap::SetBiomeAt(int a_BlockX, int a_BlockZ, EMCSBiome a_Biome) +{ + int ChunkX, ChunkZ, X = a_BlockX, Y = 0, Z = a_BlockZ; + cChunkDef::AbsoluteToRelative(X, Y, Z, ChunkX, ChunkZ); + + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if ((Chunk != NULL) && Chunk->IsValid()) + { + Chunk->SetBiomeAt(X, Z, a_Biome); + return true; + } + return false; +} + + + + + +bool cChunkMap::SetAreaBiome(int a_MinX, int a_MaxX, int a_MinZ, int a_MaxZ, EMCSBiome a_Biome) +{ + // Translate coords to relative: + int Y = 0; + int MinChunkX, MinChunkZ, MinX = a_MinX, MinZ = a_MinZ; + int MaxChunkX, MaxChunkZ, MaxX = a_MaxX, MaxZ = a_MaxZ; + cChunkDef::AbsoluteToRelative(MinX, Y, MinZ, MinChunkX, MinChunkZ); + cChunkDef::AbsoluteToRelative(MaxX, Y, MaxZ, MaxChunkX, MaxChunkZ); + + // Go through all chunks, set: + bool res = true; + cCSLock Lock(m_CSLayers); + for (int x = MinChunkX; x <= MaxChunkX; x++) + { + int MinRelX = (x == MinChunkX) ? MinX : 0; + int MaxRelX = (x == MaxChunkX) ? MaxX : cChunkDef::Width - 1; + for (int z = MinChunkZ; z <= MaxChunkZ; z++) + { + int MinRelZ = (z == MinChunkZ) ? MinZ : 0; + int MaxRelZ = (z == MaxChunkZ) ? MaxZ : cChunkDef::Width - 1; + cChunkPtr Chunk = GetChunkNoLoad(x, ZERO_CHUNK_Y, z); + if ((Chunk != NULL) && Chunk->IsValid()) + { + Chunk->SetAreaBiome(MinRelX, MaxRelX, MinRelZ, MaxRelZ, a_Biome); + } + else + { + res = false; + } + } // for z + } // for x + return res; +} + + + + + bool cChunkMap::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure) { bool res = true; diff --git a/src/ChunkMap.h b/src/ChunkMap.h index fb587a52e..9df68c403 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -161,8 +161,17 @@ public: /** Special function used for growing trees, replaces only blocks that tree may overwrite */ void ReplaceTreeBlocks(const sSetBlockVector & a_Blocks); + /** Returns the biome at the specified coords. Reads the biome from the chunk, if loaded, otherwise uses the world generator to provide the biome value */ EMCSBiome GetBiomeAt (int a_BlockX, int a_BlockZ); + /** Sets the biome at the specified coords. Returns true if successful, false if not (chunk not loaded). + Doesn't resend the chunk to clients. */ + bool SetBiomeAt(int a_BlockX, int a_BlockZ, EMCSBiome a_Biome); + + /** Sets the biome at the area. Returns true if successful, false if any subarea failed (chunk not loaded). + (Re)sends the chunks to their relevant clients if successful. */ + bool SetAreaBiome(int a_MinX, int a_MaxX, int a_MinZ, int a_MaxZ, EMCSBiome a_Biome); + /** Retrieves block types of the specified blocks. If a chunk is not loaded, doesn't modify the block. Returns true if all blocks were read. */ bool GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure); diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index c91a0c01b..84286fc41 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -2091,6 +2091,14 @@ void cClientHandle::SendPickupSpawn(const cPickup & a_Pickup) +void cClientHandle::SendPaintingSpawn(const cPainting & a_Painting) +{ + m_Protocol->SendPaintingSpawn(a_Painting); +} + + + + void cClientHandle::SendEntityAnimation(const cEntity & a_Entity, char a_Animation) { diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 5faa94004..aefca7233 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -27,6 +27,7 @@ class cInventory; class cMonster; class cPawn; class cExpOrb; +class cPainting; class cPickup; class cPlayer; class cProtocol; @@ -111,6 +112,7 @@ public: void SendGameMode (eGameMode a_GameMode); void SendHealth (void); void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item); + void SendPaintingSpawn (const cPainting & a_Painting); void SendPickupSpawn (const cPickup & a_Pickup); void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount); diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index b2edfc2b4..b3b1cef83 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -81,6 +81,8 @@ public: etProjectile, etExpOrb, etFloater, + etItemFrame, + etPainting, // Common variations etMob = etMonster, // DEPRECATED, use etMonster instead! @@ -139,6 +141,8 @@ public: bool IsProjectile (void) const { return (m_EntityType == etProjectile); } bool IsExpOrb (void) const { return (m_EntityType == etExpOrb); } bool IsFloater (void) const { return (m_EntityType == etFloater); } + bool IsItemFrame (void) const { return (m_EntityType == etItemFrame); } + bool IsPainting (void) const { return (m_EntityType == etPainting); } /// Returns true if the entity is of the specified class or a subclass (cPawn's IsA("cEntity") returns true) virtual bool IsA(const char * a_ClassName) const; diff --git a/src/Entities/ItemFrame.cpp b/src/Entities/ItemFrame.cpp new file mode 100644 index 000000000..8cfa5e18d --- /dev/null +++ b/src/Entities/ItemFrame.cpp @@ -0,0 +1,124 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "ItemFrame.h" +#include "ClientHandle.h" +#include "Player.h" + + + + + +cItemFrame::cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z) + : cEntity(etItemFrame, a_X, a_Y, a_Z, 0.8, 0.8), + m_BlockFace(a_BlockFace), + m_Item(E_BLOCK_AIR), + m_Rotation(0) +{ + SetMaxHealth(1); + SetHealth(1); +} + + + + + +void cItemFrame::SpawnOn(cClientHandle & a_ClientHandle) +{ + int Dir = 0; + + // The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces + switch (m_BlockFace) + { + case BLOCK_FACE_ZP: break; // Initialised to zero + case BLOCK_FACE_ZM: Dir = 2; break; + case BLOCK_FACE_XM: Dir = 1; break; + case BLOCK_FACE_XP: Dir = 3; break; + default: ASSERT(!"Unhandled block face when trying to spawn item frame!"); return; + } + + if ((Dir == 0) || (Dir == 2)) // Probably a client bug, but two directions are flipped and contrary to the norm, so we do -180 + { + SetYaw((Dir * 90) - 180); + } + else + { + SetYaw(Dir * 90); + } + + a_ClientHandle.SendSpawnObject(*this, 71, Dir, (Byte)GetYaw(), (Byte)GetPitch()); +} + + + + + +void cItemFrame::OnRightClicked(cPlayer & a_Player) +{ + if (!m_Item.IsEmpty()) + { + // Item not empty, rotate, clipping values to zero to three inclusive + m_Rotation++; + if (m_Rotation >= 4) + { + m_Rotation = 0; + } + } + else if (!a_Player.GetEquippedItem().IsEmpty()) + { + // Item empty, and player held item not empty - add this item to self + m_Item = a_Player.GetEquippedItem(); + m_Item.m_ItemCount = 1; + + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + } + + GetWorld()->BroadcastEntityMetadata(*this); // Update clients +} + + + + + + +void cItemFrame::KilledBy(cEntity * a_Killer) +{ + if (m_Item.IsEmpty()) + { + super::KilledBy(a_Killer); + Destroy(); + return; + } + + if ((a_Killer != NULL) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative()) + { + cItems Item; + Item.push_back(m_Item); + + GetWorld()->SpawnItemPickups(Item, GetPosX(), GetPosY(), GetPosZ()); + } + + SetHealth(GetMaxHealth()); + m_Item.Clear(); + m_Rotation = 0; + GetWorld()->BroadcastEntityMetadata(*this); +} + + + + + +void cItemFrame::GetDrops(cItems & a_Items, cEntity * a_Killer) +{ + if ((a_Killer != NULL) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative()) + { + a_Items.push_back(cItem(E_ITEM_ITEM_FRAME)); + } +} + + + + diff --git a/src/Entities/ItemFrame.h b/src/Entities/ItemFrame.h new file mode 100644 index 000000000..43915e3f9 --- /dev/null +++ b/src/Entities/ItemFrame.h @@ -0,0 +1,42 @@ + +#pragma once + +#include "Entity.h" + + + + + +// tolua_begin +class cItemFrame : + public cEntity +{ + // tolua_end + typedef cEntity super; + +public: + + CLASS_PROTODEF(cItemFrame); + + cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z); + + const cItem & GetItem(void) { return m_Item; } + Byte GetRotation(void) const { return m_Rotation; } + +private: + + virtual void SpawnOn(cClientHandle & a_ClientHandle) override; + virtual void OnRightClicked(cPlayer & a_Player) override; + virtual void Tick(float a_Dt, cChunk & a_Chunk) override {}; + virtual void KilledBy(cEntity * a_Killer) override; + virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override; + + eBlockFace m_BlockFace; + cItem m_Item; + Byte m_Rotation; + +}; // tolua_export + + + + diff --git a/src/Entities/Painting.cpp b/src/Entities/Painting.cpp new file mode 100644 index 000000000..b98c1e67a --- /dev/null +++ b/src/Entities/Painting.cpp @@ -0,0 +1,43 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Painting.h" +#include "ClientHandle.h" +#include "Player.h" + + + + + +cPainting::cPainting(const AString & a_Name, int a_Direction, double a_X, double a_Y, double a_Z) + : cEntity(etPainting, a_X, a_Y, a_Z, 1, 1), + m_Name(a_Name), + m_Direction(a_Direction) +{ +} + + + + + + +void cPainting::SpawnOn(cClientHandle & a_Client) +{ + a_Client.SendPaintingSpawn(*this); +} + + + + + +void cPainting::GetDrops(cItems & a_Items, cEntity * a_Killer) +{ + if ((a_Killer != NULL) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative()) + { + a_Items.push_back(cItem(E_ITEM_PAINTING)); + } +} + + + + diff --git a/src/Entities/Painting.h b/src/Entities/Painting.h new file mode 100644 index 000000000..95afbed1e --- /dev/null +++ b/src/Entities/Painting.h @@ -0,0 +1,42 @@ + +#pragma once + +#include "Entity.h" + + + + + +// tolua_begin +class cPainting : + public cEntity +{ + // tolua_end + typedef cEntity super; + +public: + CLASS_PROTODEF(cPainting); + + cPainting(const AString & a_Name, int a_Direction, double a_X, double a_Y, double a_Z); + const AString & GetName(void) const { return m_Name; } // tolua_export + int GetDirection(void) const { return m_Direction; } // tolua_export + +private: + + virtual void SpawnOn(cClientHandle & a_Client) override; + virtual void Tick(float a_Dt, cChunk & a_Chunk) override {}; + virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override; + virtual void KilledBy(cEntity * a_Killer) override + { + super::KilledBy(a_Killer); + Destroy(); + } + + AString m_Name; + int m_Direction; + +}; // tolua_export + + + + diff --git a/src/ForEachChunkProvider.h b/src/ForEachChunkProvider.h index 70cd2196a..6017173ee 100644 --- a/src/ForEachChunkProvider.h +++ b/src/ForEachChunkProvider.h @@ -1,14 +1,39 @@ +// ForEachChunkProvider.h + +// Declares the cForEachChunkProvider class which acts as an interface for classes that provide a ForEachChunkInRect() function +// Primarily serves as a decoupling between cBlockArea and cWorld + + + + + #pragma once -class cChunkDataCallback; + + +// fwd: +class cChunkDataCallback; class cBlockArea; + + + + class cForEachChunkProvider { public: + /** Calls the callback for each chunk in the specified range. */ virtual bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback) = 0; + /** Writes the block area into the specified coords. + Returns true if all chunks have been processed. + a_DataTypes is a bitmask of cBlockArea::baXXX constants ORed together. + */ virtual bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) = 0; }; + + + + diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index 3c3d98858..e9bb616a6 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -21,11 +21,13 @@ #include "ItemFishingRod.h" #include "ItemFlowerPot.h" #include "ItemFood.h" +#include "ItemItemFrame.h" #include "ItemHoe.h" #include "ItemLeaves.h" #include "ItemLighter.h" #include "ItemMinecart.h" #include "ItemNetherWart.h" +#include "ItemPainting.h" #include "ItemPickaxe.h" #include "ItemThrowable.h" #include "ItemRedstoneDust.h" @@ -106,7 +108,9 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) case E_ITEM_FISHING_ROD: return new cItemFishingRodHandler(a_ItemType); case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType); case E_ITEM_FLOWER_POT: return new cItemFlowerPotHandler(a_ItemType); + case E_ITEM_ITEM_FRAME: return new cItemItemFrameHandler(a_ItemType); case E_ITEM_NETHER_WART: return new cItemNetherWartHandler(a_ItemType); + case E_ITEM_PAINTING: return new cItemPaintingHandler(a_ItemType); case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemType); case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemType); case E_ITEM_SHEARS: return new cItemShearsHandler(a_ItemType); @@ -307,7 +311,7 @@ char cItemHandler::GetMaxStackSize(void) case E_ITEM_BOWL: return 64; case E_ITEM_BREAD: return 64; case E_ITEM_BREWING_STAND: return 64; - case E_ITEM_BUCKET: return 1; // TODO: change this to 16 when turning compatibility to 1.3 + case E_ITEM_BUCKET: return 16; case E_ITEM_CARROT: return 64; case E_ITEM_CAULDRON: return 64; case E_ITEM_CLAY: return 64; @@ -344,6 +348,7 @@ char cItemHandler::GetMaxStackSize(void) case E_ITEM_GUNPOWDER: return 64; case E_ITEM_HEAD: return 64; case E_ITEM_IRON: return 64; + case E_ITEM_ITEM_FRAME: return 64; case E_ITEM_LEATHER: return 64; case E_ITEM_MAGMA_CREAM: return 64; case E_ITEM_MAP: return 64; @@ -351,7 +356,7 @@ char cItemHandler::GetMaxStackSize(void) case E_ITEM_MELON_SLICE: return 64; case E_ITEM_NETHER_BRICK: return 64; case E_ITEM_NETHER_WART: return 64; - case E_ITEM_PAINTINGS: return 64; + case E_ITEM_PAINTING: return 64; case E_ITEM_PAPER: return 64; case E_ITEM_POISONOUS_POTATO: return 64; case E_ITEM_POTATO: return 64; diff --git a/src/Items/ItemItemFrame.h b/src/Items/ItemItemFrame.h new file mode 100644 index 000000000..74e987445 --- /dev/null +++ b/src/Items/ItemItemFrame.h @@ -0,0 +1,53 @@ + +#pragma once + +#include "ItemHandler.h" +#include "Entities/ItemFrame.h" +#include "../Entities/Player.h" + + + + + +class cItemItemFrameHandler : + public cItemHandler +{ +public: + cItemItemFrameHandler(int a_ItemType) + : cItemHandler(a_ItemType) + { + + } + + virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override + { + if ((a_Dir == BLOCK_FACE_NONE) || (a_Dir == BLOCK_FACE_YP) || (a_Dir == BLOCK_FACE_YM)) + { + // Client sends this if clicked on top or bottom face + return false; + } + + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir); // Make sure block that will be occupied is free + BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir, true); // We want the clicked block, so go back again + + if (Block == E_BLOCK_AIR) + { + cItemFrame * ItemFrame = new cItemFrame(a_Dir, a_BlockX, a_BlockY, a_BlockZ); + ItemFrame->Initialize(a_World); + + if (!a_Player->IsGameModeCreative()) + { + a_Player->GetInventory().RemoveOneEquippedItem(); + } + + return true; + + } + return false; + } +}; + + + + diff --git a/src/Items/ItemPainting.h b/src/Items/ItemPainting.h new file mode 100644 index 000000000..b85098221 --- /dev/null +++ b/src/Items/ItemPainting.h @@ -0,0 +1,98 @@ + +#pragma once + +#include "ItemHandler.h" +#include "../World.h" +#include "../Entities/Player.h" +#include "../Entities/Painting.h" + + + + + +class cItemPaintingHandler : + public cItemHandler +{ +public: + cItemPaintingHandler(int a_ItemType) + : cItemHandler(a_ItemType) + { + } + + virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override + { + if (a_Dir == BLOCK_FACE_NONE) + { + // Client sends this if clicked on top or bottom face + return false; + } + + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir); // Make sure block that will be occupied is free + BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir, true); // We want the clicked block, so go back again + + if (Block == E_BLOCK_AIR) + { + int Dir = 0; + + // The client uses different values for painting directions and block faces. Our constants are for the block faces, so we convert them here to painting faces + switch (a_Dir) + { + case BLOCK_FACE_ZP: break; // Initialised to zero + case BLOCK_FACE_ZM: Dir = 2; break; + case BLOCK_FACE_XM: Dir = 1; break; + case BLOCK_FACE_XP: Dir = 3; break; + default: ASSERT(!"Unhandled block face when trying spawn painting!"); return false; + } + + static const struct // Define all the possible painting titles + { + AString Title; + } gPaintingTitlesList[] = + { + { "Kebab" }, + { "Aztec" }, + { "Alban" }, + { "Aztec2" }, + { "Bomb" }, + { "Plant" }, + { "Wasteland" }, + { "Wanderer" }, + { "Graham" }, + { "Pool" }, + { "Courbet" }, + { "Sunset" }, + { "Sea" }, + { "Creebet" }, + { "Match" }, + { "Bust" }, + { "Stage" }, + { "Void" }, + { "SkullAndRoses" }, + { "Wither" }, + { "Fighters" }, + { "Skeleton" }, + { "DonkeyKong" }, + { "Pointer" }, + { "Pigscene" }, + { "BurningSkull" } + }; + + cPainting * Painting = new cPainting(gPaintingTitlesList[a_World->GetTickRandomNumber(ARRAYCOUNT(gPaintingTitlesList) - 1)].Title, Dir, a_BlockX, a_BlockY, a_BlockZ); + Painting->Initialize(a_World); + + if (!a_Player->IsGameModeCreative()) + { + a_Player->GetInventory().RemoveOneEquippedItem(); + } + + return true; + + } + return false; + } +}; + + + + diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 9817901c9..b5cf693cb 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -142,11 +142,11 @@ void cMonster::TickPathFinding() BLOCKTYPE BlockAtYPP = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY + 2, gCrossCoords[i].z + PosZ); BLOCKTYPE BlockAtYM = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY - 1, gCrossCoords[i].z + PosZ); - if (!g_BlockIsSolid[BlockAtY] && !g_BlockIsSolid[BlockAtYP] && !IsBlockLava(BlockAtYM)) + if ((!g_BlockIsSolid[BlockAtY]) && (!g_BlockIsSolid[BlockAtYP]) && (!IsBlockLava(BlockAtYM)) && (BlockAtY != E_BLOCK_FENCE) && (BlockAtY != E_BLOCK_FENCE_GATE)) { m_PotentialCoordinates.push_back(Vector3d((gCrossCoords[i].x + PosX), PosY, gCrossCoords[i].z + PosZ)); } - else if (g_BlockIsSolid[BlockAtY] && !g_BlockIsSolid[BlockAtYP] && !g_BlockIsSolid[BlockAtYPP] && !IsBlockLava(BlockAtYM)) + else if ((g_BlockIsSolid[BlockAtY]) && (!g_BlockIsSolid[BlockAtYP]) && (!g_BlockIsSolid[BlockAtYPP]) && (!IsBlockLava(BlockAtYM)) && (BlockAtY != E_BLOCK_FENCE) && (BlockAtY != E_BLOCK_FENCE_GATE)) { m_PotentialCoordinates.push_back(Vector3d((gCrossCoords[i].x + PosX), PosY + 1, gCrossCoords[i].z + PosZ)); } diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h index f5b9fd403..46b627254 100644 --- a/src/Protocol/Protocol.h +++ b/src/Protocol/Protocol.h @@ -24,6 +24,7 @@ class cWindow; class cInventory; class cPawn; class cPickup; +class cPainting; class cWorld; class cMonster; class cChunkDataSerializer; @@ -81,6 +82,7 @@ public: virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0; virtual void SendKeepAlive (int a_PingID) = 0; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0; + virtual void SendPaintingSpawn (const cPainting & a_Painting) = 0; virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0; virtual void SendPlayerAbilities (void) = 0; virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) = 0; diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h index 1a3209333..54551ea5f 100644 --- a/src/Protocol/Protocol125.h +++ b/src/Protocol/Protocol125.h @@ -56,6 +56,7 @@ public: virtual void SendKeepAlive (int a_PingID) override; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override; + virtual void SendPaintingSpawn (const cPainting & a_Painting) override {}; virtual void SendPickupSpawn (const cPickup & a_Pickup) override; virtual void SendPlayerAbilities (void) override {} // This protocol doesn't support such message virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override; diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 344dcc676..aaf8830cd 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -21,8 +21,10 @@ Implements the 1.7.x protocol classes: #include "../Entities/ExpOrb.h" #include "../Entities/Minecart.h" #include "../Entities/FallingBlock.h" +#include "../Entities/Painting.h" #include "../Entities/Pickup.h" #include "../Entities/Player.h" +#include "../Entities/ItemFrame.h" #include "../Mobs/IncludeAllMonsters.h" #include "../UI/Window.h" #include "../BlockEntities/CommandBlockEntity.h" @@ -570,6 +572,20 @@ void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World) +void cProtocol172::SendPaintingSpawn(const cPainting & a_Painting) +{ + cPacketizer Pkt(*this, 0x10); // Spawn Painting packet + Pkt.WriteVarInt(a_Painting.GetUniqueID()); + Pkt.WriteString(a_Painting.GetName().c_str()); + Pkt.WriteInt((int)a_Painting.GetPosX()); + Pkt.WriteInt((int)a_Painting.GetPosY()); + Pkt.WriteInt((int)a_Painting.GetPosZ()); + Pkt.WriteInt(a_Painting.GetDirection()); +} + + + + void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup) { @@ -924,8 +940,8 @@ void cProtocol172::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, Pkt.WriteFPInt(a_Entity.GetPosX()); Pkt.WriteFPInt(a_Entity.GetPosY()); Pkt.WriteFPInt(a_Entity.GetPosZ()); - Pkt.WriteByteAngle(a_Entity.GetYaw()); Pkt.WriteByteAngle(a_Entity.GetPitch()); + Pkt.WriteByteAngle(a_Entity.GetYaw()); Pkt.WriteInt(a_ObjectData); if (a_ObjectData != 0) { @@ -947,8 +963,8 @@ void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp Pkt.WriteFPInt(a_Vehicle.GetPosX()); Pkt.WriteFPInt(a_Vehicle.GetPosY()); Pkt.WriteFPInt(a_Vehicle.GetPosZ()); - Pkt.WriteByteAngle(a_Vehicle.GetYaw()); Pkt.WriteByteAngle(a_Vehicle.GetPitch()); + Pkt.WriteByteAngle(a_Vehicle.GetYaw()); Pkt.WriteInt(a_VehicleSubType); if (a_VehicleSubType != 0) { @@ -2406,6 +2422,15 @@ void cProtocol172::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity) WriteMobMetadata((const cMonster &)a_Entity); break; } + case cEntity::etItemFrame: + { + cItemFrame & Frame = (cItemFrame &)a_Entity; + WriteByte(0xA2); + WriteItem(Frame.GetItem()); + WriteByte(0x3); + WriteByte(Frame.GetRotation()); + break; + } } } diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index d19be0f05..ae3577867 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -87,6 +87,7 @@ public: virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; virtual void SendKeepAlive (int a_PingID) override; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; + virtual void SendPaintingSpawn (const cPainting & a_Painting) override; virtual void SendPickupSpawn (const cPickup & a_Pickup) override; virtual void SendPlayerAbilities (void) override; virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override; diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index 6e51ee9cd..b658dc9db 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -405,6 +405,14 @@ void cProtocolRecognizer::SendParticleEffect(const AString & a_ParticleName, flo +void cProtocolRecognizer::SendPaintingSpawn(const cPainting & a_Painting) +{ + m_Protocol->SendPaintingSpawn(a_Painting); +} + + + + void cProtocolRecognizer::SendPickupSpawn(const cPickup & a_Pickup) { diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h index 800163be6..abbb22827 100644 --- a/src/Protocol/ProtocolRecognizer.h +++ b/src/Protocol/ProtocolRecognizer.h @@ -91,6 +91,7 @@ public: virtual void SendKeepAlive (int a_PingID) override; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override; + virtual void SendPaintingSpawn (const cPainting & a_Painting) override; virtual void SendPickupSpawn (const cPickup & a_Pickup) override; virtual void SendPlayerAbilities (void) override; virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override; diff --git a/src/World.cpp b/src/World.cpp index c0a621a2c..7d8bdd95f 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -1496,6 +1496,37 @@ EMCSBiome cWorld::GetBiomeAt (int a_BlockX, int a_BlockZ) +bool cWorld::SetBiomeAt(int a_BlockX, int a_BlockZ, EMCSBiome a_Biome) +{ + return m_ChunkMap->SetBiomeAt(a_BlockX, a_BlockZ, a_Biome); +} + + + + + +bool cWorld::SetAreaBiome(int a_MinX, int a_MaxX, int a_MinZ, int a_MaxZ, EMCSBiome a_Biome) +{ + return m_ChunkMap->SetAreaBiome(a_MinX, a_MaxX, a_MinZ, a_MaxZ, a_Biome); +} + + + + + +bool cWorld::SetAreaBiome(const cCuboid & a_Area, EMCSBiome a_Biome) +{ + return SetAreaBiome( + std::min(a_Area.p1.x, a_Area.p2.x), std::max(a_Area.p1.x, a_Area.p2.x), + std::min(a_Area.p1.z, a_Area.p2.z), std::max(a_Area.p1.z, a_Area.p2.z), + a_Biome + ); +} + + + + + void cWorld::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { m_ChunkMap->SetBlock(*this, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); @@ -2499,6 +2530,16 @@ void cWorld::SendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) +void cWorld::ForceSendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) +{ + a_Client->AddWantedChunk(a_ChunkX, a_ChunkZ); + m_ChunkSender.QueueSendChunkTo(a_ChunkX, a_ChunkZ, a_Client); +} + + + + + void cWorld::RemoveClientFromChunkSender(cClientHandle * a_Client) { m_ChunkSender.RemoveClient(a_Client); diff --git a/src/World.h b/src/World.h index 9c7079a92..5c18c5d23 100644 --- a/src/World.h +++ b/src/World.h @@ -48,6 +48,7 @@ class cNoteEntity; class cMobHeadEntity; class cMobCensus; class cCompositeChat; +class cCuboid; typedef std::list< cPlayer * > cPlayerList; @@ -66,7 +67,10 @@ typedef cItemCallback<cMobHeadEntity> cMobHeadBlockCallback; // tolua_begin -class cWorld : public cForEachChunkProvider, public cWorldInterface, public cBroadcastInterface +class cWorld : + public cForEachChunkProvider, + public cWorldInterface, + public cBroadcastInterface { public: @@ -305,9 +309,14 @@ public: /** Removes the client from all chunks it is present in */ void RemoveClientFromChunks(cClientHandle * a_Client); - /** Sends the chunk to the client specified, if the chunk is valid. If not valid, the request is postponed (ChunkSender will send that chunk when it becomes valid+lighted) */ + /** Sends the chunk to the client specified, if the client doesn't have the chunk yet. + If chunk not valid, the request is postponed (ChunkSender will send that chunk when it becomes valid + lighted). */ void SendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client); + /** Sends the chunk to the client specified, even if the client already has the chunk. + If the chunk's not valid, the request is postponed (ChunkSender will send that chunk when it becomes valid + lighted). */ + void ForceSendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client); + /** Removes client from ChunkSender's queue of chunks to be sent */ void RemoveClientFromChunkSender(cClientHandle * a_Client); @@ -403,15 +412,15 @@ public: Prefer cBlockArea::Write() instead, this is the internal implementation; cBlockArea does error checking, too. a_DataTypes is a bitmask of cBlockArea::baXXX constants ORed together. */ - virtual bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes); + virtual bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) override; // tolua_begin /** Spawns item pickups for each item in the list. May compress pickups if too many entities: */ - virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false); + virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false); // override; cannot specify it here due to tolua /** Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified: */ - virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false); + virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false); // override; cannot specify it here due to tolua /** Spawns an falling block entity at the given position. It returns the UniqueID of the spawned falling block. */ int SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE BlockType, NIBBLETYPE BlockMeta); @@ -551,6 +560,19 @@ public: /** Returns the biome at the specified coords. Reads the biome from the chunk, if loaded, otherwise uses the world generator to provide the biome value */ EMCSBiome GetBiomeAt(int a_BlockX, int a_BlockZ); + + /** Sets the biome at the specified coords. Returns true if successful, false if not (chunk not loaded). + Doesn't resend the chunk to clients, use ForceSendChunkTo() for that. */ + bool SetBiomeAt(int a_BlockX, int a_BlockZ, EMCSBiome a_Biome); + + /** Sets the biome at the area. Returns true if successful, false if any subarea failed (chunk not loaded). + (Re)sends the chunks to their relevant clients if successful. */ + bool SetAreaBiome(int a_MinX, int a_MaxX, int a_MinZ, int a_MaxZ, EMCSBiome a_Biome); + + /** Sets the biome at the area. Returns true if successful, false if any subarea failed (chunk not loaded). + (Re)sends the chunks to their relevant clients if successful. + The cuboid needn't be sorted. */ + bool SetAreaBiome(const cCuboid & a_Area, EMCSBiome a_Biome); /** Returns the name of the world */ const AString & GetName(void) const { return m_WorldName; } diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index cf6df114e..2a1eda523 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -642,6 +642,8 @@ void cNBTChunkSerializer::Entity(cEntity * a_Entity) case cEntity::etProjectile: AddProjectileEntity ((cProjectileEntity *)a_Entity); break; case cEntity::etTNT: /* TODO */ break; case cEntity::etExpOrb: /* TODO */ break; + case cEntity::etItemFrame: /* TODO */ break; + case cEntity::etPainting: /* TODO */ break; case cEntity::etPlayer: return; // Players aren't saved into the world default: { |